bystander36
Diamond Member
- Apr 1, 2013
- 5,154
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Microsoft doesn't have to create a close to the metal API. They really only need to find a better multithreading solution.Blasting Cap wrote:Why would Mantle die?
It is designed for use on CGN hardware....designed and made by AMD.
You think NV and AMD will hand over their latest hardware to Microsoft and then tell them to design an API to work at close to the metal level with it?
I dont think so.
I think DX will remain as the "layer above" to ensure decent compatibility across all platforms with specific low level APIs to come...first with Mantle for CGN and then an in house API for NV architecture.
It has been mentioned, that Mantle may only see about 10% gains on GPU bound games. It's biggest potential are on CPU limited games. If Microsoft can make better use of multiple threads, they'd really remove the need for Mantle. Dev's probably wouldn't bother with Mantle if all it did was give 10% boosts in performance.