monstercameron
Diamond Member
- Feb 12, 2013
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Spidre, we are disagreeing here because you don't think that they already have it up and running while it is my contention that they in fact do. APU13 is already in full effect and the December BF4 Mantle update is not that far away; do you think they would make a presentation about Mantle tomorrow and say, "Oh, we didn't actually test Mantle using a gaming setup. However, according to our math, Mantle provides up to X% improvement... buuuuuuut, we didn't test it to find out. P.S. Please believe in us. Mantle will rock your socks"?
xfire scaling with mantle?
<---- Closes eyes really tight, concentrates, views future benchmarks showing mantle in BF4, squints but can't make out the numbers kinda looks like a 23.4% increase....Might be a 8 tho.
It's going to be difficult to get apples to apples comparisons, as while Mantle could certainly be used to increase raw frame-rate, especially in cpu limited situations, many devs will take advantage of the ability to increase draw calls on Mantle in order to improve visuals instead of fps.
Remember they have to create a game that runs on DX11 so it has to be able to reach a certain minimum performance - it's not like they will start attempting 20K draw calls on the DX11 path just so we can get an apples to apples comparison with Mantle. If they did there would be cases where Mantle was up to 10x faster, but they aren't going to do that.
Here's my guestimation.
A week ago there were still so many people dissing Mantle, saying it won't be widespread and only used by DICE because AMD paid them $$..
Then Activision announced Mantle support... Crytek said the same... then Square Enix said they are going to use Mantle in their engine.. a few more devs announce, and finally, Unreal Engine is getting Mantle.
Looks to me like EXACTLY what some of us have said a long time ago. It's simply devs catering to the masses, and the console generation belongs to AMD for the next 8 years or so, they ARE THE MASSES. Developers need to chase after every bit of performance they can get, to squeeze out great looking games because the competition is so intense to make your game stand out amongst the crowd. Not using a low level API that targets essentially the SAME hardware across multiple platform is insanity .
A week ago there were still so many people dissing Mantle, saying it won't be widespread and only used by DICE because AMD paid them $$..
Then Activision announced Mantle support... Crytek said the same... then Square Enix said they are going to use Mantle in their engine.. a few more devs announce, and finally, Unreal Engine is getting Mantle.
Looks to me like EXACTLY what some of us have said a long time ago. It's simply devs catering to the masses, and the console generation belongs to AMD for the next 8 years or so, they ARE THE MASSES. Developers need to chase after every bit of performance they can get, to squeeze out great looking games because the competition is so intense to make your game stand out amongst the crowd. Not using a low level API that targets essentially the SAME hardware across multiple platform is insanity .
Yep like I mentioned here they are all falling in now, it's only a matter of time. - http://forums.anandtech.com/showpost.php?p=35536428&postcount=1125
I thought about it a bit more and in some cases Mantle actually makes it easier because there is much less faffing about trying to limit draw calls for performance. Even lazy coders can benefit from it.
Yep like I mentioned here they are all falling in now, it's only a matter of time. - http://forums.anandtech.com/showpost.php?p=35536428&postcount=1125
I thought about it a bit more and in some cases Mantle actually makes it easier because there is much less faffing about trying to limit draw calls for performance. Even lazy coders can benefit from it.
Wow Hyping this API with non sense.Here people hyping this API so much do they even now that fact if people want Mantle fully performance gain than u must API and AMD GPU.All most all anandtech member have intel cpu and i not they are shifting to APU very soon even if it gives 20% boost.
Still u dont get though.U are hyping so much which is not even out yet.In there Slide show they state clearly it will be APU and GCN combination to gain Mantle full performance not intel and AMD combination but of course u will gain some performance through mantle because of having AMD gpu.Uhh, what does having an Intel CPU matter?
Wow Hyping this API with non sense.Here people hyping this API so much do they even now that fact if people want Mantle fully performance gain than u must API and AMD GPU combination .All most all anandtech member have intel cpu and i not seeing that they are shifting to APU very soon even if it gives 20% boost.
Wow Hyping this API with non sense.Here people hyping this API so much do they even now that fact if people want Mantle fully performance gain than u must API and AMD GPU combination .All most all anandtech member have intel cpu and i not seeing that they are shifting to APU very soon even if it gives 20% boost.
let see though.They will explain what is it soon enough .This is low level coding for GCN. It has nothing to do with what CPU you have.
let see though.They will explain what is it soon enough .
Still u dont get though.U are hyping so much which is not even out yet.In there Slide show they state clearly it will be APU and GCN combination to gain Mantle full performance not intel and AMD combination but of course u will gain some performance through mantle because of having AMD gpu.
If u have some knowledge than go there forums and read what they clearly state.
U are hyping so much which u even dont now what is which called non sense.People like u were saying Xbox will use mantle but they proved u wrong and u also said Dx will die soon but Mantle is using Dx and than again u proved to be wrong so dont make any prediction of any thing which u dont now.