The AT Battlefield 4 F.A.Q., News, and Discussion thread

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hondaf17

Senior member
Sep 25, 2005
757
6
81
I'm a WDA. WDA_Slayer is my name. But haven't been playing BF3 at all lately. Our server was one of the official servers in the BF3 thread.

WDA_Punisher is our leader right now for BF3. He's pretty good. He's been doing a good job expanding our presence in the community, and hosting tactical Wednesday night and partnering up with other communities.

One thing I can tell you is that WDA is full of solid people. We're 18+ only, and if anyone is an asshat they get the boot. We are gearing up for BF4 so don't be shy to drop by or hop on our comms.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
Yup hondaf is how I got hooked up with them. Used to hop on their server all the time when it was all tdm
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Either broken link, or I cant see the page without registering. Whats the rumour?

EDIT- NM I found it.

Symthic forums - One GSP for Battlefield 4, really DICE?

Source: FPSAdmin.com forums. Not only one GSP, but a shorter list than for previous BF games.


GSP is game server provider, companies you can rent a server from e.g.: Gamerservers.com, NuclearFallOut (NFO), Hypernia,Art of War Central, BranZone, Velocity Servers, etc.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Symthic forums - One GSP for Battlefield 4, really DICE?

Source: FPSAdmin.com forums. Not only one GSP, but a shorter list than for previous BF games.


GSP is game server provider, companies you can rent a server from e.g.: Gamerservers.com, NuclearFallOut (NFO), Hypernia,Art of War Central, BranZone, Velocity Servers, etc.
I drew a blank when I first read GSP and the link didnt work, then it dawned on me what it was after I posted.

Why would they want to limit providers? I rented a BF3 server from http://eoreality.net/ for about 9 months and had great service from them. I hope they make the cut since they are EA certified.
 

taq8ojh

Golden Member
Mar 2, 2013
1,296
1
81
I wouldn't be too worried. Higher prices and worse service=not many customers, so it kinda works both ways
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
n4G - Battlefield 4 Interview: producer Daniel Matros on sandbox jetskis and changing South Africa

Battlefield 4 Interview: Producer Daniel Matros on switching roles, sandbox jetskis, and changing South Africa
Written by: Oliver Snyders / 6 September 2013 / 7 Comments
The first time El33tonline had the chance to speak with Daniel Matros was at rAge 2012 in October last year, and the then-community manager at DICE was eager to tell us about his role at the Battlefield developer and what he plays after hours, while also providing a joking hint at the setting for Battlefield 4 that turned out to be right on the nose… very sneaky!


- Daniel Matros at gamescom 2013

Matros also told us about his ambitions to get more involved in the development side of the company, and less than a year later he has achieved that exact goal and now acts as producer for Battlefield 4′s feature rich Spectator Mode while continuing to be an infectiously exciting evangelist for DICE and the work that the studio does.

What’s Spectator Mode? In short, it’s an aspect of Battlefield 4 that is often overlooked in development and essentially allows players to watch an online game taking place either through the eyes of a chosen player, or over their shoulder in a third-person view. While watching, spectators will be privy to that players’ current equipment setup, ammo count, weapon modifications and stats, while also being able to keep an eye on the rest of the game by bringing up a live scoreboard.

Here’s Matros demonstrating the feature at E3 2013:


Since E3, Matros says, a lot has changed and been improved in Spectator Mode, but a lot has also changed in his own life and his role at DICE. El33tonline was fortunate enough to catch up with the DICE producer at gamescom 2013 recently to chat about these changes, what he’s looking forward to in Battlefield 4, and his thoughts on the development of a country he loves, South Africa:

El33tonline: The last time we spoke was a long time ago…

Matros: A very long time ago, a year ago almost.

El33tonline: At the time you were more of a community manager at DICE – how has your role changed at the studio since then? How has that transition been for you?

Matros: It’s changed a lot! When I was a community manager, I started with Bad Company 2 and then went into Bad Company 2: Vietnam, and I always had a representational role – I always represented the company wherever I went. I went to a lot of different events but I always wanted to embed myself more into the development team, so I was always more on that side, the development side. I didn’t only want to be the community manager who reads posts and forwards them, I wanted to understand [development].

So I hung out a bunch with the dev team and coming from an E-Sports background – a competitive background – I presented my idea of a competitive feature, the Spectator Mode. So that’s what I do as a producer [on Battlefield 4], I work on the Spectator Mode right now and help out with what I can on the team. And travel a lot, still, representing.

El33tonline: What’s been the biggest surprise for you, going from a community manager role to a producer? A lot more work? Less work? Different work?

Matros: The amount of knowledge you need to have. You need to know everything. It’s humanly impossible to know everything, but you still need to know a lot, so it’s a learning process and I’m learning all the time. I got to a point as a community manager where I felt as though I wasn’t learning anything anymore, I wasn’t having fun. I have fun when I’m learning and that just stopped for me, so I wanted to step out of that role.

I’m having a lot of fun now, creating my own thing and the team back home is amazing to work with, so it’s fun.

Battlefield4ss_001

El33tonline: Your core responsibility is Spectator Mode, but are there other parts of Battlefield 4 that you’re able to provide feedback on?

Matros: The Domination game mode, definitely, and the Diffuse game mode – which we haven’t talked about yet – so those two and then building a competitive scene for Battlefield. Battlefield ’42 was up there and yeah, just making it awesome!

El33tonline: What have been the most important things to get right in Battlefield 4, other than Spectator Mode? What have you been talking to the team about and saying that ‘this’ should be top of the list?

Matros: So with features – and when they’re integrating features, you need to be very specific about it – you need to go into very heavy level detail with everything. Everything from the design, to how it’s going to work, while thinking about ‘Oh, what if this or that happens, how are we going to mitigate that by doing this other thing?’ There’s just a lot of detail [with features].

At the end of the day, I’m ‘just’ a producer, I don’t make Spectator Mode. I make the conceptual design, I review the quality and make sure that we’re hitting the right spots, make sure we’re on track with the project, and I make sure we deliver. But at the end of the day, it is the team that does the job. It’s the team that’s in the editor creating this kind of stuff as they play around with different options, so I would say 99% of the credit goes to the team and 1% to me because I’m just overviewing.

El33tonline: What has been improved in Spectator Mode since its reveal at E3 this year?

Matros: We’ve brought in a whole new user interface, which isn’t too foreign for the game because we keep the same art direction, so we have the score bar, the squad board, player card, all that stuff.

Battlefield 4 Paracel Storm Screenshot 2

El33tonline: What has been your favourite moment playing Battlefield 4 that hasn’t yet been possible in Battlefield 3?

Matros: I’d say the waves on Paracel Storm.

Imagine clear blue skies, everything is really nice, it looks like Durban. Beaches, you know… and then a storm just rips in and shreds the island with strong winds, rain and everything. Then when you’re in the boats, the waves are huge! They’re massive!

My favourite moment, and I know I’m not allowed to say this, but my favourite moment is not being a team player at that time. I took a jetski, went way outside – we didn’t have combat areas at the time – went way outside and just surfed the waves and didn’t battle. I wanted to surf the waves. It was an amazing feeling.

You only see open ocean. And then you can also wreck the carrier [on Paracel Storm], the lightning storm comes down and hits one of the windmills and the ship just comes crashing into the island creating new areas to play on… The whole Levolution concept that we’ve brought in is amazing, it’s just mind-blowing what we can do. And it’s going to be on every map, too.

El33tonline: Jetski mini-game?

Matros: If you want, sure – go into an empty server and pick up some jetskis and go! That’s what’s so fun about it, it’s very sandbox-like.

El33tonline: Have you ever considered moving to South Africa?

Matros: Yes, I have, but your internet is very bad [laughs]

I got engaged this past Summer to a girl I met in South Africa during rAge – not at the expo. I’ve been to Johannesburg now many, many times and to Cape Town once, and I’ve been thinking about it. I’m just in a sweet spot right now [at DICE].

Battlefield 4 Paracel Storm Screenshot 1

El33tonline: Leading on from that, do you think there’s the potential to open a satellite DICE studio in South Africa? Have you looked into the local development scene?

Matros: You can develop anything anywhere in the world today, we’re not limited as we used to be fifty years ago, we’re not limited by anything, really. I mean, [South Africa] definitely has the same specs for the PC as we can get in Stockholm, it’s the exact same thing.

I just think the internet infrastructure needs to get a bit better in South Africa because it’s… terrible. [laughs] That’s not on the people themselves, and it’s not on businesses or you or me, it’s on the politicians. I’m [probably] going to be going down to South Africa to talk to [minister of trade and industry] Rob Davies about that, at the end of September.

The single thing that’s preventing South Africa from blooming on the internet – because people are ready for this and most of the people have PCs, South Africa’s not as bad as everyone thinks it is, it’s actually a very developed country – is if you install these kinds of things so people can communicate better. I mean, internet trade is huge and that’s where the world is right now, everything is ‘cloud’ anyway – go for it. Just the infrastructure needs to get better, and I think in terms of safety as well, the country needs to get a bit more safe. For me, I wouldn’t want to move to South Africa because it’s really dangerous – it’s too dangerous, and I think that’s a deterrent for a lot of people.

Battlefield4ss_003

Creative minds are everywhere and I’m one hundred percent sure that [South Africa] has the same creative minds as we have at DICE, it’s just that the people at DICE have training. They work in an editor for years and years, and people in South Africa don’t have that because they don’t have that option. So I think a better internet infrastructure and more technology, the schools need to improve that, the schools need to improve their information technology lessons and teach people how to code – push for that.

The people of South Africa are ready for this, look at the games industry there, it could be amazing! Just look at the amount of players we have in Battlefield, imagine other games. Look at the amount of people who come to rAge. I thought it was going to be a run-of-the-mill show, a very small show. Then [EA South Africa’s] Ralph [Spinks] said it was at the Coca-Cola Dome, and I looked it up and saw it was a big arena and found out… this is big! That’s a lot of people!

I think game studios will move there when improvements come, it’s a very attractive country with a lot of talent.

Battlefield 4 is out on October 29th in the US and November 1st in Europe and the UK across Xbox 360, PlayStation 3 and PC, and will also launch on PlayStation 4 and Xbox One.

Read over our hands-on preview of Battlefield 4 multiplayer, and peruse our previous and continued coverage.
 
Last edited:

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
New battlefield blog post - The Road to Battlefield 4: Our deepest and most personal weapon customization ever

[DICE] SlyOkapi | 09.06.13

Whether you help your team by sniping from afar or run and gun with an assault rifle at the frontlines, choice is king. Weapon customization in Battlefield 4 will be deeper than ever, thanks to a powerful feature set that lets you adapt your gear to fit any combat role. In a new The Road to Battlefield 4 we cover these extreme customization options.

As with many other aspects of Battlefield 4, fan feedback has been crucial in making the weapon options better than ever. We’ve always strived for great weapon balance and numerous customization possibilities over the years, and now you can expect an even greater amount of depth. Listening to our fans, we’ve worked with everything from perfecting that sense of “oomph” in our guns, to bringing back some favorite weapons to Battlefield 4 – all of which have been completely rebalanced.

More weapon accessories, more accessory slots

The first thing you’ll notice while choosing your weapons in Battlefield 4 is the sheer number of weapons and accessories we’ve packed the game with. This time around, we have more than tripled the number of available accessories and increased the number of available slots where you can install them. Coupled with the amount of available weapons in the game, the number of potential combinations of weapons and accessories is nothing short of astronomical.

To give you a brief example of the vast amount of weapon variety you’ll get in Battlefield 4, let’s multiply the number of customization options you have on a single assault rifle. With everything from optics, other accessories and camos, you’ll end up with more than 240,000 variations – and that’s for one single weapon in your arsenal!


No matter which weapon type and combat role you prefer, you’ll be able to deeply customize your firearms in Battlefield 4 to fit your play style.
Notice the difference
With this depth of customization, it’s a good thing we’ve greatly enhanced the feedback to players on exactly how each accessory affects the weapon’s in-game performance. Browsing through the accessories, you’ll notice a handy visual guide on the right part of your screen. Here, weapon stats such as damage, accuracy, hip fire accuracy, range, and stability are displayed in easy to read bars – so you can immediately gauge what effect equipping a certain accessory has. Slap on the Laser Sight, for instance, and you’ll see the hip fire (accuracy) bar go up. Attach an Angled Grip on a rifle and you’ll notice an increase in the weapon’s stability. This interface is designed to encourage experimentation and make your Battlefield 4 experience even more rewarding.

Adaptive camos match your surroundings
When it comes to weapon customization, the icing on the cake comes from the possibility to pick a camouflage for your firearms. In Battlefield 4 we’ve greatly increased the number of camos you can choose from, and divided them into different sections including Autumn, Desert, Naval, Snow, Urban and Woodland. These paints will in turn come in 16 different pattern variations each. Not only are you able to choose dozens of paints, we’re also introducing something new: adaptive camouflages. With one of these equipped, the paint adapts to the environment in the level you’re playing. Fighting at sea on the Paracel Storm map, the adaptive camo will make you blend in with the blues, greys and greens on the level. If you were to bring the same adaptive camo to a more urban map like Siege of Shanghai, the camo would be more grey/black in tone when you spawn into the map.


Recon players will find increased optics variety and the option to manuall zero his rifle to better judge the effects of bullet drop when engaging long range targets.
New sniper options: Zero your rifle, add 40X scope
One new feature for all you Battlefield snipers out there is the ability to “zero” your rifle scope. When aiming at a remote enemy you can estimate the distance to your target. After you’ve figured out if your prey is 200, 500 or maybe even 1,000 meters away, you can calibrate your scope to compensate for the bullet drop that comes with long range shots. Zeroing your scope is an advanced technique and won’t make you perform perfect headshots every time, but for those skilled enough to approximate distance it will be a welcome strategic addition. To bring even more variety to all of our Recon players, we’ve also added a 40X zoom scope for extreme long-distance sniping, as well as a new 2X scope magnifier that you can bring to the front of existing 1X scopes to increase your optics options on the fly.

Powerful Battle Pickups lets you try new hardware
Aside from locating Conquest flags and Obliteration bombs there’s something new to keep an eye out for in Battlefield 4: Battle Pickups. These powerful weapons will be placed on specific parts of all the maps in most game modes, and knowledge of these can swing the battle in your favor. Take the .50 cal sniper rifle on the Paracel Storm map, for example. This Battle Pickup will affect both the battle and the player in certain ways. This sniper rifle can be found on the radar dish walkway high above the battlefield – the perfect spot for some sniping practice. The idea is to emphasize the strategic value of a specific position in question to the player, and to incite players to try out new types of gameplay. So even if you don’t spawn in on Paracel Storm as a Recon soldier, maybe the sniper rifle Battle Pickup will make you take the role of a sniper, at least momentarily. The area around Battle Pickups will also turn into minor hot spots for the map and create new and dynamic gameplay moments. But be advised: All Battle Pickups have limited ammo, so you need to make every shot count.

Extreme Weapon Makeover – including your handgun!
Here to give you an example of how you can customize two rifles in two totally different ways is Core Gameplay Lead Designer Alan Kertz. Alan will also reveal the ability to fully customize your hand gun in Battlefield 4, an all-new feature for the series. You can follow his customization tips in the below in-game footage from the game as well (captured from an Alpha version of Battlefield 4). Take it away, Alan!

http://www.youtube.com/watch?feature=player_embedded&v=zEky60nBYIA

ALAN KERTZ: Okay. Let’s say I’m preparing for a round of Obliteration on the Paracel Storm map and I intend to run and gun and fire at close range on the central island. Then I could start off with the default Chinese assault rifle. First, I would want to attach a red dot sight to get that clear aim down the sight. Then I choose the canted iron sight, which lets me switch between two different sights on the same gun. Now I’ve got two different zoom options with the same gun. I also want to be stealthy and sneak up close on people, and for that I’d choose a Chinese suppressor, which will hide me on the minimap and make it harder for close range enemies to find and shoot back at me. I’d also go with the new Ergo Grip that makes me more accurate when I’m shooting while moving.

Battlefield 4 has some pretty long range infantry combat, so one of the things we’ve done is to give each class access to some long range guns. So let’s say we start with one of the semi-automatic rifles that every class can get, that’s fitting for long range. I’ll attach a long range scope that gives me 4X magnification and choose the canted iron sight so I still can fight a little bit up close and tilt the gun 45 degrees. After that I’ll put a heavy barrel on it to bump up my accuracy and give me that reach to really touch somebody. I’ll use the angled grip in order to control recoil on that first shot – that’s going to put things on target at long range. And as a final touch, let’s put some flare on it by choosing the naval camo. Now I’m going to fit in with the environment in Paracel Storm. They won’t see me coming!

Finally, this time around you can also customize your secondary weapon. This is another example of how everything is up to the player in Battlefield 4. Let’s say you pick up one of our many available pistols. Maybe you don’t like the default iron sight very much, then you can use a red dot scope to give you that clear sight picture. Throw on a tri-beam laser sight for more mobility and that Predator feel, and suppress it as well. Now your gun is different to everybody else’s, especially if you put your favorite paint on it. This way, each weapon in Battlefield 4 becomes a personal object.

Prepared 4 Battle
Battlefield 4 will give you endless creative and strategic possibilities while you’re customizing your weapon. You will be able to fine-tune your weapon loadout exactly the way you want it to maximize your chances of dominating the Battlefield and fitting your personal play style. All the while, we’ve made sure to make this incredibly deep customization comprehensible and accessible in new ways. In other words: just the thing you need when Preparing 4 Battle.

Stay tuned to “The Road to Battlefield 4”, where we’ll continue the journey towards launch by diving deeper and deeper into every nuance of the biggest Battlefield game ever developed at DICE.

Until then, let us know what you think about this blog post, vote in the poll below, and tell us what questions you want us to answer in the upcoming posts. Thanks for reading!


THE DEPICTION OF ANY WEAPONS OR VEHICLE IN THIS GAME DOES NOT INDICATE AFFILIATION, SPONSORSHIP OR ENDORSEMENT BY ANY WEAPON OR VEHICLE MANUFACTURER.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Powerful Battle Pickups lets you try new hardware
Aside from locating Conquest flags and Obliteration bombs there’s something new to keep an eye out for in Battlefield 4: Battle Pickups. These powerful weapons will be placed on specific parts of all the maps in most game modes, and knowledge of these can swing the battle in your favor. Take the .50 cal sniper rifle on the Paracel Storm map, for example. This Battle Pickup will affect both the battle and the player in certain ways. This sniper rifle can be found on the radar dish walkway high above the battlefield – the perfect spot for some sniping practice. The idea is to emphasize the strategic value of a specific position in question to the player, and to incite players to try out new types of gameplay. So even if you don’t spawn in on Paracel Storm as a Recon soldier, maybe the sniper rifle Battle Pickup will make you take the role of a sniper, at least momentarily. The area around Battle Pickups will also turn into minor hot spots for the map and create new and dynamic gameplay moments. But be advised: All Battle Pickups have limited ammo, so you need to make every shot count.
LOL Reminds me of Q3A's "QUAD DAMAGE!"

Extreme Weapon Makeover – including your handgun!
This sounds like the endless options of gaudy camos and clan tags from CoD Black Ops.


Im afraid they may be going a tad overboard with all this cheesiness.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I haven't been following the game much, has anything changed at all that we've all sparred about before? Other than commander, that is. Like, spotting/killcam, map size, unlimited ammo, you get the picture.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
Supposedly bigger maps. Less ammo. Goes by mags it sounds like instead of a pool


Spotting takes more time

I haven't noticed from vids I'd vehicles have ammo pools or not
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Supposedly bigger maps. Less ammo. Goes by mags it sounds like instead of a pool

This always annoyed me that it wasn't done in games. I could understand in the 90s when memory was hard to come by, but in modern games, it isn't that hard to keep track of your magazines and how many bullets are in each.
 
Oct 25, 2006
11,036
11
91
This always annoyed me that it wasn't done in games. I could understand in the 90s when memory was hard to come by, but in modern games, it isn't that hard to keep track of your magazines and how many bullets are in each.

Its not about computing, its about making it easier to spray n' pray.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
40x scope? LOL. 12x gets you 1200+ meters without much trouble. But I welcome 40x for stupid long range shots and to not have to aim up super high could be nice by zeroing the scope.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
40x scope? LOL. 12x gets you 1200+ meters without much trouble. But I welcome 40x for stupid long range shots and to not have to aim up super high could be nice by zeroing the scope.
I knew you would like that.


Less ammo. Goes by mags it sounds like instead of a pool

I haven't noticed from vids I'd vehicles have ammo pools or not
Curious about how that will work.

So we will get a certain amount of mags, say 7, and after a mag change lose any rounds are still left in them? Or are the mags not dropped, but retained and we still have those odd rounds in separate mags?

Regardless this will take some retraining for me not to reload at every break in the action if Ive only spent a handful of rounds.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Curious about how that will work.

So we will get a certain amount of mags, say 7, and after a mag change lose any rounds are still left in them? Or are the mags not dropped, but retained and we still have those odd rounds in separate mags?
It probably "keeps" the mags and after all your full ones are "used" it reverts to those with less bullets.

Regardless this will take some retraining for me not to reload at every break in the action if Ive only spent a handful of rounds.

While in the military, they train you to reload when in a lull. You just pocket the partially empty mag and load a fresh one. But, we also wore pants with an obscene amount of pockets.
 
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