SiliconWars
Platinum Member
- Dec 29, 2012
- 2,346
- 0
- 0
http://www.gamesindustry.biz/articl...hooter-mold-how-oxide-plans-to-revive-the-rts
Pretty excited about this now, it's gaining traction as I thought it would. I hope these weren't the only devs AMD was supposed to announce at APU13 next week and there are more, but even if these were them it's pretty good anyway.
So Mantle - or something close - has been available to other devs for a while now.Baker said that supporting Mantle was a "straightforward" adaptation that only took a couple of months on an alpha API
He wanted it.You'll see people misrepresenting that AMD's pushing this technology, but the reality is that a lot of people - including myself and other graphics architects - have been asking for this type of thing for a long time," said Baker.
AMD offered it.From our perspective, when AMD came around and said, 'we're actually going to do this,' we were very interested to try it.
This seems like what they are all saying. Nothing to fear from it even if you don't currently have a GCN card. I mean it's not suddenly going to be made obsolete overnight, and if Mantle is a success then there's no good reason not to go with a GCN card for your next one.Baker believes Mantle-enabled games will probably have a seperate executables from their Direct X versions, for efficiency. He said that players could probably expect an option to load the Mantle-enabled version, but otherwise they should not be affected by Mantle's implementation.
Pretty excited about this now, it's gaining traction as I thought it would. I hope these weren't the only devs AMD was supposed to announce at APU13 next week and there are more, but even if these were them it's pretty good anyway.