imaheadcase
Diamond Member
- May 9, 2005
- 3,850
- 7
- 76
I'm glad this time around they give plenty of time to preload, BF3 it was all at once and was a disaster.
I'm glad this time around they give plenty of time to preload, BF3 it was all at once and was a disaster.
It was the same in BF3, all rush maps were only designed for 32 players, which is why metro sucked so bad on 64 player servers. In BF4, you can probably have 64 players on those maps.Anyone notice that rush has been dropped down to 32 players? Had up to 64 in BF3.
Defuse looks interesting - will take some serious coordination and strategy. I assume some of you HC folks will like it.
Man, I thought it was going to be a quiet week leading up to the beta.
To prepare for the BF4 beta, let's think back to how the the Battlefield 3 beta went.
- The only level was Operation metro in Rush mode
- Prone was back for the first time since BF2.
- trying to advance while prone, would take you under ground, where you could get stuck.
- Control remapping didn't work so good until retail release.
- as the beta progressed locked servers started showing up playing Caspian Border in Conquest. People said "Now that's Battlefield" (as opposed to Metro Rush)
- A bug was found that allowed you to steal the password from protected servers, using Chrome developer mode.
- Zhinto started distributing the password for the locked Caspian Border maps.
maybe by the end of the BF4 beta we will all be playing Obliteration on Paracel Island
Sounds exactly like the good old Search and Destroy I used to play competitively in COD4. You MUST have a practiced team with good communication to even think about doing well here.Defuse looks interesting - will take some serious coordination and strategy. I assume some of you HC folks will like it.
YAY!TIME IS UP!
Most game modes have a default time limit to prevent matches from going on for too long without a conclusion. In game modes like Team Deathmatch and Squad Deathmatch, we also have an overtime feature to make sure that they dont end in a draw and that a winner is declared.
BF3 beta was awesome. I remember getting in early on accessing the Caspian Border servers. First log in to a 64 caspian conquest was epic. No one would leave the servers because they were constantly full and it was almost impossible to rejoin by spamming constantly.
trydling 8 hours ago
Are you Prepared 4 Beta? As we are getting closer to the Exclusive and the Open Beta, we wanted to update you on the available gamer server providers.
Below is the initial list of game server providers on PC that we will work with for Battlefield 4 during the Beta and launch of the game. We believe that these proven RSPs will be able to offer global coverage of game servers.
Battlefield 4 game server providers
4NetPlayers
NitroServ
Multiplay
MyInternetServices
I3D
Gameservers.com
Gamed!
NFOservers
Hypernia
Gportal
Fragnet
AusGamers
Rocketblast
ForTeam
Trinity Games
BF4 Beta Dowload size:
twitter.com/BATTLEFIELDO/: "To clarify:
Console #BF4 beta 1.6-1.7GB
PC #BF4 beta: At least 6GB"
=================================================
Battlelog - PC game server providers for Battlefield 4
anyone here do the pre-order for Bf4 on Origin? I added to my cart, entered CC info, then hit submit, but I never received confirmation. So I logged into my bank and I see a hold for $1 from EA. WTF?
The checkout system is supposedly broken or something last I heard.
Good luck.
Interesting. Well, I also checked my order history and it's not listed there. I'll wait a few days and see if anything posts on my bank.
[DICE] Vincent Vukovic | 09.28.13
The feedback we’ve received following our in-depth blog post on the return of Commander Mode has been tremendous, and we’re listening! The team at DICE is hard at work putting the final touches on Battlefield 4, but we managed to get some time with Valerian Noghin, Multiplayer Designer on Commander Mode.
High Value Targets
One of the primary objectives for a Commander will be to identify threats. In Battlefield 4, we are giving the Commander the ability to identify High Value Targets, turning up the intensity on the battlefield even more.
When a player has reached a kill streak of six, they will appear as a selectable unit on the Commander Screen. Once this happens, the opposing teams Commander can choose to reveal the HVT’s location on the map. Once they do that, a timer begins to count down and a message will appear on-screen letting that Commanders team know where that HVT is via the mini map.
If the HVT takes down an enemy while the timer is counting down, they will receive bonus points for each kill. If you’re good, racking up great amounts of points during a match will be easier, but don’t expect it to be easy if you’re playing against a well-coordinated team. Rewarding skilled players is really important for us, as we don’t want them to feel as if this is a punishment, but rather something that they should be proud about.
When a player eliminates a HVT they will receive a one-time bonus, and the Commander that issued the order will also receive a bonus based on the total amount of kills the HVT had during their kill streak. Taking down a HVT isn’t an easy task, especially if the opposing Commander utilizes assets such as the EMP or even supply drops to help his team out. When the countdown ends, there will be a cool down before a Commander can choose a new target, so it won’t be possible to HVT spam.
Becoming a Commander
You’ve been on the battlefield and now you’re ready to lead your team to victory. Players that have reached Rank 10, will be able to join matches as a Commander on a first-come, first-served basis. This rank requirement will also be required for Commanders playing on tablets, meaning they will need PC/console experience before leading their teams while on the move. PC players will use Battlelog to join, while console players will be able to do this through the in-game menus.
Commander Mutiny
Think you can be a better Commander? If so, start a mutiny. Squad leaders who disapprove of the Commanders performance will be able to vote for a mutiny against the Commander. When a Commander reaches the munity threshold, all players on the team will be informed and a countdown timer of 2 minutes will appear on the Commander Screen (and those of the squad leaders). The Commander will be able to directly see which leaders disapprove and will have some time to turn the tide of the battle, showing that they are worthy to be in the position. Unlike normal voting, squad leaders can at any point change their minds and show that they now approve of how the Commander plays. If a mutiny does occur, new Commanders will have a couple of minutes’ grace period when taking the seat before a mutiny can be started against them.
Until next time…
Check back here at the Battlefield blog next week for a special BF4 Beta edition of Ask DICE.
Next time we’ll be answering questions about the Battlefield 4 Beta as well as any other burning questions. What questions do you have? Let us know in the comments below.
Battlefield 4 begins its release on October 29, 2013 and will be available for Xbox One, PlayStation 4, PC, Xbox 360, and PlayStation 3. Pre-order the Digital Deluxe Edition and get access to the exclusive Battlefield 4 Beta on Oct 1.
High Value Targets
One of the primary objectives for a Commander will be to identify threats. In Battlefield 4, we are giving the Commander the ability to identify High Value Targets, turning up the intensity on the battlefield even more.
When a player has reached a kill streak of six, they will appear as a selectable unit on the Commander Screen. Once this happens, the opposing teams Commander can choose to reveal the HVT’s location on the map. Once they do that, a timer begins to count down and a message will appear on-screen letting that Commanders team know where that HVT is via the mini map.
If the HVT takes down an enemy while the timer is counting down, they will receive bonus points for each kill. If you’re good, racking up great amounts of points during a match will be easier, but don’t expect it to be easy if you’re playing against a well-coordinated team. Rewarding skilled players is really important for us, as we don’t want them to feel as if this is a punishment, but rather something that they should be proud about.
When a player eliminates a HVT they will receive a one-time bonus, and the Commander that issued the order will also receive a bonus based on the total amount of kills the HVT had during their kill streak. Taking down a HVT isn’t an easy task, especially if the opposing Commander utilizes assets such as the EMP or even supply drops to help his team out. When the countdown ends, there will be a cool down before a Commander can choose a new target, so it won’t be possible to HVT spam.