If Mantle is what it takes to get multithreaded DX performance out of AMD cards. Just wierd they needed a new API for that instead of fixing their DX driver. But I wonder how much the coffers can hold to sponsor companies to use it.
If Mantle is what it takes to get multithreaded DX performance out of AMD cards. Just wierd they needed a new API for that instead of fixing their DX driver. But I wonder how much the coffers can hold to sponsor companies to use it.
yup my english is a bit bad and sorry for that.
Considering this is the R9 290 and not the R9 290X, I still don't see how PC.Labs were able to obtain a ~40% performance increase over the R9 290X...
This is why I want to see anands review. Hopefully he will do a thorough test under a wide variety of conditions. So far the results are all over the place and each side is saying whatever doesn't fit their agenda is invalid.
I think you may be a bit disappointed because to me, it looks like anand doesn't even know mantle is out. There is not a single mention of it on the page. They probably didn't receive the beta press driver.
Isn't it obvious? 1080p vs 1600p
The gain is above other sites because they are using Win7. The perf gap will be smaller in single player under Win8.1.19% extra in SP with 4770K @ 4.5GHz, max settings 1080p
http://translate.google.it/translat...-mit-mantle-erster-eigener-benchmark/&act=url
I dunno but for me that's pretty huge. There will be a lot of heavy gamers with a rig exactly like that who just gained 20% for free.
Spoke too soon
http://www.anandtech.com/show/7728/battlefield-4-mantle-preview
~10% on an ultra high-end rig in SP seems to be the norm. Dave at B3D says this -
http://forum.beyond3d.com/showpost.php?p=1824818&postcount=1061
So basically yeah, 10% is "worst case" for those who have extreme high-end single card setups, playing single player. It's only going to get better from there with MP and Crossfire etc.
The gain is above other sites because they are using Win7. The perf gap will be smaller in single player under Win8.1.
Ryan's article is the first I've seen mention that the GPU optimizations have barely even started, so kudos to him for that.it can give us an idea of what kind of performance gains we can expect if developers chase the low-hanging fruit offered by Mantle. What is that low-hanging fruit? For the most part that is going to be CPU bottlenecks, specifically bottlenecking in issuing draw calls. Of all of the bottlenecks that can impact a high performance GPU, keeping it fed can be the biggest bottleneck, and in turn bottlenecking in the draw call submission phase can be the biggest culprit. In the long term Mantle will also benefit GPU performance more directly by optimizing workflows within a GPU, and we already see a small bit of that today in Battlefield 4, but the bulk of the optimizations for these earliest titles have been made around the draw call bottleneck.
Spoke too soon
http://www.anandtech.com/show/7728/battlefield-4-mantle-preview
~10% on an ultra high-end rig in SP seems to be the norm. Dave at B3D says this -
http://forum.beyond3d.com/showpost.php?p=1824818&postcount=1061
So basically yeah, 10% is "worst case" for those who have extreme high-end single card setups, playing single player. It's only going to get better from there with MP and Crossfire etc.
As i doubt DICE benchmark that said CF had 58% performance increase is turly for AMD marketing.
http://www.hardwareluxx.de/index.ph...te-ergebnisse-im-kampf-mantle-vs-directx.html
There really not much difference in CF.
Ryan's article is the first I've seen mention that the GPU optimizations have barely even started, so kudos to him for that.
This is important guys - we ain't seen nothing yet.
Imagine that. When you cherry pick you can easily support your arguments.
Seems you need a history lesson...AMD will always be #2 in CPU and GPU and no amount of phoney promises will change that.
So his cherry picked results are inferior to your cherry picked results?