The AMD Mantle Thread

Page 110 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Status
Not open for further replies.

psoomah

Senior member
May 13, 2010
416
0
0
Yep, nvidia is dead in the water with 65% desktop discrete market share and nearly 90% mobile discrete market share paired with Haswell ULV ultrabooks.

Guess the pertinent question is what percentage of the x86 mobile market uses discrete graphics? :whiste:

And the other is what happens to that desktop market share if BF4 Mantle is da kine performance spliff mon?
 

psoomah

Senior member
May 13, 2010
416
0
0
Like it or not Win7/8 and DirectX are by far the biggest gaming platforms on the PC and are, and will remain, ubiquitous for PC gaming.

Were truer words ever spoken??

Well said indeed, and certainly the concept of the past predicting the future has rarely, if ever, been proven wrong or blindsided in the technology space.

()
 

psoomah

Senior member
May 13, 2010
416
0
0
This hyperbole about Mantle "killing" DX is just ridiculous because we have Mantle here that might have 1 title in December. (Not you in particular, but others have stated this, and it is ridiculous)

Are you asserting DICE/EA are flat out lying when they say Mantle is coming to BF4 and there will be, so far, 15 more next gen frostbite games coming that will be 'out of the box' Mantle ready?

Or a Mantle ready Star Citizen is a lie?

The next Thief will be Mantle ready?

All the RTS and similar genre games that will be using Oxide's cutting edge purpose built Mantle enabled Nitrous engine?

All lies? ... or an extreme example of cherry picking to support a bad point?
 
Last edited:

Noctifer616

Senior member
Nov 5, 2013
380
0
76
You guys think Titan Fall could get the mantle treatment? EA is the publisher!

Titanfall doesn't run on Frostbite, and EA is adding Mantle supporting only to Frostbite (not Ignite, their second in house engine).

So no I don't think we will see a push from EA to add Mantle support for it.
 

RaulF

Senior member
Jan 18, 2008
844
1
81
Titanfall doesn't run on Frostbite, and EA is adding Mantle supporting only to Frostbite (not Ignite, their second in house engine).

So no I don't think we will see a push from EA to add Mantle support for it.

:|


That would sell lots of AMD gpu's if mantle was going to it. And since it is xbone i would hope it would get it.

Oh well.
 
Aug 11, 2008
10,451
642
126
Are you asserting DICE/EA are flat out lying when they say Mantle is coming to BF4 and there will be, so far, 15 more next gen frostbite games coming that will be 'out of the box' Mantle ready?

Or a Mantle ready Star Citizen is a lie?

The next Thief will be Mantle ready?

All the RTS and similar genre games that will be using Oxide's cutting edge purpose built Mantle enabled Nitrous engine?

All lies? ... or an extreme example of cherry picking to support a bad point?

Seems correct to me. The only game possibly out by the end of December will be the patched version of BF4 if the patch is not delayed. So his statement is correct. I have an amd card. Will there be some other game by December that I can use it with that supports mantle?
 

desprado

Golden Member
Jul 16, 2013
1,645
0
0
Even AMD has not hyped Mantle that much.This thread has lost is meaning due to some dreamers.Plz post base on facts.Even Dev has said that reality performance improvement can be up to 20% So only discuss on that.Dont post false statement.To many non sense has been post already in this thread.

Plz star Citizen is TBA till 2015 so make a thread for it in 2015.
 
Last edited:

Will Robinson

Golden Member
Dec 19, 2009
1,408
0
0
Yes i am drunk but i still post base on fact and i dont dream and i dont post false statement and tnk u for reminding me.

Yes they cant touch AMD [inferior] performance first time in ur life u said a truth.

I dont understand ur logic.Bro if u wake up than u will see reality that Nvidia always won the gpu war and majority of user due to AMD lies and false hype.


Nvidia
GTX 780TI>R9 290 and R9 290X

Fact is AMD always copied Nvidia example are SLI,Shadow play etc.
:\
 

Will Robinson

Golden Member
Dec 19, 2009
1,408
0
0
Hmm..let me see.
1/You are not my "bro"
2/
Bro if u wake up than u will see reality that Nvidia always won the gpu war and majority of user due to AMD lies and false hype.
3/
Fact is AMD always copied Nvidia example are SLI,Shadow play etc.
You confuse your opinion with being what's "right".
 

desprado

Golden Member
Jul 16, 2013
1,645
0
0
Hmm..let me see.
1/You are not my "bro"
2/
3/
You confuse your opinion with being what's "right".
U can check the history u want to in wiki.
Nvidia was the first to create GPU with memory,First to create Muti GPU,
etc.

I dont want to go off the topic.
 
Last edited:

(sic)Klown12

Senior member
Nov 27, 2010
572
0
76
U can check the history u want to in wiki.
Nvidia was the first to create GPU with memory,First to create Muti GPU,
etc.

I dont want to go off the topic.

No and no. Graphics adapters have been using memory, both internally as cache and on board, since the mid 80s. And nVidia was not first with multi-gpu, that would be 3Dfx. ATI also used multi-gpus back in the late 90s with their Rage Fury MAXX cards long before nVidia ever had dual GPU support.
 

Saylick

Diamond Member
Sep 10, 2012
3,386
7,151
136
U can check the history u want to in wiki.
Nvidia was the first to create GPU with memory,First to create Muti GPU,
etc.

I dont want to go off the topic.

For starters, multi-GPU wasn't an nVidia invention. SLI, before it stood for Scalable Link Interface, stood for Scan-Line Interleave and was a proprietary technology created by 3dfx. nVidia happened to buy 3dfx out and acquired the technology. nVidia didn't use 3dfx's method for multi-GPU when they reintroduced SLI but the fact still stands that nVidia wasn't the first to implement some form of multi-GPU interface.
 

gorobei

Diamond Member
Jan 7, 2007
3,713
1,067
136
It would take years for the first chip to be seen, by then it'll be far too late.

The only likely way out for them is by designing their own API, which is still at least a 2-3 year project, by which stage Mantle should have put AMD firmly in the driving seat. Even then they have the issue of not having their own APU which can be used in combination with discrete graphics, so they'll always be lagging anyway.

It's pretty bad. They're mostly just waiting and hoping the damage isn't a knockout blow, imo. The silence coming out of NVHQ is deafening.

i've said this before but it bears repeating.

NV cant really respond until they have a semi decent idea of what kind of numbers mantle will bring to the table.
  • 0-8% improvement = do nothing (its within the margins of current delta with amd gpus on twimtbp and other nv favoring games)
  • 9-20% = :hmm: try to offload DX overhead onto an on-gpu-die arm core. (techreport podcast was talking about this some weeks ago)
  • 21-49% = D: start working on their own api/help ms update DX/gamble on steam OS
  • 50+% = :whiste: jump onboard the mantle train and pray for open standard adoption and khronos group control.
until there are solid numbers they cant make a move. if mantle is single digits then spending the time and money on a nv version is a waste. if it is in 'ridcule' territory then there is no chance to catch up and they should push for open standards so they can at least utilize the drawcall bypass even if the direct to metal calls wont be available for a year or two.

the amount of money and time required for a proprietary nv api is going to likely be a significant hit, its not something you can do on a whim or rumors of mantle performance. if you guess wrong the stockholders will be looking for blood.
 

desprado

Golden Member
Jul 16, 2013
1,645
0
0
i've said this before but it bears repeating.

NV cant really respond until they have a semi decent idea of what kind of numbers mantle will bring to the table.
  • 0-8% improvement = do nothing (its within the margins of current delta with amd gpus on twimtbp and other nv favoring games)
  • 9-20% = :hmm: try to offload DX overhead onto an on-gpu-die arm core. (techreport podcast was talking about this some weeks ago)
  • 21-49% = D: start working on their own api/help ms update DX/gamble on steam OS
  • 50+% = :whiste: jump onboard the mantle train and pray for open standard adoption and khronos group control.
until there are solid numbers they cant make a move. if mantle is single digits then spending the time and money on a nv version is a waste. if it is in 'ridcule' territory then there is no chance to catch up and they should push for open standards so they can at least utilize the drawcall bypass even if the direct to metal calls wont be available for a year or two.

the amount of money and time required for a proprietary nv api is going to likely be a significant hit, its not something you can do on a whim or rumors of mantle performance. if you guess wrong the stockholders will be looking for blood.
after so much of crap posting one sensible i have seen only.

Bro u are spot on.I define in simple words that we dont know actual performance yet that is it.
 
Last edited:

sonofhendrix

Junior Member
Dec 8, 2013
7
0
0
Well to all you doubters that barley believe an API can improve performance..
I recall many years ago when i owned a 3DFX Voodoo2 12mb card in an AMD K6-2 350mhz machine, and the game was a racing game called Powerslide, it supported Direct X, OpenGL and 3Dfx Glide. I fully recall it having mediocre performance running in both direct x and openGL, but when switching to Glide, it was full on 60fps silky smooth, very noticeable performance gain.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
Well to all you doubters that barley believe an API can improve performance..
I recall many years ago when i owned a 3DFX Voodoo2 12mb card in an AMD K6-2 350mhz machine, and the game was a racing game called Powerslide, it supported Direct X, OpenGL and 3Dfx Glide. I fully recall it having mediocre performance running in both direct x and openGL, but when switching to Glide, it was full on 60fps silky smooth, very noticeable performance gain.

DirectX was as fast as Glide, and Glide didnt support 32bit colours.

 
Last edited:
Status
Not open for further replies.
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |