DeathReborn
Platinum Member
- Oct 11, 2005
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And a top dev team. Simply being an EA game doesn't guarantee anything.DICE is owned by EA, a company with very deep pockets. This is what a large R&D budget gets you
Doom is not flawless. There are issues with textures streaming.
I feel like on the graphics level BF is better. It had problems on the netcode side, but graphically it is top notch.
Not sure what you mean by the first question. For the second, the game has a foreboding aesthetic, but it's all well lit and dynamic in its lighting, it's not "dark".
Doom is not flawless. There are issues with textures streaming.
I feel like on the graphics level BF is better. It had problems on the netcode side, but graphically it is top notch.
If you have texture streaming issues, it's likely because you are using too high a texture setting for your VRAM. I know that nightmare textures requires a GPU with about 6GB of VRAM..
I've played through the game twice already, and the only time I've ever noticed textures streaming in is during the initial load.
Nah, Freecell was a mess. Those fancy effects made it run much worse than the other three.I'd put Minesweeper as possibly the best optimised PC game ever, possibly tied with Solitaire, Freecell & Hearts.
This. As well as very basic AI, very few scripts and I feel like the audio processing (3d positioning) isn't quite up to what Dice has shown with their games.Doom is far from the prettiest game ever released, the environments are relatively small, pretty much no physics/interactivity, there are relatively few monsters on the screen, and the developers didn't bother to include support for multi-GPU...
There have been at least 2 posts that have shown that both the new 8Gb 1080/1070 and 480 8Gb cards having texture issues in the game. It's just the way the game was coded, apparently.
Hmm that's news to me. I played through the game twice, first with a GTX 980 Ti, and second with a GTX 1080, and I never saw any texture streaming issues other than at the initial load..
Might be something else going on there.. Anyway, I was wrong when I said that Doom wasn't cutting edge. It's not cutting edge in the manner of Crysis, but it does have some very impressive technologies. For instance, Doom has one of the best temporal AA solutions I've ever seen, and considering the quality, it's amazing that the performance impact is so minor.
I think the Battlefield/Dice games are the best looking, best optimized games.
wasn't the reason crysis was so horrible is because it loaded the entire map?