That is what I meant. Perhaps he didn't mean faster to code for, but faster on the hardware.
Exactly. Low-level programming is more difficult and time consuming than high-level. But you get more performance out of low-level. So it's a tradeoff.
The problem up until now has been hardware fragmentation. From my understanding, consoles programmers use low-level coding much more extensively than PC programmers. This is due to the fact that console hardware is fixed. In other words, it's all the same for a single platform. XBox coding works on all versions of the XBox. PS3 coding works on all versions of the PS3.
Unfortunately, the same cannot be said for the PC where there is a mix of AMD, Nvidia and Intel. Even within each company, you have various versions of hardware each supporting different feature sets. This also means that the coding for the XBox is different than the PS3 which is different than the PC. A developer would have to write three versions of his game to work on all three platforms.
But now with AMD hardware in the XBox One, the PS4 and in PCs, it's possible to reuse code between all three. This makes it more attractive for a developer to use low-level coding, even though it's more time consuming because he'll be able to apply it to all three.
For the PC market, they would write a DX path version for non GCN video cards. That still drops one entire platform worth of full development in order to bring their game to all three. In addition, the GCN equipped cards would be able to take advantage of the low-level programming for the console which would result in increased performance over the DX path version. It's even possible that GCN being used in both consoles and PCs will reduce development times for games since there will only be two major platforms instead of three.
Will it be a direct port between all three GCN equipped platforms? Of course not. But it sounds as if a good portion will be able to be brought across. And that is one of the benefits of Mantle that may encourage the various studios to implement it for PC games.