The AMD Mantle Thread

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Aug 11, 2008
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AMD's niche Mantle isn't fare tho as it'll increase performance unlike nvidas niche PhysX....Why would you promote that?

Maybe that's the issue with those who appose it. Higher graphical detail without a performance hit....Why would a person be against it.

It's OK to promote PhysX as a added feature of buying the brand, along with allowing the intentional disabling of the feature on a card that was purchased when a AMD gpu is detected....Go figure!

AMD should harness the power of GCN to it's fullest potential. Some how this has turned into exploiting it's console hardware for some reason or another.

Mantle in the end will only allow a person to run higher graphical details/settings or resolutions than otherwise possible on their current hardware.

Not like it's gonna turn off fog, smoke, or make papers blow around the place, etc.

The hostility towards Mantle is from those who want AMD to fail.

No need to fight about something we haven't seen in action yet. Looking forward to the demos of Mantle in action we should see next month.

Kind of paranoid to think everyone who doesnt unquestionably embrace mantle is hoping for AMD to fail. In any case the Anand review directly addresses the concerns that I have as well that Mantle could fragment the market, leading to less optimal development of games for non-AMD hardware. A direct quote regarding Mantle vs a high level API:

" Mantle by its very nature reverses that, by reestablishing a low level API that exists at least in part in competition with Direct3D and OpenGL. Consequently while Mantle is good for AMD users, is Mantle good for NVIDIA and Intel users? Do developers start splitting their limited resources between Mantle and Direct3D, spending less time and resources on their Direct3D rendering paths as a result?

At the risk of walking a very fine line here, like so many aspects of Mantle these are not questions we have the answer to today. And despite the reservations this creates over Mantle this doesn’t mean we believe Mantle should not exist. But these are real concerns, and they are concerns that developers will need to be careful to address if they intend to use Mantle. Mantle’s potential and benefits are clear, but every stakeholder in PC game production needs to be sure that Mantle doesn’t lead to a repeat of the harmful aspects of Glide."
 

BoFox

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Kind of paranoid to think everyone who doesnt unquestionably embrace mantle is hoping for AMD to fail. In any case the Anand review directly addresses the concerns that I have as well that Mantle could fragment the market, leading to less optimal development of games for non-AMD hardware. A direct quote regarding Mantle vs a high level API:

" Mantle by its very nature reverses that, by reestablishing a low level API that exists at least in part in competition with Direct3D and OpenGL. Consequently while Mantle is good for AMD users, is Mantle good for NVIDIA and Intel users? Do developers start splitting their limited resources between Mantle and Direct3D, spending less time and resources on their Direct3D rendering paths as a result?

At the risk of walking a very fine line here, like so many aspects of Mantle these are not questions we have the answer to today. And despite the reservations this creates over Mantle this doesn’t mean we believe Mantle should not exist. But these are real concerns, and they are concerns that developers will need to be careful to address if they intend to use Mantle. Mantle’s potential and benefits are clear, but every stakeholder in PC game production needs to be sure that Mantle doesn’t lead to a repeat of the harmful aspects of Glide."
The same could be said for PhysX.

At least the developers will have more time for Mantle, a relatively "simple" version/API port (if AMD works closely) thanks to PS4 and XBone using similar arch, compared against having to develop for drastically different consoles (PS3 and Xbox360).
 

Shivansps

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Why not? Faster GPUs handle the task faster, like usual - unless there is a bottleneck somewhere. DX7 badly bottlenecked Half Life 1 and Unreal Tournament ('99), while OpenGL scaled like a wonder for all of the newer GPU's that came out afterwards.

AMD would be the one to know this the best, so AMD would need to make sure the Mantle drivers are up to par for "faster-than-7850" cards (while working closely with the devs).

agreed, but some times the "stay small" does not work good when scaling up, and im even more worried about "scaling down". The best is do it for a especific hardware, and you cant do that on pc.

OpenGL seems to be better than DX, even Valve said it when they ported L4D2 to OpenGL, but thats the whole point, if OpenGL is better and easier to port to a high number of devices as its multi-platforms why we are still using DX? and DX9 for what matters that like using IE6 howdays. I dont really think devs to be looking for high performance API on desktop, especially a low level one that is more complicated and no compatible with others brands. It seems something for the worse that they are trying to force intro the market for a not so clear reason.

And seriusly i dont think ESRAM on the XBOX whould make possible to share any low level optimisation at all, xbox need to exploit ESRAM like its no tomorrow, i can already see a imposibility right there.
Guys magic codes does not exist, there is not such think as a big button that saids "press to auto port to pc" the closer we have to a magic code are the high level languajes and APIs, like OpenGL/DX.

Also i dont trust AMD(or any other) to keep compatibility, someone remember what happen to OpenCL support to the HD4xxx series? they removed it completely because the hardware could not support the new 1.1 standart. No to mention what happened to the X1xxx series.

(BTW, i remember Sony complaining about OpenGL, but i think they mean OpenGL ES).
 
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Yarn

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1) There are three GPU makers out there in the PC space. You forgot the one with the biggest marketshare (thoughnot the loudest marketing or best performance): Intel. It's a threeway, not a twoway. And look at the recent noise about their new driver plus GRID 2 optimizations. They're chasing the gaming market. It doesn't have to be the best performer to be worth remembering that there are people out there gaming with Intel GPU's.

This is by default though, I wouldn't say thier market share is representative of usage or is even relevant regarding AAA titles. How many people use their intel integrated graphics for modern games built on modern engines.

2) To my eye, Mantle is like Glide in that the company that perceives itself to have dominance in GPU market share is trying to capitalize on that dominance by shutting the other people out of the "high performance" niche. High performance space is where the marketing for the lower end products happens; people hear the R9 290X is the best of the best, so the R7 260 sells better, etc. Mantle is about selling the high end AMD card as the only card capable of hitting the highest of the high end on the "benchmark" titles that AMD has been targeting for the last year with Gaming Evolved.

How are they shutting anyone out????? They are not in a position to make mantle a requirement/shove it down anyone's throat yet at least, its just there if you want to use it and developers can say no. Curiously, I'd like to know your opinion on the use and availability of assemblers especially those supported by cross-platform compilers. I also don't know why you quoted benchmarks, AAA titles are top sellers, of course they'd target them not only for the marketing but because they move cards.

3) ...4) That brings us to Mantle and DirectX/OpenGL. Two is too many codepaths.

You just referenced 3 different APIs. Who are you to determine that the market will only bear only 2 APIs hmmm? Major game engines already target more than 3 different APIs so idk it's looking kinda iffy. As others including me have already said, the middleware model can and already does support more platforms than the build-the-entire-game-yourself model. I made a post about this already somewhere, I forget.

You speak of porting from Xbone/PS4 to PC like it's nothing, but it is not nothing. Even if the exact same code from Xbone low-level to Mantle could work, it would not be an inconsequential amount of money, time, or support to maintain a second, separate codepath for a new API.

Looks like a contradiction to me.

Sure, let's say hypothetically it's COMPLETELY identical to the Xbone's low level API (this is speculative and unlikely as "completely identical" seems iffy), you'd still have to code for PC optimizations, right? I mean, lots of talk about Mantle implies that GCN 2.0 is the same as GCN 1.0, that the Xbone version of the game is as good as the PC version is going to be (resolution? better textures? farther draw distance? faster framerate?) with no customization or improvements.

Mantle implies that GCN 1.0 is close enough to GCN 2.0 that the API is relevant to them both. I dunno how mantle implies the XB1 version will offer the same performance as the PC version, even if XB1 has a mantle like API.


Somehow, I doubt that EVERY self-respecting PC gamer is going to take an untouched, unimproved port of Battlefield 4 running at the Xbone's resolution of 720p/1080p and be content with that. Certainly, PC gamers are going to want more. That doesn't just magically appear after you code for Mantle. You've got to code even more for Mantle to make that happen and work well. Who works on the Mantle code? The same guy working on Direct3d for PC? Or the guy working on the Xbone low level API? What if the PC version gets a new feature, does the Mantle version get it? So the PC version guy does it, right?

Why would the port run at the XB1's resolution and why do you think changing resolution is this intensive process are my first thoughts. If as you mentioned more means higher resolution, better textures, farther draw distances and faster framerates then the good news is most of those things shouldn't be an issue. Changing the resolution is not a code intensive process, neither is increasing the draw distance. Getting higher res textures should largely be a art issue than a coding one.

What if the low level Xbone API gets further optimized? I guess now the Xbone API guy goes in and alters Mantle, but what if that breaks some of the PC-specific code in Mantle for the PC version of Battlefield 4 Mantle? Who fixes what? Clearly, money is invested to maintain different parts of the code and since Mantle is a whole new API, you have to maintain it somehow. At best, a developer might have a whole other group handling Mantle smoothing and at worst you'll have the same overworked employee doing both Direct3D and Mantle, splitting his time between them both rather than just plain optimizing Direct3d alone.

If by optimized you mean they changed the graphics API spec then when have they ever got up and changed an graphics API in a console after launch? That wasn't rhetorical, I'm literally too lazy to look into that especially since I'm convinced never is the answer. On the other hand, if you mean optimize as in it maintains API semantics and syntax but does some tasks more efficiently in some way then why would they have to modify anything in mantle.

5) This brings us back to the past and Glide. Even developers who favored Glide in a Glide vs Direct3d vs OpenGl threeway were forced to eventually code to the standards. In due course, it became clear that holding such a place of dominance with Glide had led 3dfx to avoid changes that might imperil their dominance-assuring technology, Glide. But those changes led to inferior technical leaps when they long, long clung to ideas for 3d tech that were far behind the curve. Developers who'd long stayed with Glide eventually realized they had to move to DirectX or OpenGL to keep up with the changing pace.

And here this hypothetic situation is reversed. DirectX is the one holding back advancement and Mantle is ostensibly the solution. A standard can be well supported, pervasive, technically inferior and lacking innovation all at the same time.

But the lesson to be learned is still that letting one house control an API in the interests of "superior performance" leads to stagnation and a reliance on that specialized API to maintain their lead and eventually to keep up.

Let? AMD controls mantle because its their API, if anyone is letting anyone control anything its the law and the people who enforce them. Anywho I know what you realy meant, but any form of market superiority can lead to stagnation, cue throwback Intel & AMD when AMD took performance leadership. The same argument could be made for intel now, "letting" intel offer proprietary compilers which produce superior performance on their processors leads to stagnation. And so we shouldn't le...uh, wait what can we do?

... AMD wants to own the market, plain and simple.

I dont deny AMD would sell their products to every single person if they could, but there is a legitimate reason for mantle, and developers have been asking for something like this for a while.

They don't want to spend obscene amounts of money maintaining a pace with companies that are far richer than them: nVidia and Intel. They know they will lose that war eventually as they'll run out of money long before they get there. It's cheaper to give MS and Sony good deals on next gen hardware, then use that as a way to win over more developers to their own specialized API across all platforms. It's clever, if disastrous in the long term since nVidia and Intel will respond in kind. Any money saved by a developer/publisher by "just coding" for Mantle could be more than compensated by either nVidia or Intel, both of whom have a lot more money than AMD.

They know they'll lose the war? they should just give up now then, let NV take it all I always say when I take out my wallet, that will really benefit everyone. But seriously though, what? AMD is in all the consoles, people will be optimizing for their architecture, NV is not. Mantle isn't about saving money, its about leveraging knowledge of and investments in the GCN architecture outside of consoles for as little additional cost as possible. "they could be more than compensated" doesn't make sense unless you're suggesting NV pay developers to not use mantle.

hat's assuming any developer would want to support two API's.

Never mind those engine developers supporting 5+ APIs.

So they want to change the rules of the game. They get to spend less and still be far ahead. Plus, they can finally have a chance of having games and PC's use HUMA, which was heretofore unlikely when nVidia and Intel have little reason to support it. But Mantle sidesteps that entirely, for the first time offering a compelling reason for gamers to buy into an all-AMD PC. Again, it's a clever workaround to the fact that Intel and nVidia refuse to work with them, plus MS is throwing their hands up about PC gaming in general.

This is called business strategy, its also called moving things forward in spite of the fact that everyone else seems ok with the status quo.

6) Direct3d and OpenGL were a response to multiple API's. Everyone who talks about Mantle acts like nVidia and Intel couldn't make their own, initiating an API war.

I dont doubt it. As for uptake I'm not convinced Intel is in a position to get a lot of adoption. Maybe NV. Anyway you can't deny that the consoles are a big advantage in getting developers to use theirs though.

If you think Intel doing it is a joke, you really need to look at how much money that company is sitting on and how many GPU's it's selling per year. Do you look forward to a day when publishers are outright paid to focus only on the Intel GPU codepath, leaving the Direct3d one to be the "safemode?" Or unsupported? Perhaps nonexistent? How many gamers right now with a discrete GPU made by nVidia or AMD have an Intel GPU on their CPU, waiting for its day? Lying in wait, like sleeper agents.

Lol...there is not one intel iGPU ever offered commercially in anyone's computer in any city in any country that could match any of AMD/NV high end. I'm willing to bet my dog Kirchhoff on that.

AMD is doing a clever move with Mantle, but if you think developers/publishers aren't going to support other GPU vendors because Mantle's so much easier, you really need to remember that the 360 version of games were often the first version and that had AMD hardware for eight years now. How many of those AMD-first games were then ported over to nVidia hardware and suddenly became TWIMTBP'ed? It was only in the last year-ish that Gaming Evolved actually evolved into something worthwhile and it wasn't because of b/c with the AMD GPU in the 360 (or Wii). It was because money talks. Suddenly, these companies had deals for thousands and thousands of licenses of games from these companies. AMD paid them money and they made Gaming Evolved for AMD.

Just about the only thing we agree on here is that mantle sounds very clever. Previously, how could AMD leverage what was in the consoles? Not only were the architectures different, but there wasn't the same levels of access.

So what makes you think that the pittance of savings of some code that Mantle offers will be more tempting than the truckloads of money Intel or nVidia could hypothetically offer? It may be easy to forget AMD is in extreme financial straits, but there's still a lot of talk about them going out of business and even if that is (somewhat) overblown, they don't have a ton of money to push Mantle with.

askldjalsdjkasdlka...is the most appropriate response here.


7) But all that comes back to the obvious. If money is not a factor (because AMD's competitors are far richer) in AMD's favor, then ease of use and performance improvement would have to be incredible to be compelling to developers to use a SECOND additional API for PC gaming than the seemingly required DirectX/OpenGL one.

Again DX and OGL are two different APIs. DX on XB360,the two APIs on the ps3, the API on the PSP are some examples of different but similar APIs in some cases.

Even if a developer went out of his way to use Mantle for the next gen consoles (or if Xbone's low level API were based on Mantle), that doesn't mean they'd go to the trouble of applying that to PC gaming. "Why wouldn't they, it's easy as pie?" It's not. It's really not. Anyone who says that doesn't get what it takes to make a game.

Tell us more about that time when you developed that game. Afterwards you can regale us with stories about how AMD totally revealed their new API to you before anyone else because caution be damned they were making moves.

More than that, the performance improvement would have to be incredible to warrant such an investment for any developer, which almost assuredly locks out most developers who just want compatibility.

Unless "compatibility" and portability where design goals.

Of the select few who are making high end niche benchmark titles, you've got some that are nVidia-friendly and some that are mercs, up to the highest bidder. Money, again, speaks louder. If nVidia senses a real threat on its homefront, nVidia will turn around and start spraying money like it's confetti.

Like I said, money to not use mantle? If so, that's not cool man >_>

8) AMD wants Mantle for the same reasons that 3dfx clung to Glide, but Mantle is going to fail for all the reasons 3dfx was supplanted by DirectX. Not because Glide suffered for all the alternate API's. In most cases, it won out because it was the first and rather than deal with the chaos, developers just went with the most mature (Glide). No, Glide just didn't keep up with the times and maintaining its features kept 3dfx from evolving.

That's what's going to happen to AMD if they aren't very, very cautious because when you code games "to the metal," then you can't really change much about the layout of said metal or things start breaking.

I counter this argument with Shinatai's law of conflicting realities. His denouncement pretty much guarantees some measure of success.

9) Mantle is a move of desperation by a company that doesn't see itself changing much in the way of its technology over the next ten years. It's clever and it's going to send some shudders through the PC gaming space, but in the end I think something like Valve's Steambox based on Linux will have more impact on finally freeing us of the tyranny of an OS run by a company obsessed with gaming consoles and not PC gaming.

K.

Warning issued for callout.
-- stahlhart
 
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Kenmitch

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Oct 10, 1999
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It would be funny if Nvidia could run "mantle" titles better than AMD could.

A person with NVidia hardware can only hope for this to be the situation.

By the statements made about Titan being ridiculed in BF4 by 290x with Mantle make most think otherwise. Ridiculed to me doesn't sound like a couple of fps.

What's your take on Mantle? What was your response when you 1st heard of it? I'm just curious is all and I'm not trying to start any trouble FYI.
 
Aug 11, 2008
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The same could be said for PhysX.

At least the developers will have more time for Mantle, a relatively "simple" version/API port (if AMD works closely) thanks to PS4 and XBone using similar arch, compared against having to develop for drastically different consoles (PS3 and Xbox360).

Not really. PhysX is just an added feature, I have an AMD card, and dont really miss it at all. In fact, I was running CPU physX on Borderlands 2 and turned it off because I just found all the sparkly effects annoying. Adding physX didnt allow the developer to bypass Direct X, thus not making them devote extra resources to it. The potential problem I see with Mantle is that is could divert developers from devoting sufficient resources to DirectX, thus making performance poor on any non-AMD cards.

I suppose you can roll your eyes at Anand's article as well as my feelings if you wish, but apparent it is a legitimate concern.
 

VulgarDisplay

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Apr 3, 2009
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A person with NVidia hardware can only hope for this to be the situation.

By the statements made about Titan being ridiculed in BF4 by 290x with Mantle make most think otherwise. Ridiculed to me doesn't sound like a couple of fps.

What's your take on Mantle? What was your response when you 1st heard of it? I'm just curious is all and I'm not trying to start any trouble FYI.

That was a very interesting choice of words in that statement about the 290x in BF4. Definitely adding to the hype with talk like that. We have to wait till December to see if they deliver.
 

krumme

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Oct 9, 2009
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How many voicing fragmentation now was silent for psysx and cuda? Intels compiler bending? Ryan Smith? Anand?
Suddenly its an issue. Double standard anyone?
Sorry but unless people have voiced up before they are more welcome to stay quiet.
Amd have the opportunity to earn a lot of money making their cards say 20% faster (financed by sony, ea ...) Not using that opportunity would be insane. Its about time they start thinking business. Nv or Intel would have done exactly the same. But they could not.
And its about time people stop crying because they want amd to stay like the usual non business thinking company. It a brilliant move; amd made the gaming industry work for them by doing them a favor. Win win.
Mantle is here to stay and dominate like hell because ea sony and every big brother wants it too. Its easy, cheap and extremely effective. All the whining in the world about fragmentation or anything else does not change that. Probably even ms couldnt stop it if they tried and they even asked for it. Its called profit.

And then some people might want to ask themselves if mantle is fragmentation. Ask sony ask EA. The answer is clearly no.
Mantle is domination not fragmentation. Remember; The market is software.
 

blackened23

Diamond Member
Jul 26, 2011
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Oh christ. Intel compiler bending? Intel just makes a vastly superior product than AMD's CPUs, time to accept that. But this is all off topic anyway.
 

krumme

Diamond Member
Oct 9, 2009
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Oh christ. Intel compiler bending? Intel just makes a vastly superior product than AMD's CPUs, time to accept that. But this is all off topic anyway.

And mantle just makes cgn a vastly superior technology. What is the problem then?
 

krumme

Diamond Member
Oct 9, 2009
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Here we are and cgn gets a perhaps huge huge boost. Then people complain. How ironic. When is the last time gpu tech got such a perspective and then people complained? Lol.

Coding to the metal. Its a dream. Everyone should be happy.
 
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Zanovar

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Jan 21, 2011
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This is by default though, I wouldn't say thier market share is representative of usage or is even relevant regarding AAA titles. How many people use their intel integrated graphics for modern games built on modern engines.



How are they shutting anyone out????? They are not in a position to make mantle a requirement/shove it down anyone's throat yet at least, its just there if you want to use it and developers can say no. Curiously, I'd like to know your opinion on the use and availability of assemblers especially those supported by cross-platform compilers. I also don't know why you quoted benchmarks, AAA titles are top sellers, of course they'd target them not only for the marketing but because they move cards.



You just referenced 3 different APIs. Who are you to determine that the market will only bear only 2 APIs hmmm? Major game engines already target more than 3 different APIs so idk it's looking kinda iffy. As others including me have already said, the middleware model can and already does support more platforms than the build-the-entire-game-yourself model. I made a post about this already somewhere, I forget.



Looks like a contradiction to me.



Mantle implies that GCN 1.0 is close enough to GCN 2.0 that the API is relevant to them both. I dunno how mantle implies the XB1 version will offer the same performance as the PC version, even if XB1 has a mantle like API.




Why would the port run at the XB1's resolution and why do you think changing resolution is this intensive process are my first thoughts. If as you mentioned more means higher resolution, better textures, farther draw distances and faster framerates then the good news is most of those things shouldn't be an issue. Changing the resolution is not a code intensive process, neither is increasing the draw distance. Getting higher res textures should largely be a art issue than a coding one.



If by optimized you mean they changed the graphics API spec then when have they ever got up and changed an graphics API in a console after launch? That wasn't rhetorical, I'm literally too lazy to look into that especially since I'm convinced never is the answer. On the other hand, if you mean optimize as in it maintains API semantics and syntax but does some tasks more efficiently in some way then why would they have to modify anything in mantle.



And here this hypothetic situation is reversed. DirectX is the one holding back advancement and Mantle is ostensibly the solution. A standard can be well supported, pervasive, technically inferior and lacking innovation all at the same time.



Let? AMD controls mantle because its their API, if anyone is letting anyone control anything its the law and the people who enforce them. Anywho I know what you realy meant, but any form of market superiority can lead to stagnation, cue throwback Intel & AMD when AMD took performance leadership. The same argument could be made for intel now, "letting" intel offer proprietary compilers which produce superior performance on their processors leads to stagnation. And so we shouldn't le...uh, wait what can we do?



I dont deny AMD would sell their products to every single person if they could, but there is a legitimate reason for mantle, and developers have been asking for something like this for a while.



They know they'll lose the war? they should just give up now then, let NV take it all I always say when I take out my wallet, that will really benefit everyone. But seriously though, what? AMD is in all the consoles, people will be optimizing for their architecture, NV is not. Mantle isn't about saving money, its about leveraging knowledge of and investments in the GCN architecture outside of consoles for as little additional cost as possible. "they could be more than compensated" doesn't make sense unless you're suggesting NV pay developers to not use mantle.



Never mind those engine developers supporting 5+ APIs.



This is called business strategy, its also called moving things forward in spite of the fact that everyone else seems ok with the status quo.



I dont doubt it. As for uptake I'm not convinced Intel is in a position to get a lot of adoption. Maybe NV. Anyway you can't deny that the consoles are a big advantage in getting developers to use theirs though.



Lol...there is not one intel iGPU ever offered commercially in anyone's computer in any city in any country that could match any of AMD/NV high end. I'm willing to bet my dog Kirchhoff on that.



Just about the only thing we agree on here is that mantle sounds very clever. Previously, how could AMD leverage what was in the consoles? Not only were the architectures different, but there wasn't the same levels of access.



askldjalsdjkasdlka...is the most appropriate response here.




Again DX and OGL are two different APIs. DX on XB360,the two APIs on the ps3, the API on the PSP are some examples of different but similar APIs in some cases.



Tell us more about that time when you developed that game. Afterwards you can regale us with stories about how AMD totally revealed their new API to you before anyone else because caution be damned they were making moves.



Unless "compatibility" and portability where design goals.



Like I said, money to not use mantle? If so, that's not cool man >_>



I counter this argument with Shinatai's law of conflicting realities. His denouncement pretty much guarantees some measure of success.



K.

Sweet [redacted],thats a post and a half

Warning issued for inappropriate language.
-- stahlhart
 
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Cloudfire777

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Mar 24, 2013
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Since we have so many people who think they know everything about Mantle,

I'd like to hear some predictions about the performance boost you expect Mantle will give.
Lets say we have a nonamed game, that can do DX and Mantle, how much better performance will Mantle give.

Im not expecting you can nail it down to the exact percentage, but give us an estimate.

:sneaky:
 

Zanovar

Diamond Member
Jan 21, 2011
3,446
232
106
Since we have so many people who think they know everything about Mantle,

I'd like to hear some predictions about the performance boost you expect Mantle will give.
Lets say we have a nonamed game, that can do DX and Mantle, how much better performance will Mantle give?

Let us hear it.

Or perhaps lets hear what you think mantle will bring?...
 

PPB

Golden Member
Jul 5, 2013
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And mantle just makes cgn a vastly superior technology. What is the problem then?

Its not only that. We can argue the level of uniquenes in GCN design to decide if mantle is only usable on AMD lineup and not on NVs kepler, for example.


The thing with ICC is that even if the hardware is capable of using AVX, for example on Cinebench it would just run on SSE2 for AMD's offerings. That is the very definition of an artifical lockdown, because since Bulldozer Cinebench could just run on AVX too.

Its hard to defend any definition of artifical lockdown because of it's unfair and anti-competitive nature, that's why Intel wont ever tout ICC as being a "feature" for their CPUs, and leave it just as a back-handed attempt to gain another edge over his competitors.


In Mantle's case, on the other hand, because it must target very specific hardware to be a viable and worth the trouble, you cant really apply the same logic as the case explained above.

I cant image the ammount of whinning it would produce if Mantle eventually ran on NV's hardware too, and the perf gains wouldn't be the same as on AMD's hardware, judging by the ammount of tears already spelt on the thread of the very announcement of Mantle, lol.
 

Kenmitch

Diamond Member
Oct 10, 1999
8,505
2,249
136
Since we have so many people who think they know everything about Mantle,

I'd like to hear some predictions about the performance boost you expect Mantle will give.
Lets say we have a nonamed game, that can do DX and Mantle, how much better performance will Mantle give.

Im not expecting you can nail it down to the exact percentage, but give us an estimate.

:sneaky:

The only performance numbers(kind of) we have to go off of currently is the statement about 290x with Mantle being able to ridicule Titan in BF4.

I'll just guess more eye candy without a performance hit on GCN hardware. More meaning with proper Mantle support one will be able to crank it up higher with the same hardware without sacrificing performance.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
Since we have so many people who think they know everything about Mantle,

I'd like to hear some predictions about the performance boost you expect Mantle will give.
Lets say we have a nonamed game, that can do DX and Mantle, how much better performance will Mantle give.

Im not expecting you can nail it down to the exact percentage, but give us an estimate.

:sneaky:

I will guess it's going to be entirely game dependent. GPU Limited games may not a huge improvement, but I would imagine a CPU limited game would get a substantial boost.
 

krumme

Diamond Member
Oct 9, 2009
5,956
1,595
136
Its not only that. We can argue the level of uniquenes in GCN design to decide if mantle is only usable on AMD lineup and not on NVs kepler, for example.


The thing with ICC is that even if the hardware is capable of using AVX, for example on Cinebench it would just run on SSE2 for AMD's offerings. That is the very definition of an artifical lockdown, because since Bulldozer Cinebench could just run on AVX too.

Its hard to defend any definition of artifical lockdown because of it's unfair and anti-competitive nature, that's why Intel wont ever tout ICC as being a "feature" for their CPUs, and leave it just as a back-handed attempt to gain another edge over his competitors.


In Mantle's case, on the other hand, because it must target very specific hardware to be a viable and worth the trouble, you cant really apply the same logic as the case explained above.

I cant image the ammount of whinning it would produce if Mantle eventually ran on NV's hardware too, and the perf gains wouldn't be the same as on AMD's hardware, judging by the ammount of tears already spelt on the thread of the very announcement of Mantle, lol.

Yeaa i wasnt even going to get into the icc artificial avx lockdown. And yes in that sense Mantle is probably a "milder" offence than Intel icc avx lock down tricks and NV psysx tricks. But that just underscores the point.
All the tears. All the endless crying. All the crying for the community. Damn its historical. Never have double standards and hypocritism been more pronounced.
Its just pathetic. Man up.
You know. Intel paid for their compilers. Amd paid for gcn and got the consoles. Sony, EA and thereby the gamers - us - pays for it. Those who paid for gforce got tegra 4. Its business, something fails something wins. Those who sit idle loses in the long run. Nobody can predict it for sure. But just get along with it.
 

Teizo

Golden Member
Oct 28, 2010
1,271
31
91
By the statements made about Titan being ridiculed in BF4 by 290x with Mantle make most think otherwise. Ridiculed to me doesn't sound like a couple of fps

That's just marketing speculation, and they are only saying that because they don't like the price of the Titan (even though Titan is not technically a 'gaming' gpu).

Basically just naive purist who don't realize that if AMD corner's the gaming market through Mantle they will likely start charging more as well (because they will be in better position to do so). Competition is good. So hoping Nvidia dies is just dumb.
 

Cloudfire777

Golden Member
Mar 24, 2013
1,787
95
91
Nobody that dare to give a percentage boost on Mantle? Say average boost, since some here say games will differ.

Come on, after all this praising, time to put your money where your mouth is

+5%? +10%? +30%? 10-20%?
 
Last edited:
Feb 19, 2009
10,457
10
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That's just marketing speculation, and they are only saying that because they don't like the price of the Titan (even though Titan is not technically a 'gaming' gpu).

Basically just naive purist who don't realize that if AMD corner's the gaming market through Mantle they will likely start charging more as well (because they will be in better position to do so). Competition is good. So hoping Nvidia dies is just dumb.

NV isn't going to suffer anytime soon, their vastly profitable HPC sector allows them free reign to pump out massive dies without the same financial constraints that AMD faces. Unless Mantle gives AMD a massive performance edge, NV will keep on brute forcing massive dies and be competitive that way.

AMD is the one that needs Mantle to succeed, they are the underdog at risk of going under compared to Intel and NV.
 
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