DrMrLordX
Lifer
- Apr 27, 2000
- 22,491
- 12,365
- 136
I never played them, because they're not really my cup of tea, but Prey and Deathloop were both very well received.
Deathloop flew under my radar. Is it DRMed with Denuvo as well?
I never played them, because they're not really my cup of tea, but Prey and Deathloop were both very well received.
I believe so.Deathloop flew under my radar. Is it DRMed with Denuvo as well?
Was it worth it in the end?
WAIT.And not a big surprise, but you really shouldn't try to play current AAA titles on UHD 550 Xe or whatever the new Intel chips have for graphics.
No surprises subscription reduces game ownership, directly contradicting Microsoft's past claims.
Streaming/subscription is their ultimate end-game: you perpetually pay to own nothing, and to have no rights.
Microsoft Admits Xbox Game Pass Hurts Software Sales
New documentation sent to the UK's CMA confirms that Xbox's Game Pass service hurts the sales of games.www.dualshockers.com
WAIT.
Are you telling me that instead of the iPhone, you could have bought a decent GPU instead and played ANY game other than this COD crap that won't even run after going through so much trouble???
Only if their game ends up being popular. There are plenty of games that barely make any profit at all.My takeaway from that is that developers just made less money with Game Pass than they did selling standalone software licenses. That's probably good(ish) news since devs will be reluctant to switch to something like Game Pass for all their sales.
Only if their game ends up being popular. There are plenty of games that barely make any profit at all.
Basically, I think Gamepass is good if you don't think your game will become the next viral hit, but if it does you might not be able to capitalize on that to make an obscene amount of money. It is a way to hedge your bets on indy development.
Basically Gamepass is for Microsoft First Party software and small indy devs that probably would never be able to sell enough of their game to make it worth developing it, along with a handful of games that are past their prime sell by date. Pretty much what we see now.
A second fine against the scum that is Epic. Microtransactions are yet another reason single player games have DRM "protection". Cloud,. DRM, subscriptions...all part of the same sewage discharge.
It has everything to do with it. You can't enforce microtransactions without DRM.I mean great for people who got tricked into buying stuff they didn't want to/didn't have to buy through manipulation, but Fortnite is no longer single-player and frankly that story has very little to do with DRM specifically.
It has everything to do with it. You can't enforce microtransactions without DRM.
No you can't. The "live service" is the DRM. We already had this discussion several pages back. Anything requiring a mandatory internet connection is DRM.You can if it's a live service game like Fortnite.
The "live service" is the DRM.
How exactly do power companies stop off-grid solar, batteries or a generator?The one that bothers me is the need for electricity to play all of these games. It is just another example of how big software is in the pockets of the power companies.
There are many ways to get personal off-grid power. Now list how many ways there are to access a "game-is-a-service(tm)" like Fortnite.If you think otherwise, please show us how to add microtransactions to Fortnite without power to your computer!
How exactly do power companies stop off-grid solar, batteries or a generator?
Woosh indeed. In the post above yours, access to a purchased game was arbitrarily removed AKA remote killswitch. They could do this because it's a "service".*woosh*
Woosh indeed. In the post above yours, access to a purchased game was arbitrarily removed AKA remote killswitch. They could do this because it's a "service".
No sireee, no DRM there, nope.