The AT Battlefield 4 F.A.Q., News, and Discussion thread

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2is

Diamond Member
Apr 8, 2012
4,281
131
106
I'm not having any noteworthy issues with the net code personally. I'm finding the hit detection to be at least as good as BF3's. I've actually ranked up more kills with my assault weapons then I was able to muster up in BF3 playing twice as long.
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
grrr, i have to resist paying an extra $10 for these 3 days! so hard when everyone on my friend's list is ingame BF4 =(

I thought the same before I preordered a couple weeks ago. Then I thought harder... My happiness is worth $10 :biggrin:
 

Staples

Diamond Member
Oct 28, 2001
4,952
119
106
Glad I am not the only one who complains about vehicle regeneration and unlimited ammo. I have always felt that helicopters having unlimited ammo was BS. Without friendly fire, those things are able to do told damage just pounding a single control point.
 

videogames101

Diamond Member
Aug 24, 2005
6,777
19
81
Glad I am not the only one who complains about vehicle regeneration and unlimited ammo. I have always felt that helicopters having unlimited ammo was BS. Without friendly fire, those things are able to do told damage just pounding a single control point.

i always felt helos were very weak in bf3, compared to bf2 anyways, given every player can carry an igla/stinger
 

Termie

Diamond Member
Aug 17, 2005
7,949
48
91
www.techbuyersguru.com
Running list of bugs (where do we report these?):
(1) get stuck running over 6-inch door sills
(2) bodies float in air after being knocked off of top floor of skyscraper
(3) debris floats in air near bridge after skyscraper falls
(4) ammo packs don't resupply RPGs

By the way, as someone else mentioned, seeing the damage done to vehicles is a huge improvement. Also, it seems mounted guns actually damage helicopters, which they barely did in BF3. You don't need IGLAs or stationary anti-air (a la BFBC2) as long as vehicle guns actually damage aircraft. No jets on this level, though, so anti-air might still be necessary.

BTW, SLU is a killer pilot.
 

Blunc

Senior member
Oct 4, 2007
268
0
71
I was able to get a couple rounds in today on an aging i7-920, 12gb and a 5770.
the vid settings were on the med to low end with a lot of the bells and whistles off.
the game ran fine for me (or at least what I'm used to in BF3) after applying all the required driver/Origin updates.

Having the option of importing key bindings from BF3 would save time and a bunch of hassles. I got stuck in a "binding" window due to a round restart and being "idle" for too long while doing key binding. I had to use task manager to get out of the game but the keys I had already set were still as I set them.
 

taq8ojh

Golden Member
Mar 2, 2013
1,296
1
81
Guys, if you want to be useful for the beta, report bugs in Bugs and issues section of Battlelog forums here. They WILL read it. This time they also seem to listen more than the last, so chances are some of the concerns would be addressed.
 

Blunc

Senior member
Oct 4, 2007
268
0
71
I think the commanders turret MG on the tanks seems to be a bit nerfed IMHO... it shouldn't take more than one or two hits from a .50 cal to put a solder down, yet I had to spend way too much time plugging them before they went down and while I was able to damage a chopper with it, it didn't seem to do much damage compared to how the MG's in BF3 do damage on choppas.
 

Blunc

Senior member
Oct 4, 2007
268
0
71
Guys, if you want to be useful for the beta, report bugs in Bugs and issues section of Battlelog forums here. They WILL read it. This time they also seem to listen more than the last, so chances are some of the concerns would be addressed.

yup, I'll be reporting my issues there when I get back home...
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
God it' sreally laggy. I mean bad.

I'm trying to play recon and enemies are moving 10 feet at a time.

I've tried network smoothing at 0%, 50%, 100% and it makes not difference. Running targets like 30 feet away I'll shoot at with bolt action sniper and watch the tracer go through them. But no hits...

HIGHLY annoying.
 

Termie

Diamond Member
Aug 17, 2005
7,949
48
91
www.techbuyersguru.com
I've gotten a glitch where you are unable to deploy after joining a server. Really freaking annoying.

I had that too, but it seemed to be a PunkBuster issue. Uninstall and reinstall PunkBuster.

Also, as for lag, that's almost certainly server related. I've had some very smooth games, and then some games with a lot of rubberbanding.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
I had that too, but it seemed to be a PunkBuster issue. Uninstall and reinstall PunkBuster.

Also, as for lag, that's almost certainly server related. I've had some very smooth games, and then some games with a lot of rubberbanding.
Im gonna try the PB update later today.

And some servers are definitely smoother than others, some are unplayable while others run great for me.

It appears AMD gpu users are having far fewer issues than nvidia owners.
 

deaner

Senior member
Mar 13, 2009
632
1
81
I'm using a 7990 -

Upgraded to the new BETA Drivers - Umm, yea it disabled one GPU. So I was in essence running a 7970 and still getting up to 60 FPS, ULTRA everything. 1920 X 1080 mind you.

Gonna re-install drivers today, try others if needed and see if we get a better result.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Game is pretty much Battlefield 3.5.

The Good and the Bad

- Health regeneration still(why)
- ammo pool still (Dice continues to lie, just like BF3)
- no squad leader orders
- same fundamentally flawed 4 class setup
- infinite vehicle ammo (why)
- vehicle health regen, pretty sure it actually happens faster (why)
- levelution is useless. It doesn't actually change much. Its another example of the michael bay effect. More explosions and effects = makes the game good.
The destruction sequence is scripted, and the targets needed to trigger script is always the same. Its not like the building is failing under its own weight because the engine says so, its 4 pillars that trigger the script. It also actually looks terrible because the script doesn't allow the engine to do the actual destruction, it manages the destruction manually and so particles appear and disappear as the script says it should. Looks extremely derpy.
- Map is still pretty small. Might be a side effect of the quick movement.
- Gunplay is pretty much the same as BF3, movement itself seems a bit slower.
- Menus are still extremely console optimized. Slows navigation down drastically.


Here's the good stuff

- soflam is handheld and the laser isn't as obvious
- lens flare is drastically reduced (thank god, amazing how much more fun a game is when you can actually see)
- there's actual recoil now (Holy crap, something GOOD)
- suppression is for lmg/hmg only (still a pretty shitty game mechanic)
- engineers seems to have shitty guns so they aren't assault + rpg. Massive issue in BF3
- Spawn screen itself allows you to click on where to spawn. Apparently an amazingly difficult feature to implement

Bugs wise
- Having some issues with projectiles going through things without hitting anything. I fired an RPG at a wall to destroy is, and it went right through it and projectile disappeared.
- Chinese tank has advanced shielding that prevents it from getting hit by RPG's.

Nothing too amazing, treat it as a balance patch for BF3.
I was really looking forward to your review, and you did not disappoint.

Im not noticing any real recoil, but that may be because Ive pretty much only used the G3A3 in BF3 for the past couple months. It has probably numbed me to recoil. LOL

I really thought you would go bananas over the TTK, since it feels just about right to me, a BF3 HC player.

Now Im just waiting to hear Maniacal's opinion.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
Managed to unlock carbines before bed time. Discovered SLI was causing massive choppiness, disabled it and game is decently smooth again.

So far still not liking this compared to BF3. Even the BF3 beta was more polished than this. Everything is so floaty, it doesn't feel sharp and precise like BF3 did.

Had some LOL moments with the net code. While many complained about BF3's client side predictions, where by you could get killed after you thought you got into cover because the other guy still saw you, this is even worse. The netcode seems to predict and extrapolate your movements now. Several times I've been running down a street and when I tried to stop at a corner behind cover, I'd get killed and warped a few feet forward out of cover like it doesn't register me stopping.

BF3 beta was a LOT worse than this. Animation was messed up on characters, lag was unplayable, etc. THis is the smoothest i've ever seen a BF game start. This game is a lot more polished than BF3 was, it has lots more smaller things to like as well.

The netcode is great in this, the problem lots are having is they changed the recoil in this game a lot, all weapon mechanics are different.

I think lots of people forget they actually put in Caspian Border in beta for BF3 because of all the complaints and downtime because of rubberbanding/lag issues.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
BF4 forums i keep seeing random people claiming the stuttering and bs disappears with a install of windows 8,anyone here think there is some truth to that?
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
BF4 forums i keep seeing random people claiming the stuttering and bs disappears with a install of windows 8,anyone here think there is some truth to that?

I don't get it on my win 7 system. It really just sounds like a driver/system setting issue.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
They definitely increased the recoil on carbines.

Which is good, really. Shorter barrel = more recoil. It makes the Engineer class (which I always play) work in a little closer and spaces them out further from the Assault class. I agree with Nikolae that in BF3, the Engineers end up being too much of an Assault class with explosives.

I wish they would get rid of that screen zoom nonsense when iron-sighting. There should be absolutely no screen zoom when looking down sights or optics that aren't magnifying scopes. Is ArmA the only game that understands this?? I noticed this doesn't happen when I equip the RDS, but with plain iron-sights, it zooms. WTF.

I hope they open up another map before the game is released. Something big and wide-open like Caspian Border...hopefully with jets.


I find a lot of the issues are server-related. Maybe its just me, but a lot of the fragnet servers seem to be the worst. I'll just hop around until I find one without issues.
 
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skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
I don't get it on my win 7 system. It really just sounds like a driver/system setting issue.

Just way to many people actually claiming a way better experience with windows 8 over windows 7 to even ignore,so i think its time to switch the os for sure.

I am finding these reports on random web forums like linustechtips and even in Battlelog and there is plenty if you look around.
 

B-Riz

Golden Member
Feb 15, 2011
1,530
676
136
Maybe I am too accustomed to BF3, (and this is beta) but it looks and feels a bit odd.

Anyone else feel this way? Maybe I got used to the lighting in BF3; the domination level feels almost not done, like it is missing some texturing / light mapping, I dunno.

Siege of Shanghai is there to feature the Levolution thing, but it feels boring compared to Caspian Border; it's all concrete and glass, very drab and little color; most fighting seems to take place on the ground or a second story at most, and it feels like 64 players is not enough for the map...

Right now, it is hard to discern classes from each other, everyone looks the same (to me).

Maybe blinded by BF3, maybe not.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
They definitely increased the recoil on carbines.

Which is good, really. Shorter barrel = more recoil. It makes the Engineer class (which I always play) work in a little closer and spaces them out further from the Assault class. I agree with Nikolae that in BF3, the Engineers end up being too much of an Assault class with explosives.

I wish they would get rid of that screen zoom nonsense when iron-sighting. There should be absolutely no screen zoom when looking down sights or optics that aren't magnifying scopes. Is ArmA the only game that understands this?? I noticed this doesn't happen when I equip the RDS, but with plain iron-sights, it zooms. WTF.

I hope they open up another map before the game is released. Something big and wide-open like Caspian Border...hopefully with jets.


I find a lot of the issues are server-related. Maybe its just me, but a lot of the fragnet servers seem to be the worst. I'll just hop around until I find one without issues.




It's a game man. You have to make concessions for the lack of real visibility when looking down sights due to res, scale etc. I could never hope to hit people with iron sights in BF4 at extended ranges but could plink people all day IRL with my M-16. Video games just don't do scale very well and are limited by monitors.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
BF3 beta was a LOT worse than this. Animation was messed up on characters, lag was unplayable, etc. THis is the smoothest i've ever seen a BF game start. This game is a lot more polished than BF3 was, it has lots more smaller things to like as well.

The netcode is great in this, the problem lots are having is they changed the recoil in this game a lot, all weapon mechanics are different.

I think lots of people forget they actually put in Caspian Border in beta for BF3 because of all the complaints and downtime because of rubberbanding/lag issues.
Yep, BF3's beta was a bug filled mess. This time around there wasnt such a huge change in the engine, coding, etc., so things should, and are a bit better.

One of the small likeable things they've included is the ability to continue to server chat after the round is over. Another is the kill cam, its actually useful now!
 
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