https://twitter.com/ryanshrout
ryan is checking out a mantle base rendering engine!
Also one of things that I want to know more about was when they talked about Mantle being able to run crossfire without needing to share memory between gpus.
They claimed to have crossfried 8 cards in a workstation using this method for use in rendering, pushing 40 tflops.
Can anyone elaborate on this?
Will this be implemented in BF4 or is this just vaporware?
I want to use my Quadfire in BF4 without it being terribad.
They did not seem to be talking about it in relation to BF4 but more of something that was theoretically possible with Mantle.
Sadface.
Is there any higher quality video that will be made available later? The VOD AMD is using is pretty bad. I'm guessing they can't use Twitch.tv because they have a deal with Nvidia or something.
Ryan Shrout - "Oxide claims that it only took 2 "man months" to support Mantle. "Not much work or expensive" to integrate it."
"API overhead reduced by at least 10x. In some cases StarSwarm is 3x faster with Mantle."
"Completely changes the landscape for multi-core. Claims an FX-8350 is now just as fast as a Core i7-4770K"
James Prior - "With Mantle, an @AMDFX 8350 underclocked to 2GHZ, the game is still GPU bound on a R9 290X - no loss in frame rate"
I would call that some staggering info.
this does bode well for AMD and mantle!
Ryan Shrout - "Oxide claims that it only took 2 "man months" to support Mantle. "Not much work or expensive" to integrate it."
"API overhead reduced by at least 10x. In some cases StarSwarm is 3x faster with Mantle."
"Completely changes the landscape for multi-core. Claims an FX-8350 is now just as fast as a Core i7-4770K"
James Prior - "With Mantle, an @AMDFX 8350 underclocked to 2GHZ, the game is still GPU bound on a R9 290X - no loss in frame rate"
I would call that some staggering info.
As a game studio, you're a money making machine. You cannot/will not ignore nvidia's x86 market share, nor you cannot direct dev resources from dx to mantle(this will translate into worse dx perfomance, more bugs, etc..). This requires additional dev resources, which means additional dev cost. No company follows this logic. It's the other way around: decrease dev cost by any means possible, increase profits. DX's and opengl's strength is that they are portable between the two of the most dominant gpu manufacturers. This is how and why they were born in the first place. I can't see how people keep saying that mantle reduces dev cost.
Didn't know if this warranted a new thread, but AMD has confirmed the PS4 supports TrueAudio
http://www.anandtech.com/show/7513/ps4-spec-update-audio-dsp-is-based-on-amds-trueaudio
So no Mantle performance figures untill late december? Wouldn't be a surprise if aftermarket 290(x) won't be released until late december as well.
Oxide presentation slides - http://www.hardware.fr/news/13450/apu13-oxide-fait-exploser-limite-cpu-avec-mantle.html
Oxide presentation slides - http://www.hardware.fr/news/13450/apu13-oxide-fait-exploser-limite-cpu-avec-mantle.html