The AMD Mantle Thread

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monstercameron

Diamond Member
Feb 12, 2013
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Mantle is AMD PR...I'm looking at the history of the company make PR claims.
I know you don't like us bringing those facts to the table...but untill we get more than PR...I will jugde the Mantle PR like any other PR from AMD and conclude:

Their PR never meets reality.

trinity, richland and bobcat were on point.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
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It's all just 1s and 0s right? Does it matter? I don't know. It was just a random thought. I don't think AMD would be worrying about mining with Mantle as they already have a hands down lead in terms of hashrate anyway...

Anyway, hopefully this Mantle BF4 thing happens really soon. I hope you can understand how a lot of people would prefer real numbers of substance. That would be the true way to put an end to the debate. Know what i'm saying. Powerpoints just get old after a while, especially given that AMD hasn't always been completely honest in their marketing slides. We'll see though.

Yes, I understand wanting "real" numbers. I'm just trying to avoid the same discussion over and over when there is no outcome and it always leads to off topic.
 

Bobisuruncle54

Senior member
Oct 19, 2011
333
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Mantle is AMD PR...I'm looking at the history of the company make PR claims.
I know you don't like us bringing those facts to the table...but untill we get more than PR...I will jugde the Mantle PR like any other PR from AMD and conclude:

Their PR never meets reality.

You wouldn't know reality if it came up and said hello to you and offered you a sandwich. Delusional.


Personal attacks are against the forum rules. Maybe you need to read the rules.

-Rvenger
 
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VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
Between Mantle's powerpoints and AMD stealth marketers perpetuating it...it's just ... ugh. I'll be the first to give props to Mantle when real BF4 benchmarks exist. If it's 45%. Not till then. I'd assume that anyone with any intelligence would feel the same way. That's not to say speculation isn't allowed, that's great and all. But we've had 3 months of this. And to that I say, give us BF4 Mantle benchmarks AMD - that is substance. I want substance, not fluff.

Random side note: I wonder if it's possible to integrate Mantle into the new CG_miner. That would be pretty hilarious.

The last 30 pages have been the same group of off topic experts posting about how mantle is all PR and a lie and you are claiming AMD stealth marketing? I think we need to focus more on the company that has actually been known to try and influence forum threads in the past.

Its strange to me how differently people interpret what is being said by people in this thread. I see a lot of people being optimistic about the mantle information we have seen so far because it means improvement for gamers one way or another. Then I see people being irrationally negative for no good reason about all things mantle.

If mantle does only one thing I hope it is to force Microsoft to constantly innovate direct x. I see true fear of what mantle could mean from the nvidia devout reflected in all the off topic fud in this thread. Instead you guys should just think about a world where Microsoft has actual competition in the api world. Sounds like a great way to break stagnation to me.

Also I will laugh in the face of open gl right now before anyone says we already have competition for direct x. LOL
 

bystander36

Diamond Member
Apr 1, 2013
5,154
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The last 30 pages have been the same group of off topic experts posting about how mantle is all PR and a lie and you are claiming AMD stealth marketing? I think we need to focus more on the company that has actually been known to try and influence forum threads in the past.

Its strange to me how differently people interpret what is being said by people in this thread. I see a lot of people being optimistic about the mantle information we have seen so far because it means improvement for gamers one way or another. Then I see people being irrationally negative for no good reason about all things mantle.

If mantle does only one thing I hope it is to force Microsoft to constantly innovate direct x. I see true fear of what mantle could mean from the nvidia devout reflected in all the off topic fud in this thread. Instead you guys should just think about a world where Microsoft has actual competition in the api world. Sounds like a great way to break stagnation to me.

Also I will laugh in the face of open gl right now before anyone says we already have competition for direct x. LOL
To be fair, if you read the G-sync and Freesync threads, it is pretty clear that there are AMD and Nvidia fans who are no better than the other when it doesn't relate to their favorite brand. And just because one dislikes the potential downsides of Mantle, doesn't mean they are anti-AMD.
 

Noctifer616

Senior member
Nov 5, 2013
380
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did i miss the bf4 mantle demo at todays amd press conference?

They showed like a 10 second demo of BF 4 running on Mantle. There was no info on what settings and what hardware it was running on.

They did also show laptops running the Oxide demo running on CES. Maybe we get more info in the coming days.
 

mikk

Diamond Member
May 15, 2012
4,175
2,211
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+45% compared to Windows 7 or Windows 8.1? Since BF4 runs much slower under Windows 7 it would be a shame if up to 45% means compared to Windows 7.
 

144HzGamer

Junior Member
Aug 27, 2013
18
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+45% compared to Windows 7 or Windows 8.1? Since BF4 runs much slower under Windows 7 it would be a shame if up to 45% means compared to Windows 7.

45% faster than DirectX.

So IMO, since BF4 is natively a Direct3D 11.1 game, it was probably calculated based off of that.

But as with every news conference/PR stuff, take it with a grain of salt.
 
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mikk

Diamond Member
May 15, 2012
4,175
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45% faster than DirectX.


45% faster than directx 11 or directx 11.1? Under Windows 7 it is running with directx11....and it's much slower. On a marketing slide everything is possible, a shame we don't know. That's why we really need the Mantle Patch finally.
 

DamnedLife

Member
Dec 26, 2013
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Did you guys watched amd presentation at CES 2014. It can be found in cesamd channel from livestream as amd final. It showed a really short video of bf4 but no hw info or game settings so it is not really informative however the lowest fps was 60 and it was around 108 most of the time. I dont know about %45 bc with no hw info we wouldnt know what to compare with dx. Also did you notice 2 hiccups at thw very beginning of the demo. And while leaving, the guy looked a little worried as those hiccups would cause all the "we knew it sucked, it was all pr" talks. I can not comment on what i dont know, and i dont know if it is the final version of mantle or not. All i can say is that i hope they polish every inch of their code so that mantle lives on as long as it can prove it works. But apart from those 2 hiccups it was smooth with 60fps lowest dip point i hope it was an apu and 270x combination on ultra as they were referancing these two together, and that means all the good for fx 8 cores with a 290 or 290x.
 

144HzGamer

Junior Member
Aug 27, 2013
18
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Did you guys watched amd presentation at CES 2014. It can be found in cesamd channel from livestream as amd final. It showed a really short video of bf4 but no hw info or game settings so it is not really informative however the lowest fps was 60 and it was around 108 most of the time. I dont know about %45 bc with no hw info we wouldnt know what to compare with dx. Also did you notice 2 hiccups at thw very beginning of the demo. And while leaving, the guy looked a little worried as those hiccups would cause all the "we knew it sucked, it was all pr" talks. I can not comment on what i dont know, and i dont know if it is the final version of mantle or not. All i can say is that i hope they polish every inch of their code so that mantle lives on as long as it can prove it works. But apart from those 2 hiccups it was smooth with 60fps lowest dip point i hope it was an apu and 270x combination on ultra as they were referancing these two together, and that means all the good for fx 8 cores with a 290 or 290x.

Not a chance in hell, we already have videos of Kaveri running BF4 around 30 FPS at 1080p with everything set to Medium, and in the teaser they showed today the average was around ~100 FPS.

So it had a to be a high end part.

And yes those hiccups were actually VERY noticeable, you could also see them on the performance overlay as well (2 huge yellow spikes).
 

DaZeeMan

Member
Jan 2, 2014
103
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One of the slides presented today noted that we have five game engines, and 20 titles that utilize Mantle. Frostbite, Nitrous, the Star Citizen engine, Thief's version of the Unreal 3 engine, and the Asura engine/Sniper Elite III (http://www.xbitlabs.com/news/graphi...dopted_by_Another_Leading_Game_Developer.html

Titles include the 'Mars' game (working title, Nitrous engine), the new Star Control (Nitrous), Battlefield 4, Thief, Sniper Elite III, Star Citizen. Other Frostbite engine franchises slated for Mantle support include: Plants vs Zombies: Garden Warfare, Dragon Age: Inquisition, a Mass Effect game, Need For Speed: Rivals, Mirror's Edge 2, and Star Stars: Battlefront. The Frostbite folks claim there are another 7+ titles also under development utilizing Mantle. That adds up to 19+ titles so far (feel free to call out others).

And, as I noted above, we have at least one game developer, Brad Wardell, that has stated unequivocably that there are definite advantages/huge gains being seen with Mantle.

Here's the panel discussion (again) from November on AMD's Mantle that includes Chris Roberts of Star Citizen, Daniel Baker and Tim Kip of Oxide, Jurjen Katsman of Nixxes, Guennadi Riguer of AMD and Johan Andersson of DICE.
http://www.youtube.com/watch?v=sSY2KXBoro0

Here's the slides from the presentation Oxide did at the AMD APU 13 summit.
http://amd-dev.wpengine.netdna-cdn.com/apu/wp-content/uploads/sites/3/2013/11/GS-4145_Dan_Baker.pdf

Here are the slides from Johan Andersson's presentation
http://www.slideshare.net/DevCentralAMD/keynote-johan-andersson

The one thing I get over and over from these slides, discussions, etc. is that Mantle is designed to simplify the pipeline, and bypass driver interactions as much as possible. In the discussion I linked to above they spent a lot of time talking about how, in the existing ecosystem, they currently spend a lot of time chasing down bad driver interactions (works on hardware a, hardware b has issue, so have to interact with driver people to fix interaction/no internal ability to fix driver), and one guy mentioned having a chart with say 300 products on it where they cross reference the driver implementation to the capability they are shooting for. By bypassing the drivers to a great degree, it makes more features practical/available to more GPUs. Or at least that was my take on what they said.

One of the slides illustrated how the 'decoupling' of threads from CPU cores would function, mentioning that many titles today really only take advantage of 3 cores (core 0 for game engine, core 1 for render, and core 2 for driver render under DX/GL parallelism), whereas Mantle doesn't need a driver render thread, just an engine thread (core 0) and multiple render threads, which scale with the number of cores available. (Slide 15 and 16 in Johan's presentation). How that works in practice will be interesting to see, but I can see where the 45% improvement claims may end up coming from (eliminating the driver render threads).

Some capabilities are of course still GPU model dependent, but it sounds like the goal of Mantle has been to make more gaming titles available to a wider spectrum of customers. Both through performance bumps (i.e. taking that 8 FPS game on your system to 30+fps), and also by reducing dependency on driver updates/interactions (i.e. bypassing the driver 6.8.1 works better for game a but driver 6.8.2 works better for game b situations).

A pretty ambitious goal, and I appreciate AMD's efforts on Mantle. Of course, until we have working Mantle game titles, it's all smoke and mirrors, and I'm sure we will see a lot more in the coming months.

Between Intel, NVidia, AMD and other entities throwing out all of these new ideas, gaming will only get better. Progress is good, and encourages everyone else to keep hammering away at new ideas.
 
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144HzGamer

Junior Member
Aug 27, 2013
18
0
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Mods plz see this
Can u give any source or link that says By using Mantle R2 290X will get up 45% performance improvement.

My bad, I actually saw a couple of posts mentioning the R9 290X when the stream was happening so I thought I had missed it, but after having re-watched the stream, there's absolutely no mention of any hardware config.

Sorry.

I will say that it had to be a high end part, removing the 2 dips it had into the 50s-70s range, the FPS counter was consistently in the 103-120 FPS range.
 

DaZeeMan

Member
Jan 2, 2014
103
0
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So more PR and nothing solid...gothca.

Star Swarm demo is slated for release this month on Steam.

And if the folks over at DICE can ever get a handle on their bugs (which incidentally are often DRIVER RELATED), well the BF4 Mantle patch should show up soon. Myself, I'd rather see DICE take their sweet time, and get their first Mantle-related patch right, rather than rush it. I'll probably never play BF4 though (FPS give me motion sickness), so my opinion isn't as relevant.

And the Star Swarm benches, I tend to take at face value, based on the personalities involved. Of course, that engine is many many months away from a game release. Brad Wardell is a huge proponent of multicore usage, as are the Civ 5 guys.

Thief's North American release date is set for February 25th, 2014.
http://www.primagames.com/games/thief/feature/games-2014-thief

Other stuff is further down the pipeline, but where we have Developers already commenting about their personal experience working with the engine, I think that's a little more meaningful than just a press release.

One of the Oxide guys in the q&a mentioned 'seeing' a texture size issue (one texture was way bigger than the others), which became apparent afterwords using AMD's Mantle tools, which he was able to fix/resize fairly quickly. Others mentioned that they were able to more easily see how their resources were being utilized/which threads where where, utilizing the Mantle tools, and hence were able to reshuffle things to take better advantage of the GPU and CPU resources available. I also had the impression from many of their comments that the AMD Mantle tools were fairly easy to pick up, at least from the four that were commenting the most. The guy at the left in the Q&A video didn't say much at all...

The Oxide guys are not only making good progress with Mantle, they are now incorporating things (cinematic level fx, motion blur, etc) that would (according to them) simply have been too expensive resource wise with the current framework (DX11/GL).

The lifting of the Kaveri NDAs won't be all that meaningful, as pretty much all of the current benchmarking suites do not include Mantle (unless the BF4 Mantle patch is released by then). But Mantle isn't Kaveri specific in any case.

So yeah, until we see the releases, there is no way to really know for ourselves, but in the meantime, debating the merits of the moving parts is fun!

I fully expect Intel's Graphics division and NVidia to not stand still on this, and indeed they are not. The question is whether they can come up with a similarly performing/better solution, and how long it will take them to do so. Or perhaps jump on the Mantle bandwagon, which so far I've seen no direct indication of.

It's the 20+ titles onboard already thing that I think is the big news. In the past, when we've seen standards flounder (Glide, etc), it's been because multiple major developers didn't jump onboard. This time around, we already have 5 engines onboard, and it's been less than 6 months since Mantle's existence was officially disclosed. While it can take a year or more to bring a game to market, having this many onboard already is a good sign.

I certainly expect other developers to take the 'wait and see' approach, but I'm sure we will see more widespread adoption once Mantle hits the mainstream market.

The AMD guy in the Q&A did mention that AMD SPECIFICALLY limited the number of partners they brought onboard initially, so that they could stay focused on working with this small handful of developers firsthand. And based on the q&a, it sounded like the developers had good interactions with AMD on their end, although one commented that about 75% of the 'problems' which cropped up turned out to be on the developer's' end, and were solved within a day or two once they spotted the error/problem in their own code.

That revelation shows that even the early alpha version of Mantle was already very robust. In fairness to the developers, though, with Mantle they are doing some things in ways they had not tried/were not available before, so yeah there is going to be some hit and miss in the development process, as there always are.

So, the short form, soon... :biggrin:
 
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