Yeah, its what im thinking, all layers moved to driver side, and the API is not low level at all and the API whiout the driver its useless, but i dont think there will be any diference on API(devs) side for different Mantle drivers, im sure the API will run on a compatible Mantle driver, making no diference for the devs on that part.
Now, diferent driver implementations to api funtions may yield diferent performance.
Excactly. Now how much different is xbox ps4 and mantle driver
At the same time we also go an explanation why its cutting cost to program for mantle.
Its what i have been saying all time. Mantle is not fragmentation. Its the oposite. Moving layers and complexity to the driver is only possible because the hardware pool is severely restricted. Of cource. There is no free meal here.
That said i have no doubt the mantle solition is the right cut between driver and api. We know why the developers love it - less work lol.