The AT Battlefield 4 F.A.Q., News, and Discussion thread

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Crusty

Lifer
Sep 30, 2001
12,684
2
81
So is there a threshold for where, when you quit a game you still get points/counted for the win or loss? I'm not talking about crashing, but quitting. I quit a lot. I'm not going to waste my time on a team that's not trying. I've noticed that lately I haven't been getting the points when I quit nor a win or loss.

It's my understanding that you always get the points unless you were kicked/banned from the server. You won't get the points until the round is over though. I do believe if you rejoin the server before the round is over your previous points are wiped out though.
 

suklee

Diamond Member
Oct 9, 1999
4,585
10
81
On a side note, I just got an Asus Xonar D1 soundcard and got it to output Dolby Digital. Man, does it make a difference. I used to play with Dolby Prologic IIx but with DD, sorry for the cliche but its like you ARE there. On Paracel Storm, I actually started hearing distinct raindrops when it started and when the thunder started up, I though it was a storm outside. Really neat!

Is a sound card gonna make a difference over onboard audio if I'm using just 'regular' headphones and speakers?
 

dougp

Diamond Member
May 3, 2002
7,950
4
0
This is sure what it feels like most of the time. The other half that's missing from this animation is where I don't see the guy yet that's shooting at me that just came from behind cover.

Yesterday on Operation Locker, I was down at B when Zargon jumped over the edge - I was shooting at him at the top and the next thing I know he warped down to the bottom. He didn't even "fall" he just appeared on the bottom.
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
That was a good game Childs. Fun being on your squad. You were mowing people.

That damn Zargon character killed me like 6 times though, and I don't think I got him once.

hondaf17 = WDA_Slayer

()


Yesterday on Operation Locker, I was down at B when Zargon jumped over the edge - I was shooting at him at the top and the next thing I know he warped down to the bottom. He didn't even "fall" he just appeared on the bottom.


 
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Alamat

Senior member
Apr 30, 2003
683
9
81
Is a sound card gonna make a difference over onboard audio if I'm using just 'regular' headphones and speakers?

If ur fine with "regular" headphones and speakers, then I do not think it is necessary for you. I am quite of a audio enthusiast and I try to get the most out of everything....or at least I try.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
God I love origin. Downloading the patch and china rising at a combined 4+MB/sec. Consistently faster than steam for me.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
On a side note, I just got an Asus Xonar D1 soundcard and got it to output Dolby Digital. Man, does it make a difference. I used to play with Dolby Prologic IIx but with DD, sorry for the cliche but its like you ARE there. On Paracel Storm, I actually started hearing distinct raindrops when it started and when the thunder started up, I though it was a storm outside. Really neat!
FYI, I am using an old Sony HTiB with passive sub to power 5 Klipsch satellites spkrs from a busted Promedia. Also have a Denon 3802 laying around but the Klipsch are 4 ohm and the Sony old fit the bill.

With BF3 I used to use Dolby Headphone on a Xonar and it was great. All the sound blasting in my ears used to wear me out though, so now I just output to a receiver with bookshelf speakers. I do miss the good sound though. I can imagine what Paracel must sound like on a good system. The new Gulf of Oman should be good too...like watching Twister in the theater.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
yea my speeds froim Origin are unmatched, honestly im pretty sure i download faster than line max from it

ans yes Paracel storm sounds amazing on a big system, i used to have a Xonar card but just run optical out of the mobo now and let the AVR do whatever decoding i want it to
 

Paul98

Diamond Member
Jan 31, 2010
3,732
199
106
Could someone else check Altai Range for me, if I go on a strait line between D and B. Just outside the fence by D I get a huge frame rate drop. I go from 75ish FPS to 30 or even into the 20's. Even if I look up in to the sky at that point my FPS is around 45 and this is in an empty server.

Edit: anyone else? let me know if you are checking it
 
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suklee

Diamond Member
Oct 9, 1999
4,585
10
81
If ur fine with "regular" headphones and speakers, then I do not think it is necessary for you. I am quite of a audio enthusiast and I try to get the most out of everything....or at least I try.

actually just looked, I don't have any room for a sound card after adding a second video card. maybe I'll try out a better headset like the Logitech G430.
 

lozina

Lifer
Sep 10, 2001
11,709
8
81
this made me laugh


ARGH...

I played campaign mode for first time yesterday and I almost want to quit BF4 now. I was running around headshotting AI enemies left and right like a superhero. It was just ridiculous how quickly I put the AI enemies down compared to multiplayer.

Then I play multiplayer and I'm emptying clips into people's heads and even seeing hit markers but the opponent doesn't die. So I guess that means the hit markers dont mean shit huh? It seems to be that your client interprets hit markers but once the data is sent to the server the server's interpretation can and often will end up with a completely different interpretation.

So it's not me, it's not my system performance, it's not lag, it's just the game itself.

Do all modern FPS games suffer the same fate? Why is it written like this was it supposed to make it harder to hack?

Too bad it doesn't do shit for hacking: http://www.youtube.com/watch?v=DkamXnfUv7s (yeah open beta version but still I am sure this same capability is being used right now all over)

Aimbot this guy is using is more current: http://www.youtube.com/watch?v=lGIScpmeuag

Here's a question: Why are aimbots not susceptible to the same netcode bullshit that real aiming has?
 
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videogames101

Diamond Member
Aug 24, 2005
6,777
19
81
this made me laugh


this image is cancer

There isn't a game on earth that can emulate what that "good netcode" supposedly looks like. Unless you have a magic internet device with 0 latency. Not to mention the point of view of the shooter is ignored.

Here's a simplified description.

What client side(colloquially) hit detection actually does is ensure when you shoot at something you can see you will get hits. This can result in you (the target) getting hit after it appears you've taken cover. (read about lag compensation in the article below for more on why this must be the case) (and on a side note, the hit detection is almost certainly done on server side, but it's called "client side" because of the way this method takes latency into account)

However, the alternative isn't rosy either. Server side(colloquially) hit detection means that often you'll shoot at something you can see and your bullets will pass right through targets. Their position just wasn't updated on your client, they had already taken cover. (read about input prediction in the article below for more on how this can get really bad really fast)

Latency has to appear somewhere, and it ends up making either the shooter or the target angry. Most games try to strike a balance. In reality, Battlefield 4 isn't strictly one or the other, and likely uses a system that balances latency between shooters and targets - just like almost every other FPS ever made.

If you think you're doing poorly in multiplayer because of "netcode", I'm sorry but you're full of it. Unless you are xxxgamer420elitesniperxxxyourmomheadshot_dubstepxxx pro FPS player your performance isn't going to be impacted. Plenty of people can absolutely dominate servers despite the supposed "shitty netcode". Every player has to deal with it.

Focus on your game, not on netcode. It's not holding you back.

For those players out there who are interested in more detailed netcode information, heres a good place to start:

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

the source engine's netcode has been absolutely picked apart and you can find quite a good bit of information scattered across the internet on the tradeoffs valve makes for its CS games.
 
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