I'm not having any noteworthy issues with the net code personally. I'm finding the hit detection to be at least as good as BF3's. I've actually ranked up more kills with my assault weapons then I was able to muster up in BF3 playing twice as long.
grrr, i have to resist paying an extra $10 for these 3 days! so hard when everyone on my friend's list is ingame BF4 =(
Glad I am not the only one who complains about vehicle regeneration and unlimited ammo. I have always felt that helicopters having unlimited ammo was BS. Without friendly fire, those things are able to do told damage just pounding a single control point.
Guys, if you want to be useful for the beta, report bugs in Bugs and issues section of Battlelog forums here. They WILL read it. This time they also seem to listen more than the last, so chances are some of the concerns would be addressed.
I've gotten a glitch where you are unable to deploy after joining a server. Really freaking annoying.
Im gonna try the PB update later today.I had that too, but it seemed to be a PunkBuster issue. Uninstall and reinstall PunkBuster.
Also, as for lag, that's almost certainly server related. I've had some very smooth games, and then some games with a lot of rubberbanding.
I was really looking forward to your review, and you did not disappoint.Game is pretty much Battlefield 3.5.
The Good and the Bad
- Health regeneration still(why)
- ammo pool still (Dice continues to lie, just like BF3)
- no squad leader orders
- same fundamentally flawed 4 class setup
- infinite vehicle ammo (why)
- vehicle health regen, pretty sure it actually happens faster (why)
- levelution is useless. It doesn't actually change much. Its another example of the michael bay effect. More explosions and effects = makes the game good.
The destruction sequence is scripted, and the targets needed to trigger script is always the same. Its not like the building is failing under its own weight because the engine says so, its 4 pillars that trigger the script. It also actually looks terrible because the script doesn't allow the engine to do the actual destruction, it manages the destruction manually and so particles appear and disappear as the script says it should. Looks extremely derpy.
- Map is still pretty small. Might be a side effect of the quick movement.
- Gunplay is pretty much the same as BF3, movement itself seems a bit slower.
- Menus are still extremely console optimized. Slows navigation down drastically.
Here's the good stuff
- soflam is handheld and the laser isn't as obvious
- lens flare is drastically reduced (thank god, amazing how much more fun a game is when you can actually see)
- there's actual recoil now (Holy crap, something GOOD)
- suppression is for lmg/hmg only (still a pretty shitty game mechanic)
- engineers seems to have shitty guns so they aren't assault + rpg. Massive issue in BF3
- Spawn screen itself allows you to click on where to spawn. Apparently an amazingly difficult feature to implement
Bugs wise
- Having some issues with projectiles going through things without hitting anything. I fired an RPG at a wall to destroy is, and it went right through it and projectile disappeared.
- Chinese tank has advanced shielding that prevents it from getting hit by RPG's.
Nothing too amazing, treat it as a balance patch for BF3.
Managed to unlock carbines before bed time. Discovered SLI was causing massive choppiness, disabled it and game is decently smooth again.
So far still not liking this compared to BF3. Even the BF3 beta was more polished than this. Everything is so floaty, it doesn't feel sharp and precise like BF3 did.
Had some LOL moments with the net code. While many complained about BF3's client side predictions, where by you could get killed after you thought you got into cover because the other guy still saw you, this is even worse. The netcode seems to predict and extrapolate your movements now. Several times I've been running down a street and when I tried to stop at a corner behind cover, I'd get killed and warped a few feet forward out of cover like it doesn't register me stopping.
BF4 forums i keep seeing random people claiming the stuttering and bs disappears with a install of windows 8,anyone here think there is some truth to that?
I don't get it on my win 7 system. It really just sounds like a driver/system setting issue.
They definitely increased the recoil on carbines.
Which is good, really. Shorter barrel = more recoil. It makes the Engineer class (which I always play) work in a little closer and spaces them out further from the Assault class. I agree with Nikolae that in BF3, the Engineers end up being too much of an Assault class with explosives.
I wish they would get rid of that screen zoom nonsense when iron-sighting. There should be absolutely no screen zoom when looking down sights or optics that aren't magnifying scopes. Is ArmA the only game that understands this?? I noticed this doesn't happen when I equip the RDS, but with plain iron-sights, it zooms. WTF.
I hope they open up another map before the game is released. Something big and wide-open like Caspian Border...hopefully with jets.
I find a lot of the issues are server-related. Maybe its just me, but a lot of the fragnet servers seem to be the worst. I'll just hop around until I find one without issues.
Yep, BF3's beta was a bug filled mess. This time around there wasnt such a huge change in the engine, coding, etc., so things should, and are a bit better.BF3 beta was a LOT worse than this. Animation was messed up on characters, lag was unplayable, etc. THis is the smoothest i've ever seen a BF game start. This game is a lot more polished than BF3 was, it has lots more smaller things to like as well.
The netcode is great in this, the problem lots are having is they changed the recoil in this game a lot, all weapon mechanics are different.
I think lots of people forget they actually put in Caspian Border in beta for BF3 because of all the complaints and downtime because of rubberbanding/lag issues.