You don't always get a hit marker.
Enemy health on the killcam is wrong more than it's right in "bang bang plays".
The first shot was a straight up miss imo. The second shot was a hit, but not a good one (clipped his shoulder essentially). I would be surprised if the third actually 'counted' and fired, I think your client played the sound but I doubt the projectiles fired.
And you can't rely on where other players actually "appear" to be looking or shooting. But you can bet they're actually hitting you, yeah.
First shot:
Third shot:
So if the first shot doesnt count, the third should, and vice versa. And as far as the second shot, I think there are something like 12 pellets in one shot, with a max damage of 18 per pellet. Considering the barrel was right on his shoulder, he should be dead. Crazily, my accuracy with the 870 is 113%, assuming its cause the spread gets collateral kills. All three shots should have at least gotten hitmarkers. Hitmarkers I can understand, but this and the example below appear the bullets are not actually registering.
EDIT: Also, notice in the third shot screenshot...his health bar over is head actually is at 0. The frame before its at 50-60. So the third shot did count. Maybe client prediction took over and his client said f you. Maybe the killcam value is incorrect. Maybe its like the Six Sense and he actually died but doesnt know it yet.
That's the "don't shoot until you are fully ADS or you get hip fire accuracy while ADS". Your first shot hits the container before your scope is up at around :03 seconds. Notice the rest of your bullets hitting the container or the ground? Check at :06-:07, first goes wide left of the guy getting knifed, next goes wide right on the container.
You never hit him until he was done knifing.
Yeah, but after 52 bullets I would expect 4-5 to actually land at that range. And I didnt stop firing so I'm not sure why the ads bug would then go away once he finishes knifing. The first hitmarker I get is when the guy he knifed hits the ground. And I'm not sure that the shots hitting the container are from me. At least one of my squad mates behind me was shooting at him as well. I still think the animation protected him.
Its the inconsistency that drives me crazy.