The AT Battlefield 4 F.A.Q., News, and Discussion thread

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skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
GoK reminds me of FuShe Pass from BF2.


Pretty amazing comparison, i sat for i swear about a hour last night trying to figure out the name of that map in BF2 so i could mention on the forums here that GoK reminds me of it.:biggrin: Thanks for solving that one.

Happy that there is finally is a enormous vehicle focused map,it just brings back that BF2 gameplay and in a big way.

I still need to reinstall cte,i quit playing it a while back but i think i will jump into it tomorrow.:biggrin:
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
Today I was back to firing blanks again. Was taking an entire magazine of rounds to kill people for some reason, across multiple servers. Netcode is broken again, just as the new patch for DLC is coming, not a good sign at all.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
Today I was back to firing blanks again. Was taking an entire magazine of rounds to kill people for some reason, across multiple servers. Netcode is broken again, just as the new patch for DLC is coming, not a good sign at all.
One thing I would suggest is changing servers and don't play anything over 32 players.

Most servers are on boxes that are completely overloaded. If I try a different one it can be a night and day difference in performance.
 

AznAnarchy99

Lifer
Dec 6, 2004
14,705
117
106
I remember playing CounterStrike competitively and we would bitch about the slightest interp. I would have a rage fest if I was still in the same mindset with BF4.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
One thing I would suggest is changing servers and don't play anything over 32 players.

Most servers are on boxes that are completely overloaded. If I try a different one it can be a night and day difference in performance.

48 is really about the limit for good play on most servers. 64 is too crowded on the tiny maps in bf4, and it overloads the servers as you said.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
I remember playing CounterStrike competitively and we would bitch about the slightest interp. I would have a rage fest if I was still in the same mindset with BF4.
I was the same way with CoD4. I would blow a gasket if I was trying to play to any BF game competitively.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
48 is really about the limit for good play on most servers. 64 is too crowded on the tiny maps in bf4, and it overloads the servers as you said.
48 really is the sweet spot. This is worth repeating, just because your server can handle 64 doesn't mean you should. Doubly so on HC.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
I was seeing the dummy rounds on a 32 player server, not a 64. Its happened before, it used to always be the case, then they released the improved netcode fix and the problem was fixed, then they released the recent DLC and it was broken again until the next patch and it has been OK until today. It can be server side but I tried a number of different servers including ones which have been OK and nothing has changed server side and yet I was still firing blanks all the time. They broke it, its not me, I am not playing anywhere different or on servers with more load than usual.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
I was seeing the dummy rounds on a 32 player server, not a 64. Its happened before, it used to always be the case, then they released the improved netcode fix and the problem was fixed, then they released the recent DLC and it was broken again until the next patch and it has been OK until today. It can be server side but I tried a number of different servers including ones which have been OK and nothing has changed server side and yet I was still firing blanks all the time. They broke it, its not me, I am not playing anywhere different or on servers with more load than usual.

So, other people aren't experiencing it, you are, but that means that they broke it? Not ruling out that there could be some fluke that only affects a minority of users, but it could also be on your end, your ISPs end, etc.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
So, other people aren't experiencing it, you are, but that means that they broke it? Not ruling out that there could be some fluke that only affects a minority of users, but it could also be on your end, your ISPs end, etc.

They broke the netcode again with the DT patch. It was much better prior. Supposedly it'll be fixed again in a september patch.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
They broke the netcode again with the DT patch. It was much better prior. Supposedly it'll be fixed again in a september patch.

I know that the netcode wasn't where it was at pre-DT, but it's not nearly at the level of whiffing entire mags. It's still far better than pre-CTE patching.
 

RaulF

Senior member
Jan 18, 2008
844
1
81
I agree the DT patch did break net code. Not getting trade kills but getting lots of kills behind cover and through various cover like mountains and such.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
I agree the DT patch did break net code. Not getting trade kills but getting lots of kills behind cover and through various cover like mountains and such.
It may be better but only marginally so. I still trade kills and die behind cover all the time with the new patch, just slightly less so than before it was fixed.

Broken->almost fixed->less broken.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
You just have to remember that you're probably benefiting from those "BS" kills through cover etc. Still annoying and they need to fix it, but its not like its a one way street.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
You just have to remember that you're probably benefiting from those "BS" kills through cover etc. Still annoying and they need to fix it, but its not like its a one way street.
I can't possibly see how that is supposed to make it better.

Also, it's a bug that's been in there since BF3, so there's that.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
I can't possibly see how that is supposed to make it better.

Also, it's a bug that's been in there since BF3, so there's that.

Well, its a mantra I try to think of when I want to rage out over some silly lag kill. Otherwise I'd lose my shit every night I play.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
Its not the kills around corners that annoy me its the amount of ammo it takes to put people down. When its all working as it should I can put 3 people down with a single magazine, when its not its 1-2. It takes considerably more bullets to kill someone because of the amount of them that miss/aren't registered. The kills around corners and trades are always going to be possible in games with lag compensation, and I for one am never going to advocate going back to no compensation as it was immersion destroying. The price we will pay for that is dying around corners and having an advantage if you attack rather than defending.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Its not the kills around corners that annoy me its the amount of ammo it takes to put people down. When its all working as it should I can put 3 people down with a single magazine, when its not its 1-2. It takes considerably more bullets to kill someone because of the amount of them that miss/aren't registered. The kills around corners and trades are always going to be possible in games with lag compensation, and I for one am never going to advocate going back to no compensation as it was immersion destroying. The price we will pay for that is dying around corners and having an advantage if you attack rather than defending.

Actually in BF4 the lag compensation is such that the defender has the advantage. Esepcially if they have higher ping. The netcode extrapolates your movement and basically lets them see you before you actually come around the corner. Hence the frequent instant deaths to people already shooting at you before you even see them first.
 

Phanuel

Platinum Member
Apr 25, 2008
2,304
2
0
Actually in BF4 the lag compensation is such that the defender has the advantage. Esepcially if they have higher ping. The netcode extrapolates your movement and basically lets them see you before you actually come around the corner. Hence the frequent instant deaths to people already shooting at you before you even see them first.

Definitely 100% backwards on that. Aggressive movement is rewarded over camping a corner.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
If you have 30hz updates on and go around the corner the enemy will see you in-
Your ping/2 + (1000/30/2)*2 + their ping/2 ms on average.

So if we both had 100ms lag, that would be 116.6ms lag plus whatever render time they have. Client side hit detection means aggression is rewards.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
If you have 30hz updates on and go around the corner the enemy will see you in-
Your ping/2 + (1000/30/2)*2 + their ping/2 ms on average.

So if we both had 100ms lag, that would be 116.6ms lag plus whatever render time they have. Client side hit detection means aggression is rewards.

No. The game is doing more than just sending your current position. It is extrapolating your velocity and sending your predicted position so that by the time it is received you are in approximately the real position you would have been if there was no lag. This benefits the defender and people with high ping, as they see your extrapolated position before you see their real position. And with client-side hit detection that means a laggy player shooting at an extrapolated position of yourself will be able to kill you before you even see them.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
No. The game is doing more than just sending your current position. It is extrapolating your velocity and sending your predicted position so that by the time it is received you are in approximately the real position you would have been if there was no lag. This benefits the defender and people with high ping, as they see your extrapolated position before you see their real position. And with client-side hit detection that means a laggy player shooting at an extrapolated position of yourself will be able to kill you before you even see them.

If what you thought was true, we wouldn't have people getting killed behind cover as the interpolation would show them behind the cover first on their screen. The exactly principle that makes that happen works in reverse to reward aggression on corners.
 
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