That mantle was the api in the Xbox was a rumour and a questionable one at that. It doesn't have to be a carbon copy to meet its goals. Please explain how mantle in falling apart
Read some of the posts I quoted.....you'll understand. Just start reading from the beginning of this thread, actually.
Read some of the posts I quoted.....you'll understand. Just start reading from the beginning of this thread, actually.
ATI/AMD have promised physics for ages. But still not there. So I wouldnt expect anything anytime soon. Seems it pops up every 2-3 years since 2006.
Is that another ShintaiDK forecast?
So you really believe that consoles get that kind of performance from ultra crappy hardware by running only on something like the APIs that exist in the PC?
And it isn't something that will run on BF4 - it is something that will run on the frostbite engine.
Turns out Xbox will not have Mantle support.
Yes, he was right. No Mantle on Xbox.
LOLOLOLOL...
At least it might certainly be possible with Mantle.
Like with CUDA providing a low-level API upon which PhysX drivers run, game devs could certainly contrive some kind of physics altgorithm for their blockbuster games on the consoles as well as for the PC, thanks to the flexibility of this new forward-looking GCN architecture, and also thanks to the incentive of a universal "metal" standard - which is also GCN architecture.
If AMD works hard on this, AMD could certainly materialize what ATI dreamed up with a dedicated Radeon card running physics.
It was obvious there would never be Mantle support.
So....? No Mantle for Xbox One. Whats your comment now?
It was obvious there would never be Mantle support. But some people got blinded by PR, others was already blind.
Read some of the posts I quoted.....you'll understand. Just start reading from the beginning of this thread, actually.
Yes, he was right. No Mantle on Xbox.
Xbox One uses DX11.1. PS4 uses OpenGL ES. And the PC uses DX.
I doubt Mantle will run on anything but the PC. Also I have a feeling the hype already ran with this. Specially with the absense of any direct performance benefits. So far BF4 will be the only game using it. And I have a feeling its DICE, more than AMD thats behind it.
Is that another ShintaiDK forecast?
So you really believe that consoles get that kind of performance from ultra crappy hardware by running only on something like the APIs that exist in the PC?
And it isn't something that will run on BF4 - it is something that will run on the frostbite engine.
From the same anandtech article from the OP
Why would Mantle be available for the Xbone or the PS4?
Mantle is available for the PC to utilize the optimizations done for XBone and the PS4 and some of those optimizations are done via low level API.
That low level API used in XBone and PS4 is compatible with AMD's GCN architecture. Mantle is the consoles low level API available for PC.
This just show you never understood what "Mantle is the low level API of XBone" in the AT article means.
I've asked you before.
Do you believe the low level API present in Xbone and PS4 are a top secret that AMD has no clue about?
http://www.guru3d.com/news_story/am..._exclusive_to_pc_not_present_on_xbox_one.html“What Mantle creates for the PC is a development environment that’s *similar* to the consoles, which already offer low-level APIs, close-to-metal programming, easier development and more (vs. the complicated PC environment). By creating a more console-like developer environment, Mantle: improves time to market; reduces development costs; and allows for considerably more efficient rendering, improving performance for gamers. The console connection is made because next-gen uses Radeon, so much of the programming they’re doing for the consoles are already well-suited to a modern Radeon architecture on the desktop; that continuum is what allows Mantle to exist.”
Oh spare me the BS. You where wrong, you tried to flame me as usual with the forecast nonsense and you got caught being wrong. The Mantle hype is dying.
Mantle wont have much games until AMD start paying every developer for each game to use mantle because they dont have majority of user and stock market of PC.They had there gpu in Xbox 360 so nothing much happened.Same they had now there GPU in xbone which lacks of power to run modern games at 1080p.
Oh spare me the BS. You where wrong, you tried to flame me as usual with the forecast nonsense and you got caught being wrong. The Mantle hype is dying.
What's with the desperation to downplay it? We don't even know what it can/can't do and now the viral campaigning to kill it is beginning or actually in full swing with all the threads here. Why can't you wait to proclaim failure until we see what it does. It appears to be simply trolling as there is no data to back up that statement.
If anything I'd say the 'hype' is growing, not that it will be an indication of it's success. Even an NV sponsored company Ubisoft said they are excited to see it, although it may require resources. Despite all of these facts you are in here claiming the hype is dying, I wonder if you mean your personal hype.
consoles would use and it
"close-to-metal" is kinda wrong for Mantle, "close-to-driver" would be more accurate.
The idea behind Mantle is not new, AMD and Nvidia have tools that have access the GPU (ex: NVAPI).
Mantle will just be specialised for gaming.
The first person in this thread that thought mantle might be used in the consoles was you.
Informed people that know what Mantle is trying to do (and correctly read the slides at the Mantle announcement), know Mantle has no need to run in the consoles since consoles are already optimized for its own hardware (in this case AMD hardware).
Of course those people also understand that the DX and OpenGL ES APIs used in console have a low level component that simply does not exist in the PC.
That low level API is what was said Mantle was based on, probably even equal to it.
That makes sense since the GCN of the PC, GCN of the PS4 and GCN of the Xbone are the same architecture and so to access the metal one needs to use calls that are valid on all the variants of GCN.
One should notice that Microsoft didn't say Mantle isn't compatible with Xbone or that Mantle isn't or share the same low level API/calls to the metal.
Actually, Ryan Smith gave the idea.
"Based on what we know thus far, we believe Mantle is the Xbox One’s low level API brought to the PC."
http://www.anandtech.com/show/7371/understanding-amds-mantle-a-lowlevel-graphics-api-for-gcn