The AT Battlefield 4 F.A.Q., News, and Discussion thread

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QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
:biggrin:

64 player game on a map sized for 24...and you are surprised about spawn issues? :whiste:

I usually play 32 where it still happens all the time (not three in a row though lol).

Call me crazy, but I've found that the 1911 and the Compact 45 are kinda wild on shots at mid-range and pretty bad at long range.

I'd have to rate the P226, the M9, the 93R, and the .44 Magnum among the best pistols, for different reasons. Most any pistol with a large magazine seems to do better for me than ones with a smaller magazine and higher damage. I can snipe way better with the .44 Magnum versus the Rex, but both guns still are kinda handicapped versus every other gun because of their rate of fire.

The 1911 is garbage. It takes just as many hits to kill, but it fires slower, has a small magazine size, has huge recoil, and is crazy inaccurate. I mean unable to hit a stationary target at < 20 yards while standing still and ADS. I think it may be bugged in fact. I have not tried out the USP 45 yet but from what I heard its just as bad.

The P226 is quite good for general use, but the G18 is best for the typical usage scenario (running out of ammo at point blank range and switching to secondary to finish enemy off). The G18 is actually plenty accurate even in full auto. I can regularly pick people of at medium range with it using short bursts.

I have not tried the other pistols yet. The shorty 12g is hit or miss so to speak, with a mix of 1-shot kills and multiple wiffs at point blank it is very unreliable, but fun.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
When I mouse over all the grips I have on the L85, it all shows a 4pt reduction in accuracy. That's why I ended up using the Stubby because I think the recoil on the L85 is probably the most controllable of any gun.
I looked around some more and found this on Symthic.com

Potato and Stubby grips have same multipliers
+15% less spread increase per shot +33% less ADS max spread (minor)

So you're getting the 33% less ADS spread. I assume the 15% less spread/shot is the automatic fire penalty reduction which only comes into play with the barrel attachments that cause it.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
Current Setups:

Assault: Ace 23 with Coyote, Laser/Light Combo, Heavy Barrel and Potato Grip. I dont have the flash hider yet, as its a stupid random battlepack unlock.
Engineer: MP7 with Coyote, Green Laser, and Suppressor.
Support: MTAR-21 with Coyote, Green Laser, Flash Hider and Vertical Grip. I would rather have the hip fire than auto fire of the potato. This is my try hard class and setup. I will also use this setup with other classes, but I blow through ammo quick.
Recon: 338-Recon with M145 3.4x, Canted Ironsights and Straight Pull, or the above MTAR-21. I'm not as good at run and gun sniping like I was in BF3, but slowly getting there. I should probably replace the canted ironsights with a laser.

I'm on the fence about using lasers. They give away your position, but they "magically" make hip fire better. I dont even think I see the laser when I hip fire.
 

lozina

Lifer
Sep 10, 2001
11,709
8
81
ACE 52 CQB with supressor, laser sight, Coyote RDS and vertical grip is my go to weapon. ACE with the same setup for Medic. On Locker I'll play with a shotgun with a modified choke and Coyote.

KDR has been 2:1-3:1 for the past week.

I too like this carbine though I have Coyote sight or IRNV if the map is lockers or dawnbreaker + laser sight + muzzle break + angled grip. Works wonders close range but it sucks at med to long range and I find myself eating ammo like crazy.

My favorite weapon for mass kills is ACE 23 + Muzzle break + Coyote + Tri-Beam + Angled Grip and also my LSAT is amazingly accurate with Kobra sight (didnt unlock Coyote I always prefer Coyote) + Compensator + Angled Grip + Tactical Light though the light is questionable usefulness, probably hurts more than it helps
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
Had a pretty good game last night. My aim is getting better. I find myself just hitting people without having to try and aim anymore, like it was in BF3. Snup a few helis and had good times. G18 is still my trusted sidearm and has served me well so far, but I have to STOP reloading after every kill. I find myself out of ammo instantly. But then if I don't I wont have a full clip for the next guy so its like WTF do I do? I suffer. That's what.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
Had a pretty good game last night. My aim is getting better. I find myself just hitting people without having to try and aim anymore, like it was in BF3. Snup a few helis and had good times. G18 is still my trusted sidearm and has served me well so far, but I have to STOP reloading after every kill. I find myself out of ammo instantly. But then if I don't I wont have a full clip for the next guy so its like WTF do I do? I suffer. That's what.

Thats why I like the 93R. Its more controlled, but just as deadly. 3 bursts should always get them. One or two if you don't panic.
 

akahoovy

Golden Member
May 1, 2011
1,336
1
0
Thats why I like the 93R. Its more controlled, but just as deadly. 3 bursts should always get them. One or two if you don't panic.

For certain, the 93R is brutal. Take a pause between bursts and aim, and you'll down your enemy no problem. I've gotten head shots with pretty often beyond even medium ranges.

I'm curious about using the muzzle brake versus the compensator. I'm guessing the burst mode for 93R counts as rapid fire, correct? So the muzzle break would be the better attachment, as I don't like the loss of stability using the heavy barrel.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
I don't get commander sometimes, well mostly the cruise missile/gunship options.
How did they decide one or the other on maps? Certain maps you can't use the cruise missile OR the gunship..wth. Also, with Zaodd map you can't use cruise missile, even though its a option and you own the base?
You can also complexly negate the cruise missile if you have a EMP drone up. I can understand the other commander putting one up to mess it up, but own one messing it up is dumb.
Another crappy thing is when you have exp boost on as commander, you only get it for certain things.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
From my usage Ive found the compensator more helpful than the muzzle break on both the G18 and 93R.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
Don't even know if I have the 93R unlocked. If not, i'll play some death match and go nuts with the pistols and unlock it.
 

lozina

Lifer
Sep 10, 2001
11,709
8
81
Anybody else getting problems with IRNV not lighting up people all the time? And I dont mean people at long range but people running right by you they are not glowing on the IRNV like other people.

Then the IRNV scope on a weapon sometimes does not come up properly all the time, sometimes when I zoom in to scope its just a regular view not a IRNV view. Then I switch weapons and come back and it is working again...

OH and then there is the Anti Tank perk for Engineer which is supposed to give you 3 extra M2 Slams along with other things but it doesnt always work either. Sometimes it does sometimes it doesnt...
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
OH and then there is the Anti Tank perk for Engineer which is supposed to give you 3 extra M2 Slams along with other things but it doesnt always work either. Sometimes it does sometimes it doesnt...
It's a bit confusing at first, the unlocks are active all the time.

http://battlefield.wikia.com/wiki/Upgrade_Path

You know that message "field upgrade score lost" or something similar? It's relate to squad perks. Follow orders, get squad points, unlock upgrades on your path. A squad wipe drops you down a level.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Current Setups:

Assault: Ace 23 with Coyote, Laser/Light Combo, Heavy Barrel and Potato Grip. I dont have the flash hider yet, as its a stupid random battlepack unlock.
Engineer: MP7 with Coyote, Green Laser, and Suppressor.
Support: MTAR-21 with Coyote, Green Laser, Flash Hider and Vertical Grip. I would rather have the hip fire than auto fire of the potato. This is my try hard class and setup. I will also use this setup with other classes, but I blow through ammo quick.
Recon: 338-Recon with M145 3.4x, Canted Ironsights and Straight Pull, or the above MTAR-21. I'm not as good at run and gun sniping like I was in BF3, but slowly getting there. I should probably replace the canted ironsights with a laser.

I'm on the fence about using lasers. They give away your position, but they "magically" make hip fire better. I dont even think I see the laser when I hip fire.

My current is:
Assualt: M416 w/PKA-S, Laser, Flash Hinder, Angled Grip
Engineer: MTAR-21, Reflex, Laser, Muzzle Brake, Potato
Support: M249, M145, Laser, Stubby Grip
Recon: RFB, Iron

Personally, I only use laser when with a group or rushing an objective. I know if I'm going after C on Locker at the start, I shy back if I see lasers coming my way. I figure if my laser is on in a situation like that, then I may intimidate a group that can't see me. Otherwise I don't both as it gives up my position around cornder.

In general, I play 80% assault and unlocked all the AR's and carbines. I tried the ACE 23 and a ton of others and according to my stats, the M416 is more than 2% more accurate and .2 KPM higher. The best was either the AK-12 or SCAR-H but I was running out of ammo too quick.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
In general, I play 80% assault and unlocked all the AR's and carbines. I tried the ACE 23 and a ton of others and according to my stats, the M416 is more than 2% more accurate and .2 KPM higher. The best was either the AK-12 or SCAR-H but I was running out of ammo too quick.

I didnt like the iron sights and recoil on the M416, so I disregarded it fairly quickly. Only 30min of use, with a .8 kpm. I liked the AK-12 best, until I got the ACE 23.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
When you are looking at stats to make a decision don't forget to account for speed vs. accuracy. 2% better accuracy vs. 5% slower time to kill time probably isn't worth it. K/min isn't a good metric unless you have many hours in a gun. A few slow rounds can kill your numbers, a few killing sprees because you flanked a team can inflate it.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
I'm basing it on what I remember, and the stats just kinda confirm it. I think that 30 min of use is based on 3 different times I tried to use it. I dont like to grind for attachments, cause with my play style I can go 5-20 easily if I can't win the gun fights I expect to.

I wish you could sell unused guns for guns you want, attachments, or XP boosts...even camos would be better since 90% of the guns are unused. Heh..I could probably get by with just the MTAR-21.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
Yeah, at least you get the core unlocks after 30, it gets grindish after that. 70 to get angled grip, 150 to get stubby which lets you make better use the muzzle/compensator you unlocked a long time ago. However, some weapons really need muzzle/compensator+stubby (or angled) to shine.
 

Spike

Diamond Member
Aug 27, 2001
6,770
1
81
I may have found an odd bug. When logged into my battlelog app on my phone I can select any equipment I want for the anti-air, even though I have not unlocked them all yet. If I log in with my PC the correct selections are grayed out but when I change them on the phone I can see those selected in the PC loadout menu. Has anyone else seen this? As far as I can tell, it's only with the anti-air, the rest of my weapons and vehicles have the correct items grayed out.

Check out this link and look at active protection. I clearly have it selected as my loadout yet it's grayed out. Any ideas?

http://battlelog.battlefield.com/bf4/loadout/TheMrSpike/234694486/pc/#2/vehicles/2
 

TallBill

Lifer
Apr 29, 2001
46,044
62
91
Was putting some M2 slam mines on the front of the jet ski and then ramming bigger boats, fun shit.
 

Spike

Diamond Member
Aug 27, 2001
6,770
1
81
Was putting some M2 slam mines on the front of the jet ski and then ramming bigger boats, fun shit.

Whoa whoa whoa, you can do that?!!? Dang it man, I'm totally going to do that crap with the 4 wheeler and the jet ski. That sounds friggen awesome!
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
When you are looking at stats to make a decision don't forget to account for speed vs. accuracy. 2% better accuracy vs. 5% slower time to kill time probably isn't worth it. K/min isn't a good metric unless you have many hours in a gun. A few slow rounds can kill your numbers, a few killing sprees because you flanked a team can inflate it.

I'm going off 18 hours with the M416, 11 with the MTAR, 4 with ACE 23 and 3 with AK-12. Just tried the ACE 23 again and something about it doesn't work with my play style. Back to the M416 I guess.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
Whoa whoa whoa, you can do that?!!? Dang it man, I'm totally going to do that crap with the 4 wheeler and the jet ski. That sounds friggen awesome!

Yeah, someone killed me with it, and I did a little research on it. You can toss them like C4, and they detonate on when they are hit in some way. Like sticky AT mines. Its too bad you have to give up either the repair tool or your rocket launcher. I guess you can just be strictly anti vehicle and not do repairs. I am always kinda looking for a way to deal with air and land vehicles at the same time, and the Stinger and M2 Slam combo might work.
 

Spike

Diamond Member
Aug 27, 2001
6,770
1
81
Yeah, someone killed me with it, and I did a little research on it. You can toss them like C4, and they detonate on when they are hit in some way. Like sticky AT mines. Its too bad you have to give up either the repair tool or your rocket launcher. I guess you can just be strictly anti vehicle and not do repairs. I am always kinda looking for a way to deal with air and land vehicles at the same time, and the Stinger and M2 Slam combo might work.

I like. I just watched a video of a dude that liked to equip both slam and AT mine. He would run up behind tanks, throw 1 AT and 2 slam on the ground, then run back and toss a grenade on them. The results were fun but I think I'd rather go with rocket launcher + slam.

Speaking of launchers, does that china rising MP7 assignment where you have to kill someone with a portable anti-air refer to the stinger/igla? I have several kills with those but no MP7 but those kills were not recent. I've been trying again lately and it's so friggen hard, I only seem to get disables and vehicle destroys, never kills!
 
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