There is no fragmentation because everything still has D3D. This isn't 1996 where you had software rendering or proprietary rendering -- every Mantle game will also have directX. So there is absolutely zero fragmentation. Everybody, nvidia - intel and AMD all get 3d accelerated rendering. This is as opposed to 1996 where you MIGHT get 3d rendering, but if you chose the wrong card you had CPU rendering which looked horrible. Times are different. There is zero fragmentation, everything will still have DirectX, period.
Yes it is, as a dev you are forced to support Mantle as well DX (or OpenGL), there is a fragmentation right there, or just support DX or OpenGL and screw mantle.
Supporting 2 APIs is not a cost-free thing, we dont need AMD to come here and cut dev time to polish DX implementation.
Its exactly what you are saying, no AMD GNC GPU? sorry you get the crappy DX, if you are lucky.
There is no diference in that or in those old games that where either Glide or Software.
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