frozentundra123456
Lifer
- Aug 11, 2008
- 10,451
- 642
- 126
I wonder why we have not seen results for 83xx cpus? Lots of slow cores would seem the ideal situation for mantle to show good results.
I would wait for more results from sites like Anand's. I am skeptical of those results. That is double the maximum improvement claimed by AMD themselves as a Max case. I am not saying it is impossible, but it needs to be verified.
The bolded parts are what matters.That said, the gains are already there - we are seeing 10% or better gains in pathologic GPU bound cases one an inital Beta release API the first release of port of a game that was not originally designed for Mantle, in CPU bound cases the scaling is even larger; this is with everything in its infancy. As we see maturity we'll see developers going from ticking off their big ticket CPU limitation items and using Mantle features more that can bring more scaling in GPU bound cases as well.
rofl there are already so many tests out there its like you dont want to believe
It's like you won't provide a link to a site. AT hasn't done a test, Guru3D hasn't, HardOCP hasn't yet.
So all we have is AMD and another german site I'm not too familiar with.
That is exactly my point. Most of them show a much smaller improvement. Even amds own tests show a max improvement of half that.
It kills DX.
LOL. Yeaa in single player bf that nobody plays. We have a perfectly documented mp test for Siege of Shanhai shown exactly where they tested - the route and the test setup. The result is not going to change. And more irrelevent sp test is not going to change that.
Everyone playing bf4 knows what this test is about, how it is to play there, and know what those results mean. Mantle dont just win. It kills DX.
Benchmark Results: In Battlefield 4, using DICE’s new benchmarking tool we received a 15.8% performance boost once Mantle was enabled at a screen resolution of 1920×1080. This is not a bad performance uplift and we’d consider a system with an Intel Core i5-3570 processor along with a Radeon R7 260X a pretty good real world platform for gamers.
Read more at http://www.legitreviews.com/amd-man...nce-catalyst-141_134959/3#5guzVthWB6YkK93Y.99
Any Min fps numbers?
Siege Of Shanghai (720p)Direct3D 11.1: 65.4 avg / 52 minSiege Of Shanghai (1080p)
Mantle : 116.1 avg / 88 min
Direct3D 11.1: 63.8 avg / 49 minSiege Of Shanghai (1080p, 4x MSAA)
Mantle: 112.2 avg / 81 min
Direct3D 11.1: 57.7 avg / 44 minSiege Of Shanghai (2160p)
Mantle: 78.2 avg / 63 min
Direct3D 11.1: 48.9 avg / 38 min
Mantle: 52.2 avg / 41 min
- Common, you dont want to announce the death of the King before you're bonified sure you've got one to replace him.
NV needs something like this, also because its important for the arm market. Mantle is OS free.
The talk that 20% does not matters doesnt make financial sense. Go and look at the price difference between cards within each brand with 20% perf difference. Its a hell of a lot of difference in revenue or reduced cost. Besides we both know the difference we see here between dx and mantle is only going to grow in time, because mantle is so new. When the gpu optimizations starts to kick in, we will have another small jump in difference.
Haha. No we all know dx is going nowhere
But for BF4 dx is dead. As simple as that. Mantle is so much faster it gives mantle gamers a compettitive advantage because their min fps stays up. Now go think about the consequences of that.
Haha. No we all know dx is going nowhere
But for BF4 dx is dead. As simple as that. Mantle is so much faster it gives mantle gamers a compettitive advantage because their min fps stays up. Now go think about the consequences of that.
Haha. No we all know dx is going nowhere
But for BF4 dx is dead. As simple as that. Mantle is so much faster it gives mantle gamers a compettitive advantage because their min fps stays up. Now go think about the consequences of that.
As simple as that question where did u get that logic kind of u explain in detail.
Mid range gpu
Considering that Nvidia has a ~60% market share in discrete graphics...But for BF4 dx is dead. As simple as that. Mantle is so much faster it gives mantle gamers a compettitive advantage because their min fps stays up. Now go think about the consequences of that.
And spending hundreds of dollars more to avoid being CPU bound is the better solution for a gamer?
Mid range gpu-bound system:
Samll improvements are all SP,That is exactly my point. Most of them show a much smaller improvement. Even amds own tests show a max improvement of half that.
Siege Of Shanghai (720p)Direct3D 11.1: 65.4 avg / 52 minSiege Of Shanghai (1080p)
Mantle : 116.1 avg / 88 min
+77% avg / +69% min
Direct3D 11.1: 63.8 avg / 49 minSiege Of Shanghai (1080p, 4x MSAA)
Mantle: 112.2 avg / 81 min
+75% avg / +65% min
Direct3D 11.1: 57.7 avg / 44 minSiege Of Shanghai (2160p)
Mantle: 78.2 avg / 63 min
+35% avg / +43% min
Direct3D 11.1: 48.9 avg / 38 min
Mantle: 52.2 avg / 41 min
+6% avg / +8% min