Again i saying this that if u full benefit from Mantle u need to have APU.
And why do you say this?
Again i saying this that if u full benefit from Mantle u need to have APU.
That is specifically Frostbite 3. Besides, it says nowhere that it is exclusive to APU's. It clearly says CPU.
What I had read was that the scheduling and number of cores is left completely to the application.
As far as the rocket science comment goes, you are wrong.
Read carefully does Intel CPU has 8 core?
APU has 8 cores.
Read carefully does Intel CPU has 8 core?
APU has 8 cores.
In your case Gsync could be a bigger deal as you probably care about smoothness if you're running 120Hz. +20% can't close the big gaps in refresh rate multiples. Gsync can effectively cover those gaps. The problem is that it's a partial-hardware solution, so I'm pessimistic that it will take off anytime soon.
Which APU are you referring to specifically? From what I understand, the only APUs which have 8 CPU cores on them are the ones in the XBO and PS4.
If Mantle is capable of scaling with a very high number of cores (>6), then I can see that AMD 8-core CPUs will be able to take advantage of this feature. Like I said previously, CPU bottlenecks are supposed to largely disappear across a wide range of CPUs when using Mantle. However, the bottleneck will thus shift onto the GPU, making the choice of CPU more-or-less irrelevant so long as you have a half-decent quad core.
You might say that APUs will benefit the most because they have high core counts, but keep in mind that they are generally paired with a mediocre GPU as well. Alleviating the CPU bottleneck isn't going to help much if the GPU can't carry the additional burden. Again, you need a high-end GPU in order to take full advantage of Mantle.
We don't know how much overhead is going to be eliminated for different features either. The "performance hits" we experience now could be, and as I understand will be, reduced. AA for example, might not take anywhere near the performance hit it does now. Just as an example.
Good points.
Truth be told, however, I'm not even sure what points we are discussing/debating/arguing on anymore...
Read carefully does Intel CPU has 8 core?
APU has 8 cores.
Yes but they have 8 core processor which can take more advantage than intel processor.Currently all desktop APU's have only 4 cores.
The only AMD APU with more than that are those in the PS4 and XBOX ONE, which are custom made designs.
So ye, what the hell are you talking about?
yes but they have 8 core processor which will benefit them more by Mantle and upcoming APU will benefit morehttp://en.wikipedia.org/wiki/Accelerated_processing_unit
With that said, what you linked is not an APU, it's a CPU.
Yes but they have 8 core processor which can take more advantage than intel processor.
http://www.pcmag.com/article2/0,2817,2420304,00.asp
Yes i know that but really waiting mantle than u will see what i meant.They are not real 8 core processors. Your OS will see them as 8 cores, but it's not actually 8 physical cores. Read up on the AMD Bulldozer architecture please.
Yes i know that.
Relax. You asked me an open-ended question, so I gave you an open-ended answer. Sorry if you did not like it. It's just my opinion and reasons why, including citing the game devs' own estimates like the EA guy saying realistically you might get +20%.
Most people think it's crazy to spend $200 on a video card, let alone $400-600 like the cards you're citing. For the vast majority of the market that buys video cards under $200, it's like getting 7870 performance for a 7850 price, a savings of what, $30? And I think most people would agree that you get diminishing marginal returns on improving IQ, like, you can turn on AA or DOF or Tess but in most games you gain very little despite a major fps hit. +20% perf. gain simply isn't a gamechanger. For RTS titles or whatever where the difference may be much bigger, it is a gamechanger, but 20% is not a gamechanger imho. And if your ultimate goal is smooth, tear-free, responsive gameplay, GSync is arguably a bigger gamechanger anyway, though I don't think it'll take off due to the necessity of compatible monitor hardware.
I've bought like $1000+ worth of AMD cards over the last 5 years so it's not like I have some sort of pro-NV bias, I am just calling them as I see them.
As I said, you asked me an open-ended question, so I gave you an open-ended answer. If you didn't like my answer, sorry.
SteamOS is built on Linux, which is a full-blown OS, so there should not be a technical reason why you could not run Ubuntu or something and run Steam via Linux. People already do that today. SteamOS would just be a specific flavor of Linux.
Personally, I want a free OS for HTPCs that can play games and movies. I also don't mind shifting everything over to Linux eventually... every day the business case for Windows-only weakens. I don't want to make this a thread derail about alternative OSes to Windows, though, so maybe we can agree to disagree, if you hate Linux or something.
AMD Mantle Q&A with Developers at APU13
http://www.youtube.com/watch?v=sSY2KXBoro0
Didn't see if this was posted. We do have some interesting answers here...
I posted it a few pages ago but people prefer to say random stuff than watching a 30 minute Q&A with actual developers...
I watched it and you can see how excited they are for mantle. Although Chris Roberts seemed like he just wanted to go home.
Lol I just looked it up, Thief is apparently on Unreal 3 still. What the heck? http://www.strategyinformer.com/pc/thief4/1009/preview.html
I think 20% might be more realistic for most games, as one or more game devs has already stated (see the APU13 interviews). I suppose you could get 50% in some genres like RTS, because CPU bottlenecks are par for course in those games, but for stuff like FPS I think 50% is way too optimistic. As Johan from EA said, there are tons and tons of bottlenecks in programs like games. Let's say that some operation "A" is the biggest bottleneck. If Mantle speeds up operation "A" by a factor of 1000, that doesn't mean the program runs 1000 times faster. it just means that the next-biggest bottleneck now controls, and that one might have been as big of a bottleneck as "A" was. So it is theoretically possible that Mantle gives ZERO performance gains.
AMD Mantle Q&A with Developers at APU13
http://www.youtube.com/watch?v=sSY2KXBoro0
Didn't see if this was posted. We do have some interesting answers here...
So what are you arguing? You said Mantle will benefit APU's the most, but that's not actually true. The GPU in the APU is only used only if there is no dedicated graphic card
AMD Mantle Q&A with Developers at APU13
http://www.youtube.com/watch?v=sSY2KXBoro0
Didn't see if this was posted. We do have some interesting answers here...