SiliconWars
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- Dec 29, 2012
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It is also why both are doing better than amd.
Better at what? Not at writing next-gen API's for sure.
It is also why both are doing better than amd.
Better at what? Not at writing next-gen API's for sure.
Did you not read anything about mantle? Anand suspects that it may actually be the low level api in use on the Xbox. The devs showing their games on nvidia hardware at e3 were working on their games years prior to that trade show and the true specs of the next gen console were barely drying on the paper they were printed on. Mantle is obviously a very new development because it has surprised everyone. Given time more devs will pick this up.
Yeah, how many PS1/2s, N64s and Segas had GCN either?
Consoles don't use mantle at all. People keep talking like they do but they don't. Games that are in development are not using it. They have their own api currently in use that does the sane thing but can't be ported. Seriously Microsoft said that dx11 on the Xbox one is built to use every drop of the system and Sony has their own api that does the same thing.
Can't be ported? :hmm: You realise it's an AMD CPU and GPU that is the system, right? How much different do you think it can be to coding for any other AMD CPU and GCN card?
Anand clearly believes that the Xbox's low level API is basically Mantle, and AMD seems keen to tell people it's a good article worth reading. It's simple enough really - at a minimum all that will be required will be a port with few changes, at best it'll be complete compatibility and AMD will have to do nothing except sit back and laugh as the money rolls in.
You remind me of myself about 10-15 years ago. In time you will realize AMD is a terribly run company that promises the world and delivers somalia.
I;ve been hearing about AMD sitting back and laughing as the money comes in for 20 years. Still waiting...
Yes a "terribly run company" who had the foresight to win the console business while simultaneously developing the real game changing software that will probably spell the end of their main rival who "didn't like the margins". :thumbsup:
I think you don't really understand exactly what Mantle is, and why only a "terribly run company" like AMD could ever have planned and executed it to absolute perfection. Oh btw, there is still more to come from this story - a lot more. We only know what AMD has allowed us to know so far, this horror story just gets worse and worse for Nvidia as the months go by.
Yes a "terribly run company" who had the foresight to win the console business while simultaneously developing the real game changing software that will probably spell the end of their main rival who "didn't like the margins". :thumbsup:
I think you don't really understand exactly what Mantle is, and why only a "terribly run company" like AMD could ever have planned and executed it to absolute perfection. Oh btw, there is still more to come from this story - a lot more. We only know what AMD has allowed us to know so far, this horror story just gets worse and worse for Nvidia as the months go by.
Microsoft already said dx11 is what the Xbox one uses. What more do you need? There was exactly zero games, engines, or developers aside from dice that are mentioned. That is very telling. This whole thing is dice working with amd and amd trying to sell it to everyone else.
Consoles also use low level APIs that allow coding and optimizing to the metal.
I understand what it is. A way for dice to easily port frostbite around. Where are all the other devs using it hm?
In fact the significance of developers in this entire process should not be understated. Mantle exists because its faster than high level APIs, it makes porting low level console code to the PC easier, and as it turns out, because its something developers have been telling AMD they want.
I dunno about you but when I go asking for something then I'm given it, I'm generally happy about that then go ahead and put it to good use.Mantle doesnt just exist because AMD wants to leverage their console connection, but Mantle exists because developers want to leverage it too, and indeed developers have been coming to AMD for years asking for such a low level API for this very reason. As such the impression we're getting from AMD or at least the impression they're trying their best to give off is that Mantle was created to satisfy these requests, rather than being something AMD created and is trying to drum up interest for after the fact.
Right and that us what Microsoft said they made the xb1 version of dx11+ to do since they have a locked hardware feature set.
I dunno about you but when I go asking for something then I'm given it, I'm generally happy about that then go ahead and put it to good use.
Wade Brainerd said:We'll have to support #Mantle now; wish it was just #OpenGL extensions though! Maybe someone will lightly wrap D3D or GL around it for us?
Right and that us what Microsoft said they made the xb1 version of dx11+ to do since they have a locked hardware feature set.
I understand what it is. A way for dice to easily port frostbite around. Where are all the other devs using it hm?
He doesn't need to be excited about it, he just needs to do it. Looks like he's been told he'll have to.
That's Activision btw, probably Nvidia's second strongest partner? Oh dear.
So when DICE is AMDs strongest partner...its a whole other matter and mantle is the best thing ever?
Why are people so dense. Some here keep repeating that XB1 uses DX like anyone is contradicting that. Of course XB1 would use DX, its a standard and it makes cross platform development easier.
Aging Titan and GTX 780? I know computer hardware depreciates quickly, but I had no idea that $1,000 flagship video cards are now considered "aging" seven months after their release.Their new hardware may or may not be faster than the aging Titan and GTX 780,
Aren't Titan's still going for $1,000+? And the rumored MSRP of the R9-290X is $600. Assuming that the rumored price remains true, you can hardly say that $400 cheaper for similar performance just "a little bit less money".but lets say the R9 290X is around the same in performance for a little bit less money.
Uh, I'm pretty sure getting Titan level performance for slightly over 1/2 the cost of a Titan would be incentive enough for most people to purchase one.Being a little late to the game, they need an extra insentive to buy their new cards.