The AMD Mantle Thread

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desprado

Golden Member
Jul 16, 2013
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That is specifically Frostbite 3. Besides, it says nowhere that it is exclusive to APU's. It clearly says CPU.

What I had read was that the scheduling and number of cores is left completely to the application.

As far as the rocket science comment goes, you are wrong.

Read carefully does Intel CPU has 8 core?
APU has 8 cores.
 
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3DVagabond

Lifer
Aug 10, 2009
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Read carefully does Intel CPU has 8 core?
APU has 8 cores.

Does it say it has to be physical cores? Do FX8350 cores count? Does hyperthreading count? And actually Intel makes CPU's w/ 2,4,6,8,10, and 12 physical cores.

Dice just decided that they would design the engine to scale to 8 cores likely because that's what the consoles have. That would make sense, anyway. They could have chosen any number they wanted to. Mantle doesn't dictate the number of cores/threads, the app does.
 

Saylick

Diamond Member
Sep 10, 2012
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Read carefully does Intel CPU has 8 core?
APU has 8 cores.

Which APU are you referring to specifically? From what I understand, the only APUs which have 8 CPU cores on them are the ones in the XBO and PS4.

If Mantle is capable of scaling with a very high number of cores (>6), then I can see that AMD 8-core CPUs will be able to take advantage of this feature. Like I said previously, CPU bottlenecks are supposed to largely disappear across a wide range of CPUs when using Mantle. However, the bottleneck will thus shift onto the GPU, making the choice of CPU more-or-less irrelevant so long as you have a half-decent quad core.

You might say that APUs will benefit the most because they have high core counts, but keep in mind that they are generally paired with a mediocre GPU as well. Alleviating the CPU bottleneck isn't going to help much if the GPU can't carry the additional burden. Again, you need a high-end GPU in order to take full advantage of Mantle.
 

GaiaHunter

Diamond Member
Jul 13, 2008
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In your case Gsync could be a bigger deal as you probably care about smoothness if you're running 120Hz. +20% can't close the big gaps in refresh rate multiples. Gsync can effectively cover those gaps. The problem is that it's a partial-hardware solution, so I'm pessimistic that it will take off anytime soon.

From what I've seen I get the impression mantle might as well increase smoothness, especially with multiple GPU solutions.
 

3DVagabond

Lifer
Aug 10, 2009
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Which APU are you referring to specifically? From what I understand, the only APUs which have 8 CPU cores on them are the ones in the XBO and PS4.

If Mantle is capable of scaling with a very high number of cores (>6), then I can see that AMD 8-core CPUs will be able to take advantage of this feature. Like I said previously, CPU bottlenecks are supposed to largely disappear across a wide range of CPUs when using Mantle. However, the bottleneck will thus shift onto the GPU, making the choice of CPU more-or-less irrelevant so long as you have a half-decent quad core.

You might say that APUs will benefit the most because they have high core counts, but keep in mind that they are generally paired with a mediocre GPU as well. Alleviating the CPU bottleneck isn't going to help much if the GPU can't carry the additional burden. Again, you need a high-end GPU in order to take full advantage of Mantle.

We don't know how much overhead is going to be eliminated for different features either. The "performance hits" we experience now could be, and as I understand will be, reduced. AA for example, might not take anywhere near the performance hit it does now. Just as an example.
 

Saylick

Diamond Member
Sep 10, 2012
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We don't know how much overhead is going to be eliminated for different features either. The "performance hits" we experience now could be, and as I understand will be, reduced. AA for example, might not take anywhere near the performance hit it does now. Just as an example.

Good points.

Truth be told, however, I'm not even sure what points we are discussing/debating/arguing on anymore...
 

Imouto

Golden Member
Jul 6, 2011
1,241
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Good points.

Truth be told, however, I'm not even sure what points we are discussing/debating/arguing on anymore...

The same as always. Why AMD can't do anything right and why Nvidia is flawless.

Or the other way around. When some individuals start derailing a thread there's no stop to them and somehow that's perfectly fine.
 

Noctifer616

Senior member
Nov 5, 2013
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Read carefully does Intel CPU has 8 core?
APU has 8 cores.

Currently all desktop APU's have only 4 cores.

The only AMD APU with more than that are those in the PS4 and XBOX ONE, which are custom made designs.

So ye, what the hell are you talking about?
 

desprado

Golden Member
Jul 16, 2013
1,645
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They are not real 8 core processors. Your OS will see them as 8 cores, but it's not actually 8 physical cores. Read up on the AMD Bulldozer architecture please.
Yes i know that but really waiting mantle than u will see what i meant.
 
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Noctifer616

Senior member
Nov 5, 2013
380
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Yes i know that.

So what are you arguing? You said Mantle will benefit APU's the most, but that's not actually true. The GPU in the APU is only used only if there is no dedicated graphic card (in which case there is no extra benefit) or when the developers programs their game/engine to use both the GPU on the APU and dedicated graphics card.

But if Intel jumps on board with Mantle, they would have similar benefits since all Intel CPU's are actually APU's.

Also, how can an APU benefit more from Mantle than a dedicated graphics card? It lacks dedicated memory (it has to share it with the CPU), and it's regular DDR, not GDDR which is faster for GPU's.
 
Aug 11, 2008
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Relax. You asked me an open-ended question, so I gave you an open-ended answer. Sorry if you did not like it. It's just my opinion and reasons why, including citing the game devs' own estimates like the EA guy saying realistically you might get +20%.

Most people think it's crazy to spend $200 on a video card, let alone $400-600 like the cards you're citing. For the vast majority of the market that buys video cards under $200, it's like getting 7870 performance for a 7850 price, a savings of what, $30? And I think most people would agree that you get diminishing marginal returns on improving IQ, like, you can turn on AA or DOF or Tess but in most games you gain very little despite a major fps hit. +20% perf. gain simply isn't a gamechanger. For RTS titles or whatever where the difference may be much bigger, it is a gamechanger, but 20% is not a gamechanger imho. And if your ultimate goal is smooth, tear-free, responsive gameplay, GSync is arguably a bigger gamechanger anyway, though I don't think it'll take off due to the necessity of compatible monitor hardware.

I've bought like $1000+ worth of AMD cards over the last 5 years so it's not like I have some sort of pro-NV bias, I am just calling them as I see them.

As I said, you asked me an open-ended question, so I gave you an open-ended answer. If you didn't like my answer, sorry.



SteamOS is built on Linux, which is a full-blown OS, so there should not be a technical reason why you could not run Ubuntu or something and run Steam via Linux. People already do that today. SteamOS would just be a specific flavor of Linux.

Personally, I want a free OS for HTPCs that can play games and movies. I also don't mind shifting everything over to Linux eventually... every day the business case for Windows-only weakens. I don't want to make this a thread derail about alternative OSes to Windows, though, so maybe we can agree to disagree, if you hate Linux or something.

I agree we should not derail the thread, but I have to respond. I don't hate Linux. The problem is that game compatability is very hit or miss, and you can't run Ms office. Both those uses are essential to a PC for me. I know there are free office suites, but I prefer true MS office.
 

Skurge

Diamond Member
Aug 17, 2009
5,195
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I posted it a few pages ago but people prefer to say random stuff than watching a 30 minute Q&A with actual developers...

I watched it and you can see how excited they are for mantle. Although Chris Roberts seemed like he just wanted to go home.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,650
218
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I watched it and you can see how excited they are for mantle. Although Chris Roberts seemed like he just wanted to go home.

He only likes to talk about his own games.

Or most likely he just had back pain killing him.

Must be a torture having chairs by them and not being able to sit.
 

Paul98

Diamond Member
Jan 31, 2010
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Lol I just looked it up, Thief is apparently on Unreal 3 still. What the heck? http://www.strategyinformer.com/pc/thief4/1009/preview.html


I think 20% might be more realistic for most games, as one or more game devs has already stated (see the APU13 interviews). I suppose you could get 50% in some genres like RTS, because CPU bottlenecks are par for course in those games, but for stuff like FPS I think 50% is way too optimistic. As Johan from EA said, there are tons and tons of bottlenecks in programs like games. Let's say that some operation "A" is the biggest bottleneck. If Mantle speeds up operation "A" by a factor of 1000, that doesn't mean the program runs 1000 times faster. it just means that the next-biggest bottleneck now controls, and that one might have been as big of a bottleneck as "A" was. So it is theoretically possible that Mantle gives ZERO performance gains.

If there is a bottleneck removed it will increased the performance by the percent of time the program used to spend on that bottleneck. If you are able to remove one or a couple of the main bottlenecks you will see huge performance gains. If graphics are your main bottleneck there are many ways that you can increase performance when you have full control.
 

DownTheSky

Senior member
Apr 7, 2013
785
154
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AMD Mantle Q&A with Developers at APU13
http://www.youtube.com/watch?v=sSY2KXBoro0

Didn't see if this was posted. We do have some interesting answers here...

I like how enthusiastic about this they are. For them this is truly a great thing. It's like Santa Clause exists all over again.

I also like how obvious who's the smartest guy in the room. They're all knowledged, maybe some way more than him, but as matter of native intelligence, Chris Roberts is in another league.
 

krumme

Diamond Member
Oct 9, 2009
5,956
1,595
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AMD Mantle Q&A with Developers at APU13
http://www.youtube.com/watch?v=sSY2KXBoro0

Didn't see if this was posted. We do have some interesting answers here...

This video is by far the most valuable information about Mantle this far.

The devs talks about mantle giving them tansparency, feedback and control. With mantle you eg know how much ram the texture actually uses. The driver is not a "black hole".

If anyone wonders if mantle is actually a devlopers wish or creation go see this. Its striking.

In perspective its really an interesting way to develop a new product. This is co creation par excellence.
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
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What I really care about is how much minimum FPS is raised. Average doesn't mean much if I drop low enough in certain situations that makes the game choppy.
 
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