Even at GPU limited settings (eg. 2560x1600/1440, ultra, with a strong processor like an extreme edition), improvements should be 10-15% with a card like a 290 or 290x.
Unbiased opinion, or fact?It's a pity Mantle is destined to fail
And I bet they are all in the single player campaign, as AMD is better able to compete because it's far less CPU intensive than the multiplayer..
The reason why I did that was to show the CPU dependency that I was referring to and how crippled AMD's current drivers are in that regard. That's the whole purpose of creating Mantle, to make exploiting multicore processors easier and more effective.
It's a pity Mantle is destined to fail, because two APIs cannot co-exist indefinitely. One will eventually be eaten, and I can guarantee you it won't be Direct3D, as Direct3D despite it's flaws, has two massive advantages; cross architectural and backward compatibility. Enhanced multithreading capability can be added over time, as they did with deferred contexts.
Ultra 2X MSAA 2560x1600. I see nothing unplayable here on the GTX 780 vanilla. Fact is, carfax83 is correct: nvidia substantially increased BF4 performance through drivers. I personally remember how it performed at launch, and it DEFINITELY performs way way better now.
Unbiased opinion, or fact?
This has already been explained. Just because it is free to the user doesn't mean it doesn't come without a price. Additional development time (no matter how small) costs money.
Wow NV does show strong now in BF4.....that wouldn't be good if the 780ti was king in a AMD optimized game that is also using a AMD proprietary API.
U are right AMD has this kind of habit to hype but at end it is not was that people hoped for.You know this how? Citation? Source? Experience? Direct playing of BF4 with Mantle? What and how? So you're stating that AMD 290 users should expect 10-15% after AMD touted 45%?
So if we put the average 290 framerate at 60 at 2560x1600, that means the average FPS jumps to 66-68 with Mantle being 10-15%? Am I following? I would assume most are going to be GPU limited, at least with Haswell or IB-E CPUs.
6 more frames doesn't seem like "ridicule" territory to me. SHRUG.
Your theory about AMD's vs Nvidia's drivers and CPU usage is just your theory. Those benchmarks certainly didn't give the theory any substance, but you put forth your opinion on it as fact.
What does it matter? Do you want AMD to come out and admit that, "Yeah, our drivers really suck at exploiting multicore processors which is why we came up with Mantle in the first place!"You're speaking in a lot of absolutes without any actual inside knowledge, but then again, that is 90% of this thread at this point.
im pretty sure you will find repi uses eyefinityFirst level implies Singleplayer.
Singleplayer is hardly CPU bound
im pretty sure you will find repi uses eyefinity
https://twitter.com/repi/status/16942728402
edit: i've seen him in video as well working on a 3x screen setup. ( god know where.....lol)
Trying Eyefinity 3x1 portrait with 3x 24" (3844x1920), great for gamedev! Thank you AMD for the screen upgrade
Looking at those pclab benchmarks they in no way 'show beyond a doubt that what I'm saying is true.'
Priceless stuff.
This test is a joke. 30s empty server bench.:thumbsdown:What benchmarks are those? The thing about benchmarks, is that they are subject to patches and driver updates.
The Radeons had a good lead on the NVidia cards when BF4 first became available, but after patch and driver updates, NVidia has all but closed the gap in SP, and actually has a large lead in multiplayer thanks to the aggressive multithreading implementation in their drivers:
NVidia drivers seem to be much better at leveraging multicore CPUs for performance. AMD is way behind NVidia in that front, and that's probably why they need something like Mantle, which is more geared towards multithreading at the foundation.
Yeah, we should make a petition to remove those wicked coffee machines in their offices.
I agree with this. There's a reason they used an APU instead of an 8 core FX processor for the claim.
Maybe they implemented a complex multi-GPU solution, so the iGPU in the Kaveri APU is also gives an extra performance boost compared to the D3D path.
U want to say that at 30fps with Mid to high settings and at barely 1080p than yes.Gpu frame to frame pace tend to be more consistent than cpu frame to framepace.
We have consoles using jaguar cores working fine giving smooth gameplay.
I expect far better pacing of the cpu frame to frame with mantle giving smooter experience.
Add to that the vital min will probably be greatly reduced.
Measured the above could give a low average fps increase but the actual experience gaming could be far better non the less.
When i get the mantle update i dont give a damn about the fps. I will just simply game game game as usual. Its very simple to judge by yourself. Framepacing charts could help and 1% min assessments fps but my subjective feeling will decide.
Maybe they implemented a complex multi-GPU solution, so the iGPU in the Kaveri APU is also gives an extra performance boost compared to the D3D path.