GaiaHunter
Diamond Member
- Jul 13, 2008
- 3,634
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Because any game that doesn't use Mantle will not run well?
So basically we are being screwed by DX.
Seems a good reason to invest in new APIs.
Because any game that doesn't use Mantle will not run well?
Thats simply a hype. The only benefit is essentially CPU due to API. But AMDs DX driver already leaves much to be desired.
Question, and this may be a dumb question this late in the game, but is Mantle for AMD GPU's only?
What I mean is...can someone take advantage of Mantle's CPU gains using an Nvidia GPU?
I ask this because like I mentioned...this could help AMD sell more CPUs and gamers could save money since the more expensive Intel CPU's won't be needed as badly.
Then why were developers, like the guys from Dice, asking for this? Do you know something more about DX that they don't?AMD could essentially have done in Mantle what they could have done in DX:
Then why were developers, like the guys from Dice, asking for this? Do you know something more about DX that they don't?
@repi Solutions that benefit all DX11 cards, like Driver Command Lists, have a bigger impact. Get AMD to implement it, for all developers!!!
@firefreak111 we support it but it is fundamentally broken in DX. check my slide #34 from 3 years ago: http://www.slideshare.net/DICEStudio/directx-11-rendering-in-battlefield-3
I get that, I'm talking about modern, cutting-edge games. You know, the games most of us here build our PCs to run...
Anyways, looking forward to review site results, and see how they differ from the results AMD gave.
...I wonder if they will in the future be willing to allow cross-vendor utilization...with motherboard drivers that will enable AMD CPUs to use Mantle irregardless of whatever GPU the person has.
Exactly. An interesting slide presentation from 3 years ago. Thanks.
Should be great for 120/144hz users.
I'm not from the states, so I don't pay the mining tax and neither does the rest of the world.
This first path seems focusing on CPU optimizations. GPU side like crossfire and memory will come later.I will be interested to see what sort of CPU usage we get out of 8 thread+ cpus
Also vram usage between DX and Mantle
http://battlelog.battlefield.com/bf4/news/view/bf4-mantle-liveThis patch is the first release of our Mantle renderer. We will continue to add improvements, based on your feedback, in upcoming Battlefield 4 updates as well. In particular we plan to focus next on adding multi-GPU frame pacing and a few additional GPU performance and memory optimizations.