Spidre
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- Nov 6, 2013
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In certain cases, yes, I would agree, but this isn't the case. No developer knows exactly how well a game will sell until the game actually launches. You can estimate it, but you will never be able to put a hard number on it until the game starts to sell (or doesn't sell, for that matter).
Mantle is different because you can quantify the performance benefits Mantle will provide with hard numbers. This isn't a guessing game for them. AMD and developers already have an idea of what this number is; we don't.
They can guess how much of a difference it will make, but they won't know until they have it up and running. They can guess 'it can give up to X% improvement, but until they start testing they won't know for sure.
This to me isn't much different then 'we can sell up to X hundred thousand of this game'.