Just because it's not specifically GCN only, doesn't mean that Kepler can run it. It just might simply mean that AMD can continue to advance their architecture beyond GCN and maintain Mantle compatibility, and that other companies could design Mantle compatible hardware.
Yeah I know - that's why I said efficiently. It's hard to read much into anything currently given it's all PR fluff.
A lot of the talk here makes no sense without getting broader support though - eg on the oxide presentation - you can't get rid of all the DX designarounds/unit limits etc without abandoning DX entirely, and without both AMD and nvidia supporting the same API that doesn't seem likely to happen - who's going to design a game that only 10% of the PC market can run?
I'm not saying nvidia will support it - I think that's unlikely if for no other reason than it's from AMD, but if the DX limitations are so bad they seriously impact game design - well, it's not just a matter of swapping out DX for a mantle renderer.
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