smackababy
Lifer
- Oct 30, 2008
- 27,024
- 79
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Based on information we have available: $8 million per game / engine.Your a Mantle expert....Cool
How much does AMD have to pay for each game?
As I've stated before, and Ubisoft seems to be under the same impression, Mantle (even if it gives significant performance games) will have to be, at best, concurrent development for DX paths. That means either more time or more developers for each game release. For someone like DICE, this isn't a huge deal. They can get away with it and even with BF being on a now 2 year release cycle, that isn't a huge problem. However, a lot of developers by big publishers don't get 24 months, they don't even get 12.
Sure, it would be really cool if every game supported Mantle and it gave a 50% increase of DX render paths. But, let's be realistic. Some devs will utilize it, but there won't be any Mantle only games as long as Nvidia has any meaningful marketshare. The majority of development dollars will go towards DX.
If Mantle proves to be as good as AMD wants use to believe, hopefully it can push DX development into overdrive and MS can easily produce a competing product with a slightly higher level of hardware obscurity. They can code the low level stuff so you only have to call a DX function rather than a direct hardware call. Then, in order to be DX12 compatible, your hardware has to support these calls.