The AMD Mantle Thread

Page 99 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Status
Not open for further replies.

psoomah

Senior member
May 13, 2010
416
0
0

f1sherman

Platinum Member
Apr 5, 2011
2,243
1
0

at least... that would explain why is BF4 the buggiest BF hands down
I can only imagine what happens when they start implementing Mantle

Remember... best looking/most optimized games are made at the very end of API life cycle (DX9, PS3...)
 

krumme

Diamond Member
Oct 9, 2009
5,956
1,595
136
Holy Rainbow Brite, Batman!

Anyway, as much as I hate EA, I'm glad that some companies are making more multi-core friendly engines and pushing Mantle. Even if Mantle fails and gets co-opted, its ripple effects will probably be good for the industry as a whole.

Hehe. EA dont give a damn about muticore and tech. Hell they dont even care about gamers. If someone is looking for profit its EA. If all their new aaa dice games is using mantle one thing is certain. Its profitable and its profitable in the short to medium future. Its companies like Dice that is visionary and care for what they do. Love their work. EA is just using them. Mantle is obviously a good strengt of vision and tech and easy to understand profit.
 

krumme

Diamond Member
Oct 9, 2009
5,956
1,595
136
I'm under the impression that he was paid 8 million dollars by AMD and then got on board. What order that happened in, nobody knows, but the 8 million? Yeah i'd be on board too! Whatever you say AMD! Mantle, done!

On a serious note, if this helps BF4 i'll be the first to say well done. I just really want to see real results instead of power points. It is about time AMD attempted to create value adds like nvidia has done for years to their products..

So you think the most important engine is worth only 8m. Lol. It could be 1 $ for what i care.

The 8m is the usual marketing fee. What amd got far exceeded that amount. And so did Dice! Bf4 looks really good on consoles and will continue to sell and get support. Everyone wins from that cooperation.

Well ...except nv.
 
Last edited:

psoomah

Senior member
May 13, 2010
416
0
0
Read definition 4: http://www.thefreedictionary.com/co-opted

20% is nothing to sneeze at, but Microsoft won't take this lying down. Direct3D and OpenGL if improved enough may narrow the gap enough that Mantle becomes irrelevant. If Mantle is say, 5% faster, it won't even matter. Even 10% is shaky. That's like going from 30 fps to 33 fps. 15% maaaybe. Once we're in that 20+% zone things get more interesting but it's not necessarily a game changer even at 20%.

x86 is irrelevant to this discussion, NV can come up with an answer to Mantle, though the problems is that they aren't in any consoles.. but they are banking on mobile and cloud gaming anyway and it is theoretically possible that being in mobile matters more than being in consoles, in the long run (AMD has no mobile presence). I do think NV made a huge error in not being in next-gen consoles, though. That may come to haunt them in more ways than just Mantle.

Intel will have a greater mobile presence as well even if they aren't in consoles. But I am not sure Intel would actively oppose Mantle in the first place, since anything that boosts PC gaming relative to consoles can only help them, seeing as how Intel is not in consoles.

A couple of distantly possible scrawny birds in a possible future bush when the developers already have a very large and very plump bird in hand with Mantle.

x86 is utterly relevant to the situation. To say it's not relevant is totally nonsensical. Nvidia can come up with a very partial answer to Mantle the developers and publishers will have no interest in because it IMPEDES progress toward the Holy Grail Mantle makes possible. Again, why settle for a small piece of the pie when the whole pie is sitting on the table.

 

SiliconWars

Platinum Member
Dec 29, 2012
2,346
0
0
The usual. You know... religion free

BTW... Intel's guy says "2-10k thing is slightly unrealistic", and instead 40-80k calls is perfectly doable @DX current NV/Intel hw.
http://beyond3d.com/showpost.php?p=1808092&postcount=686

And the response from the AMD guy was

http://beyond3d.com/showpost.php?p=1808118&postcount=688

There is nothing unrealistic in the figures mentioned.
Today we're seeing the vast majority DX11 games becoming CPU-limited around 3-10K/frame @ ~60fps. Even 10K is quite rare to see at this performance to be honest. Your mileage will vary depending on how powerful your CPU is but obviously there is a wide range of CPUs out there with varying degrees of performance. I would certainly not consider your personal experiment to be reflective of how effective games are at pushing draw calls in real world scenarios.
And then a neutral dev says

http://beyond3d.com/showpost.php?p=1808180&postcount=691

According to my knowledge, the 10k draw call number (for exceptional developers) in Mantle slides is an accurate estimate for a PC game. You might reach 30k draw calls with PC DirectX when you are doing only simple things (you have a very simple material/animation model in a prototype), but real engines usually use more than one constant buffer for an object, shader count can be quite large (usually leading to many other GPU state changes as well)
 

tonyfreak215

Senior member
Nov 21, 2008
274
0
76

You left out some info in the Intel quote.
Andrew Lauritzen said:
It does and it's certainly faster than DX, but the 2-10k thing is slightly unrealistic as well. I re-ran some tests and on NVIDIA w/ just the immediate context you can get ~40-80k depending on which state changes you do (including updating some dynamic constants for each w/ discard). Obviously that requires a thread that does nothing other than submit to DX in addition to the thread the driver spawns, but I imagine the 100k figure is using at least two threads as well.

I don't think most games work that way...
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
http://techreport.com/review/25683/delving-deeper-into-amd-mantle-api/3

Andersson said DICE spent about two months porting Battlefield 4's Frostbite 3 game engine to Mantle. Asked for a ballpark cost figure, Katsman told me that, for a simple PC project like Nixxes' Thief port, adding Mantle support might amount to roughly a 10% increase in development cost. He was quick to add, however, that such an increase is a drop in the bucket compared to the total development cost of the entire game for all platforms, which might add up to something like $50 million.
2 months manhours was pure rubbish as some previously claimed. For DICE that means 100s of people working for 2 months. No wonder DICE wanted a fat check.

For Thief alone we talk 10% higher cost to add Mantle support. In other words, 1-2 million $ if not more.
 
Last edited:

blastingcap

Diamond Member
Sep 16, 2010
6,654
5
76
http://techreport.com/review/25683/delving-deeper-into-amd-mantle-api/3

2 months manhours was pure rubbish as some previously claimed. For DICE that means 100s of people working for 2 months. No wonder DICE wanted a fat check.

For Thief alone we talk 10% higher cost to add Mantle support. In other words, 1-2 million $ if not more.

Technically it could just mean one guy working on it for 2 months. I don't see how you can assume it means 100s of people working for 2 months. Are there even that many programmers on that game? I doubt it.

Anyway, if Mantle is not built into an engine, it may cost something to implement, yes. But if it's already in an engine, there should be little additional cost. Apparently EA built Mantle directly into their latest Frostbite Engine, so all subsequent games will get Mantle access without much additional effort.

Even if Mantle is not in an engine, presumably there is a learning curve involved such that subsequent Mantle additions take less and less effort as programmers get used to it. Like adding various types of AA after the fact on an engine without native AA, only more so.
 
Last edited:

dacostafilipe

Senior member
Oct 10, 2013
772
244
116
2 months manhours was pure rubbish as some previously claimed. For DICE that means 100s of people working for 2 months. No wonder DICE wanted a fat check.

For Thief alone we talk 10% higher cost to add Mantle support. In other words, 1-2 million $ if not more.

The important part you missed, it that he talks about the "PC port" costs of Thief and not the overall game costs.

:awe:
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
The important part you missed, it that he talks about the "PC port" costs of Thief and not the overall game costs.

:awe:

If it was overall, it would be atleast 5 million $.

But now its out, 10% cost to cater for a 10% niche that still support DX/OpenGL. No wonder AMD has to pay.
 
Last edited:

Noctifer616

Senior member
Nov 5, 2013
380
0
76
But now its out, 10% cost to cater for a 10% niche that still support DX/OpenGL. No wonder AMD has to pay.

10% for Thief that is running on Unreal Engine 3, price might be different for other game engines.

No wonder AMD has to pay.

Do you have any source for AMD actually paying game developers outside of the cost of having to pay AMD employees to help add Mantle support to their games?

There is only the BF 4 rumor, but that might actually be the price for the bundle deal.

And why haven't we heard anything else? There are now 5 different game studios supporting Mantle, and we have no new rumors about Mantle price.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
10% for Thief that is running on Unreal Engine 3, price might be different for other game engines.



Do you have any source for AMD actually paying game developers outside of the cost of having to pay AMD employees to help add Mantle support to their games?

There is only the BF 4 rumor, but that might actually be the price for the bundle deal.

And why haven't we heard anything else? There are now 5 different game studios supporting Mantle, and we have no new rumors about Mantle price.

Thief is an AMD Evolved Game.
 

psoomah

Senior member
May 13, 2010
416
0
0
2 months manhours was pure rubbish as some previously claimed. For DICE that means 100s of people working for 2 months. No wonder DICE wanted a fat check.

Just to point out the obvious, you're pulling imaginary numbers out of your personal nether dimension that are not only un-linkable, but are utterly unrelated to any semblance of logic or common sense.
 
Last edited by a moderator:

Will Robinson

Golden Member
Dec 19, 2009
1,408
0
0
I don't fully understand the venom and vitriol that the Mantle Project has attracted here.:\
This attempt to let game developers "borrow the car keys" and really exploit the GCN architecture is something new and fresh and should be supported.
NVDA will probably release a close to the metal programming API for their latest hardware as well.
Creating with, and blending the power of both will be the mark of the artist.
We keep seeing these reminders of "how powerful GPUs are today"...well lets see if they can harness that horsepower and deliver a big boost in game performance.
It sure as hell worked well with BitCoin
 
Status
Not open for further replies.
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |