Because they don't have infinite dollars and infinite manpower?
I dont think thats the problem, for Mantle to succeed they need to have compatibility with the mayority of their own hardware out there. But there could be some tecnical limitation.
Because they don't have infinite dollars and infinite manpower?
It sounds like it isn't just a direct recompile for PC to of the PS4 code, but it isn't a rewrite. It shares a lot of similarities and you might have to change some of the calls made to the hardware, but the core logic would remain untouched.
Have they said anything about even a beta SDK being anywhere near launch ready?
It sounds like it isn't just a direct recompile for PC to of the PS4 code, but it isn't a rewrite. It shares a lot of similarities and you might have to change some of the calls made to the hardware, but the core logic would remain untouched.
Have they said anything about even a beta SDK being anywhere near launch ready?
In the end, according Mantle will allow AMD to help entry-level systems, to enable developers to better predict the behavior and performance of their engines as well as sharing optimizations between PC and next gen consoles, and more long term to allow the introduction of new rendering techniques.
To do this, however, AMD need effective tools and indicates that everything is on track. In addition, AMD has integrated a large part of its debugging features and validation directly in the API, which facilitates the creation of efficient and accurate tools on possible bottlenecks. Developers can also integrate directly access to various counters GPU in their own tools, a more comprehensive manner than at present.
AMD says its next development is progressing well and the timing for the December patch Mantle Battlefield 4 remains valid. Currently, Mantle is available in alpha release to a handful of developers, but next month a beta version should be available to all developers who request it. For public documentation, it will probably take the GDC in March 2014 while the availability of the final version of Mantle is scheduled for the second half of next year. In the meantime, the API support will of course included in all drivers.
AMD insists that Mantle was not intended to be limited to architecture. The base Mantle merely relatively generic functions that could be supported by other architectures while a extended Mantle level adds support for specific functions currently Radeon. Mantle and could potentially become a standard with extensions, but nothing says that interest Nvidia or AMD that management will not cause it difficult to accept conditions.
Note that the AMD forum being closed to anyone, the output of the presentation linked to Mantle, we have crossed several employees of NVIDIA, one of the main architects of the GeForce GPU. AMD's competitor appears visibly as curious as us about Mantle!
It sounds like it isn't just a direct recompile for PC to of the PS4 code, but it isn't a rewrite. It shares a lot of similarities and you might have to change some of the calls made to the hardware, but the core logic would remain untouched.
Have they said anything about even a beta SDK being anywhere near launch ready?
Would you explain some more? For the laymen (me)?
It sounds like it isn't just a direct recompile for PC to of the PS4 code, but it isn't a rewrite. It shares a lot of similarities and you might have to change some of the calls made to the hardware, but the core logic would remain untouched.
Have they said anything about even a beta SDK being anywhere near launch ready?
what were you wondering about?
I think this is what they call "porting."
this lines up with what AMD said since inception, porting between pcs and consoles would be much easier.
From this article [translated]:
you can probably watch it vod on AMD login portal, that is how I cought up with the older talks.
You mentioned there were things addressed that you've been waiting on. What were they?
Basically, yes. This is what AMD insinuated from the start and most of us understood it that way. It's fair enough that some people want to see it spoken before they accept it though.
I've always approached this from the point of view that AMD would make ease-of-use for devs top priority. That's the only way you can change an industry that is set in its ways, especially for a company that has no carrot or stick.
We need to be carefull with "similarities" when we are talking about graphic APIs, it just take one thing to be different or missing to have to re-write half the rendering.
Also dont forget that PC DX is also similar to XONE API.
But thats the whole point, they dont give info, they just say "its similar" and we need to figure out what that means, it seems like they have no problem in telling PS4 Audio is based on TrueAudio, but on the graphics API they just say it shares similar concepts and optimization strategies, thats it, we cant be sure how portable will be the code or how important is the link or not until more info is released.
The Xbox One DX is different from the one in the PCs.
Amd have moved complexity from mantle api to mantle driver.
They are free to release sdk. How much worth is mantle api without cgn, truesound and the consoles? 0. Its next to a mkv container. Lol.
The driver will keep them in front. They got the consoles. The devs program for the consoles.
No wonder: 1b first week gta and cod for the consoles. Yikes !!!!