Cloudfire777
Golden Member
- Mar 24, 2013
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The answer to this really comes down to money, plain and simple. Once a game is released, the majority of programmers are laid off and the lucky ones switch projects. There is a very small budget dedicated to maintenance releases and sustainment. That is nowhere near enough to do a completely new build with the Mantle API.
Also, the API isn't finished. Once AMD actually releases it, we might see some companies pick it up as an afterthought, patch it in, and let people see the differences. AMD approached teams that are currently in development and gave resources to add this in, while helping make the API past alpha.
It hasn't even hit beta yet (which would mean it was close to feature complete).
All good points but I am willing to bet that AMD pays DICE for using Mantle. The game will serve as an inderectly advertising for GCN graphic cards, it surely takes up a lot of manpower from both DICE which have to be paid. I dont believe for a second that DICE is doing this out of their own curiosity and do it for free. There have to be some agreements here between AMD and DICE we dont know of.
They sure picked a wrong game to showcase it on considering all the ingame bugs
I`d like to see a link stating Mantle is in Alpha or even Beta. I mean, the way the API works have been used countless times on consoles over many years. Its just optimizing hardware with software. I`m also thinking that AMD worked along with Sony for many years using a similar API to squeeze out most performance out of the custom APU thats in the PS4.
Mantle should theoretically be finished. They might encounter problems on PCs, but PS4 and PC are fundmentally the same, with a few UMA tweaks on the PS4.
All I could find with a quick google search was a game from Oxide was in the alpha state. Not the API.
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