chimaxi83
Diamond Member
- May 18, 2003
- 5,649
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Not for anything, but we've had really really good audio for at least a decade and a half now.
Oh, cool. What's your point?
Not for anything, but we've had really really good audio for at least a decade and a half now.
Not for anything, but we've had really really good audio for at least a decade and a half now.
And then there is the part about the XBox One and Playstation 4 tie-ins, that is where TrueAudio really shines. Lets take a look at these because they are the killer apps for AMD
How soon people forget. DX and Glide co-existed at the same time. 3dfx originally made their splash by support OGL, GL_Quake anyone? After that Glide started to pop up in a few games. MS didn't wait too long and established D3D and this along with Nvidia killed off 3dfx. IMO Nvidia killed off 3dfx by supporting 32 bit color vs. 16 bit for Glide and supporting D3D. Anyway, very few games were Glide specific. The games that had Glide support were few and far between. Mantle is Glide revisited. Developers simply won't support 2 separate APIs unless they are paid to do it. History is your guide.
How soon people forget. DX and Glide co-existed at the same time. 3dfx originally made their splash by support OGL, GL_Quake anyone? After that Glide started to pop up in a few games. MS didn't wait too long and established D3D and this along with Nvidia killed off 3dfx. IMO Nvidia killed off 3dfx by supporting 32 bit color vs. 16 bit for Glide and supporting D3D. Anyway, very few games were Glide specific. The games that had Glide support were few and far between. Mantle is Glide revisited. Developers simply won't support 2 separate APIs unless they are paid to do it. History is your guide.
I guess we'll just have to wait to see how it turns out. My fear is it's going to fragment the gaming development community once NV comes out with their low level API. Some engines will have one and some will have the other. The company with the most money to pay for it wins.
Nvidia really has no reason to, they already have directX, and the entire reason mantle makes sense is the huge install base of the consoles, which Nvidia can't leverage.I guess we'll just have to wait to see how it turns out. My fear is it's going to fragment the gaming development community once NV comes out with their low level API. Some engines will have one and some will have the other. The company with the most money to pay for it wins.
Not for anything, but we've had really really good audio for at least a decade and a half now.
Thought blog:
http://www.ign.com/videos/2013/02/21/havok-engine-demo
Will Mantle bring GPU accelerated physics effects to PC?
I figured you were here to rain on my parade
Will Mantle bring GPU accelerated physics effects to PC?
Looks like AMD is trying to get bullet and havok into the fray, this is good.