The AMD Mantle Thread

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Face2Face

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Jun 6, 2001
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Are we supposed to get a sneak peek at performance gains with Mantle next week from the APU13?
 

psoomah

Senior member
May 13, 2010
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Without specifics, and ideally a post-release summary from a developer that actually used Mantle all the way through, I'm not sure how much we can fairly or accurately speculate on these merits. I think the fact that there is a definite, clear break in PC gaming that this creates between GCN cards and everyone else is the core of some people's interests, and concern.

Nothing I've heard makes that differentiation logically go away, unless we fast forward in time to a point where there is no other manufacturer in PC video cards, other than AMD, and therefore everything is GCN by default. That doesn't seem like a rosey future to me, personally.

Enough information exists to validly say once Mantle is incorporated into an engine, providing a Mantle path for a specific game is sufficiently low cost that developers consider it well worth their time. The emerging dynamics argue for wide implementation of Mantle including retroactively to games initially released without Mantle as with BF4. Significant performance increases from Mantle are also approaching certainty.

Nvidia flat out has nothing to effectively counter this except maybe sell their AIBs at a loss.

Irregardless of how this colors the future, the present reality is Nvidia AIB sales are about to swan dive off a cliff.
 
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psoomah

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May 13, 2010
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Are we supposed to get a sneak peek at performance gains with Mantle next week from the APU13?

Yes.

Who knows, maybe even Kaveri + R9 290x showing off the HSA/GPU System Integration capability that would mean close 290x HSA/hUMA additive integration with Kaveri. That combination running BF4 Mantle would be insane.
 
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Paul98

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Jan 31, 2010
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From what I understood (as someone that hasn't played BF4 yet) is that the issue was that many (not all) users with Win 7 were having problems with CPU core parking being overly aggressive when dealing with BF4, leading to their CPU being wildly under-utilized.

Win 8/8.1 handles thread scheduling and load balancing differently, and so was not as prevalently impacted.

There was a fix circulating that used Regedit/a patcher program to disable the aggressive CPU core parking. Once that happened, suddenly people that had that fix work (a fair number, anecdotally) saw much improved framerates, less dips and smoother loading and play.

Interesting, given the big draw from Mantle, so far as anyone expressly knows, is to reduce the API overhead from DX - typically something that is CPU bound - as DX has to interface with lots of other memory systems to make draw calls etc.

Patching the OS registry to more fully use all the available cores suddenly relieved the surprisingly massive CPU bottleneck, and people (again, anecdotally) reported getting very clean and smooth frame rates with even older hardware (570's and 68/6950's).

There are some links over in PC gaming, I think, including some pretty interesting gameplay footage with a CPU usage/Framerate overlay with and without the fix, if people are interested.

Even those who were already getting good frame rates and not having problems with windows 7 or who already did that fix are still getting better frame rates in windows 8.1.
 

MutantGith

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Aug 3, 2010
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I think part of the crux of the issue is that people seem to have wildly varying ideas of the definition of the word 'certainty'.

Personally, I'd be very interested in some video card archeologist coming along in a few months and taking a look at the relative difference between whatever performance gains Mantle offers in BF4, and comparing them to the relative gains people attained by fixing the core parking and excessive CPU throttling the engine has when interacting with certain OS's.

Similarly, it would be really interesting to take a look at things like number of handles, process calls, DPC etc. in varying eras of drivers, primarily pre- and post-Mantle, but also with other vendors. Something to try and examine how much of a hang up driver architecture and OS interaction can really be responsible for, and how varying driver architectures handle that.

That sort of thing is out of my time budget, and out a bit past the edge of my tech comfort zone. However, it's that sort of critical thinking and investigation that I think a real tech community (like this board, in theory) really offers as a value.

<shrug> I guess I'll wait and see. But certain of anything heading forward, I'm not.
 

Kenmitch

Diamond Member
Oct 10, 1999
8,505
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Yes.

Who knows, maybe even Kaveri + R9 290x showing off the HSA/GPU System Integration capability that would mean close 290x HSA/hUMA additive integration with Kaveri. That combination running BF4 Mantle would be insane.

Would be insane if the performance boost was comparable to glide back in the day....That was earth shattering which nobody can deny.
 

psoomah

Senior member
May 13, 2010
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Tom's Hardware's AMD Q&A session clarified some matters. http://www.tomshardware.com/forum/id-1863987/official-amd-radeon-representatives.html

Mantle will be discussed in detail, AMD's Mantle partners revealed (or most of them) and some Mantle performance numbers shown.

Also revealed about Mantle is that in every case the developers approached AMD and not once did AMD approach a developer(starting with Johan Andersson) and that since the Hawaii event EA/DICE presentation AMD has a surge of developers wanting to know more about Mantle. If EA/Dice is "Super exited about Mantle!" (appeared on a slide exactly like that) ... well, it's time to find out more!!

Kaveri will be addressed in detail and benchmarks revealed.

The 290 and 290X support system unified addressing. Yet unrevealed but all but certain is that Kaveri will also support system unified addressing.
........

It's now clear Mantle developer support is already strong and will be growing and Mantle performance gains appear to be substantial with Oxide describing 'dramatic' performance gains and Dice waxing "Super" excited about Mantle. And of course AMD's Product Manager in a post event Q&A saying the 290x running BF4 Mantle will 'ridicule' Titan.

So what happens when Mantle demonstrates a 20-30% (or more) performance delta when AMD's AIB pricing is already cut throat and driving Nvidia to slash prices?

Nvidia at the high end is already at a 20% die size cost deficit. When aftermarket coolers come out for the 290 cards, how much margin is left on the 780 chips to match the R9 290's cost/performance? Add Mantle into the equation, with the outlook of broad and deep developer support, will there be any margin left at all at the high end (or anywhere) for Nvidia if they try to maintain cost/performance parity?

Nvidia is being backed into a corner with it's teeth pulled and claws clipped.

It's obvious Rory Read has everything in place to go for Nvidia's throat in the consumer GPU space, hence the extremely aggressive pricing. The time for a tacit agreement with Nvidia to keep GPU prices high to the benefit of both is over and the time to break Nvidia on a price/performance rack has arrived.

It just won't make sense to buy Nvidia with a flood of Mantle games on the way. And as BF4 shows, once Mantle is incorporated into an engine it can be added post release to games, so ALL next gen PC games are candidates for Mantle.

Post APU13 will see Nvidia AIB sales plummet and AMD AIB sales skyrocket. The developers will see that, know it is a long term thing because Nvidia has no answer to Mantle and more developers will get on the Mantle bandwagon.

Tim Sweeney is not immune no matter how much he dislikes Mantle because the Unreal Engine is being widely used for next gen games and those developers have nothing against Mantle and are going to start demanding Epic add a Mantle path to the Unreal engine so their games will be competitive with Mantle enabled games.

I suspect Epic and Ubisoft will both be on board with Mantle before the end of the year.

That's not even taking Kaveri into account which adds a whole new dimension of hurt to Nvidia's situation. What kind of performance would a fully HSA/hUMA capable Kaveri + R9 290 combo with system unified addressing be capable of? Is there anything in the Intel/Nvidia stable that would be remotely cost/performance competitive on Mantle games?

Now AnandTechs AMD CENTER makes all kinds of sense. AMD is where all the action will be at and Anand is in on the ground floor.

Interesting times.
 
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blastingcap

Diamond Member
Sep 16, 2010
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Tom's Hardware's AMD Q&A session clarified some matters.

snip

Interesting times.

Can you post a link please? It's bad form to rip off entire chunks of content from other sites like this without a link at LEAST.

This is assuming you are actually copy-pasting from some sort of article.

If you are just writing your own opinion, please make it clear that it is your OWN opinion and not something someone at Tom's wrote.
 

psoomah

Senior member
May 13, 2010
416
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Can you post a link please? It's bad form to rip off entire chunks of content from other sites like this without a link at LEAST.

This is assuming you are actually copy-pasting from some sort of article.

If you are just writing your own opinion, please make it clear that it is your OWN opinion and not something someone at Tom's wrote.

Good point. Done.
 

krumme

Diamond Member
Oct 9, 2009
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I dont know how important the pr events are. Its more marketing and showoff. Its when the programmimg for the new consoles start we will see how easy it is to port between the platforms.

As everyone wants the console market programming for mantle at the same time seems as an obsiois move. How much and especially to what degree that will happen remains to be seen on the 2014 2015 timeframe. And from real results not talk this nov & dec.
 

Minkoff

Member
Nov 7, 2013
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I dont know how important the pr events are. Its more marketing and showoff. Its when the programmimg for the new consoles start we will see how easy it is to port between the platforms.

As everyone wants the console market programming for mantle at the same time seems as an obsiois move. How much and especially to what degree that will happen remains to be seen on the 2014 2015 timeframe. And from real results not talk this nov & dec.

Probably some of the Devs already know how easy porting is, and and to what degree porting is possible. That's why you see companies jumping on Mantle board.
 

krumme

Diamond Member
Oct 9, 2009
5,956
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Probably some of the Devs already know how easy porting is, and and to what degree porting is possible. That's why you see companies jumping on Mantle board.

If thats the case; will they speak out loud about it?
 

Minkoff

Member
Nov 7, 2013
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If thats the case; will they speak out loud about it?

Is it possible, that they are limited in what they can say or announce at this point?
What I'm more curious, and you guys can help is, if Mantle is close to the metal and talks directly to the hardware, and we assume that the building blocks of both PS4 and Xbone are the same is it possible that, what ever Microsoft or Sony are saying Mantle can still directly talk to their hardware? It's not like they can hardware lock Mantle out
 

Will Robinson

Golden Member
Dec 19, 2009
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Well they all seem pretty up beat about its performance advantages.
I'm pretty wary of any "article" that predicts NVDA's demise tho.:hmm:
Looking forward to some BF4 benchmarks with the Mantle API update.

Have to say by the way,the graphics in BF4 are killer.I'm stumbling my way through it and there's a lot to see.
The waves and water going fast, out on those patrol boats is really quite impressive.
 

Abwx

Lifer
Apr 2, 2011
11,172
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According to AMD Mantle will allow either to cranck up the fps
or get more eye candy , whatever the combinations it seems
to me that 20% better perfs than DX is not worth it in respect
of the required investment , 20% can be easily reached thanks
to a 10% bigger computing area in a chip along with 10% higher
frequency thus increasing the perfs improvements numbers required
to render the whole API thing valuable.
 

DownTheSky

Senior member
Apr 7, 2013
787
156
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It's amusing me how everyone is estimating mantle at 10-20% improvement. Thinking logically it makes no sense whatsoever to put the time and money required for this if what you get is only 20% more. Guess we'll wait and see.
 

Minkoff

Member
Nov 7, 2013
54
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According to AMD Mantle will allow either to cranck up the fps
or get more eye candy , whatever the combinations it seems
to me that 20% better perfs than DX is not worth it in respect
of the required investment , 20% can be easily reached thanks
to a 10% bigger computing area in a chip along with 10% higher
frequency thus increasing the perfs improvements numbers required
to render the whole API thing valuable.

The thing is that 10% bigger computing area , respectively bigger die and frequency means more heat and power consuption. Also, 10% increase in computing area could possibly decrease the number of chips per wafer, thus increasing the price per chip and negatively affecting the purchasing of more powerful cards. Customers will still the be purchasing lower end cards (or stick to their existing ones) and still not be able to play (respectively buy) games.
This is the Intel type of solution - brute force. Mantle is more of a refinement and effective use of the existing architecture - neglect cost for consumers (the cost of developing a game will be split not only on PCs but consoles as well).
 
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Abwx

Lifer
Apr 2, 2011
11,172
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The thing is that 10% bigger computing area , respectively bigger die and frequency means more heat and power consuption. Also, 10% increase in computing area could possibly decrease the number of chips per wafer, thus increasing the price per chip and negatively affecting the purchasing of more powerful cards. Customers will still the be purchasing lower end cards (or stick to their existing ones) and still not be able to play (respectively buy) games.

R290X computing area is about 70-75% of the chip at most ,
10% more would add 32 mm2 worst case , GK110 would still
be 20% bigger than this theorical enlarged Hawai , so there s
no issue yield wise , the only drawback would be as you pointed
the thermal caracteristics but still it would had been less costly
than engaging in a software adventure wich imply involving
a lot of external ressources who are not automaticaly favourable
for such a dive in the unknown , hence Mantle s advantages should
far exceed the 20% random number that run by there for it to have
any relevance and attractivity.
 

krumme

Diamond Member
Oct 9, 2009
5,956
1,595
136
According to AMD Mantle will allow either to cranck up the fps
or get more eye candy , whatever the combinations it seems
to me that 20% better perfs than DX is not worth it in respect
of the required investment , 20% can be easily reached thanks
to a 10% bigger computing area in a chip along with 10% higher
frequency thus increasing the perfs improvements numbers required
to render the whole API thing valuable.

You cant just add 10% freq. Besides 10% freq doesnt give 10% perf. The same principles apply for size. You are probably in the order of adding 30-35% more cost to get 20% all over if you are at 7870 class and up.

Add to that it will last several years across several generations of gcn cards. That does account for something. Especially when you dont finance it yourself

From your perspective and, i would say ambitious, asumptions about 20% perf you are wrong. 30% cost advantage is just huge impact on the marginal earning and thereby profit.

But i have to stress the entire perspective is wrong. Its the cost/perf perspective on hardware and its the wrong one! Its our usual perspective but its not the perspective in power here.

What its about is content side and the developers business drivers. Its about cutting cost on programming to use on content. To win over competitors. To enlargen the entire gaming market.

Mantle and amd is just a tool for the developers to reach that goal.
 
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Minkoff

Member
Nov 7, 2013
54
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R290X computing area is about 70-75% of the chip at most ,
10% more would add 32 mm2 worst case , GK110 would still
be 20% bigger than this theorical enlarged Hawai , so there s
no issue yield wise , the only drawback would be as you pointed
the thermal caracteristics but still it would had been less costly
than engaging in a software adventure wich imply involving
a lot of external ressources who are not automaticaly favourable
for such a dive in the unknown , hence Mantle s advantages should
far exceed the 20% random number that run by there for it to have
any relevance and attractivity.

The idea of Mantle, for me personalty, is the idea to include the customers not currently able to play games (at all, or at the meant settings). This guarantees future proof on the card you are purchasing, thus objectively influencing your future decision on purchasing card. Customers will still be purchasing games, since they can crank up the settings, and they will be purchasing AMD cards, since this is the only solution.
As a side note, I still think that Mantle will bring more than 20% and will have more of the above mentioned effect.
P.S. Again, we are reaching Moore's law so fast...that soon we will crash in it like in a brick wall. We have to use our resources (architectures) more effectively. The costs for optimizing the software are far less than other R&D costs (nm, new architectures etc.). As I said earlier, new architectures may soon not be not possible.
 
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VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
According to AMD Mantle will allow either to cranck up the fps
or get more eye candy , whatever the combinations it seems
to me that 20% better perfs than DX is not worth it in respect
of the required investment , 20% can be easily reached thanks
to a 10% bigger computing area in a chip along with 10% higher
frequency thus increasing the perfs improvements numbers required
to render the whole API thing valuable.

A 20% increase is a huge amount if it allows their upcoming APU's to max games at 1080p and keep over 30fps.

That is where the money is going to be at. Selling a metric crap ton of APU's for around $150-350 (no idea on prices yet just guessing) that allow many new PC gamers to get into the game. With game development in it's current state (held back by consoles) those with high end GPU's aren't going to notice as much benefit from mantle. Who this is really going to benefit is the low end consumers.

If it works well it is going to majorly hurt Intel and Nvidia both by eating up all their low-mid range sales. Why would you buy a $200 intel CPU and $200 nvidia GPU when you can spend around $200 bucks for the same gaming performance in one chip. If the upcoming APU's are even decent I'll be getting one just to play with it and have an HTPC on the cheap.
 

Abwx

Lifer
Apr 2, 2011
11,172
3,868
136
Agree on the principle for both posts above , anyway the proof
is in the pudding and we ll be fixed in a few days but what is sure
is that numbers in the 35-40% range would be a minimum as far
as the audience expectations are a concern , whatever the way
it is distributed between fps and image quality.
 
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