Stuka87
Diamond Member
- Dec 10, 2010
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Again, Mantle is not free. Nor, will any NV low level, hardware specific API be.
Source? Post up your source or stop spouting off misinformation.
Again, Mantle is not free. Nor, will any NV low level, hardware specific API be.
Hahahahahah laughing is best answer to your pathetic trolling.Again, Mantle is not free. Nor, will any NV low level, hardware specific API be.
Hahahahahah laughing is best answer to your pathetic trolling.
Source? Post up your source or stop spouting off misinformation.
Probably the same reasoning why freesync isn't free. You still need to buy the game - in the end of the day you are paying them money. This could be applied to every free thing in this world, but whateverSource? Post up your source or stop spouting off misinformation.
This has already been explained. Just because it is free to the user doesn't mean it doesn't come without a price. Additional development time (no matter how small) costs money.
If it's running at 180FPS, I can guarantee it is very CPU bound and was likely running at maybe 100-120FPS on DX. Biggest improvements at high FPS (CPU bound).
Thanks for the link.
This has already been explained. Just because it is free to the user doesn't mean it doesn't come without a price. Additional development time (no matter how small) costs money.
This has already been explained. Just because it is free to the user doesn't mean it doesn't come without a price. Additional development time (no matter how small) costs money.
I am fully aware of what you meant. But what you said was that somebody would have to pay AMD money. You did not say "but the developer has to implement it". This is a given, and is true for dang near anything when it comes to implementing any feature.
If the latter is what you intended, than you need to be more clear and stop posting things that look very much like trolling.
With all due respect, you read into what he posted. It costs the end user in QC, development time or attention to DX if that happens to suffer.
Yeah, we should make a petition to remove those wicked coffee machines in their offices.
Huh? Where do you get that?
It costs money that could be used toward DX.
We should also remove their chairs and replace them with milk crates.
That quote was in reference to Battlefield 4 performance though. The 290X is already faster than a Titan right now in DX11 in Battlefield 4 in a lot of benchmarks. Not by much, but still faster.
I was predicting 10-20% on averages, but I predict similar minimum improves to what you predict.My prediction for mantle is 15-20% on max fps and 30-45% increase on minimums.
I really think mantle is going to have a huge impact on minimum fps, and that is going to be awesome.
Also I truly can't wait for the reactions from everyone in this thread.
Those results seem... low. Is China Rising that demanding?
If you disagree on the benchmark front you can look around at some of the big sites and you'll easily find benchmarks, recent ones, showing the 290X with a small advantage at times as I said.
The reason why I did that was to show the CPU dependency that I was referring to and how crippled AMD's current drivers are in that regard. That's the whole purpose of creating Mantle, to make exploiting multicore processors easier and more effective.Here you posted one showing the Titan with a small advantage, my guess is because there is no MSAA being used and the benches I pay attention to are ultra+4xMSAA. Nvidia takes a bigger performance hit in BF4 from MSAA than AMD does, hence your linked bench.