dacostafilipe
Senior member
- Oct 10, 2013
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I had to chuckle when motion blur was disabled and DX fps shot past Mantle fps.
Yes, but they did not show Mantle running without motion blur, so ...
I had to chuckle when motion blur was disabled and DX fps shot past Mantle fps.
They didn't turn off MSAA though. They turned off "multi-sample motion blur", whatever that is.
After some brief research it looks like motion blur multi-sampling is a more accurate/better way of doing motion blur. Rather than just "smearing" the screen when in motion (I am one that will always turn this off), it will take multiple samples of where the object is along the path (according to an oversampling rate) so as to give you a clearer view of objects with motion blur effect around the object, if that makes sense. Not sure how they do this with a dynamic, user controlled motion source, but that's why they're the developers. It makes sense why it would take such a huge toll now, if I'm understanding it correctly.
After some brief research it looks like motion blur multi-sampling is a more accurate/better way of doing motion blur. Rather than just "smearing" the screen when in motion (I am one that will always turn this off), it will take multiple samples of where the object is along the path (according to an oversampling rate) so as to give you a clearer view of objects with motion blur effect around the object, if that makes sense. Not sure how they do this with a dynamic, user controlled motion source, but that's why they're the developers. It makes sense why it would take such a huge toll now, if I'm understanding it correctly.
So Mantle does enable new stuff? Good to know.
Mantle enables next-generation non-blurry motion blur technology!
But that was one of the arguments for Mantle. It allows game developersbecause its obviously not something you would do on DX at all.
I thought SteamOS just a Linux OS that uses OpenGL, which is pretty similar to DX.So...Mantle looks like it might be a big deal?
http://www.engadget.com/2014/01/14/oxide-star-swarm-real-time-strategy-mantle-demo/
Was reading this earlier.
There's something like 300% frame rate increase. in there...
Seems similar to what SteamOS is trying to do...like, they're trying to go straight to the video card, and are reporting decent increases in framerate.
So we can finally have big expansive worlds in gaming instead of tiny ornate rooms which have pretty much been what's been going on this gen. Just a bunch of tiny really detailed rooms, pretty but not vast.
Mantle is not hardwired to GCN, but does require a minimum feature level from the hardware.