The AT Battlefield 4 F.A.Q., News, and Discussion thread

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pcslookout

Lifer
Mar 18, 2007
11,944
150
106
RPG's being lock on weapons is the most horrendous addition to the game imaginable. It basically makes engineer class not have to choose between AA and Anti Vehicle. So stupid.

The only way they could keep it this way and fix how overpowered it is would be to make it so you can only lock on to your own squad's soflams.

I totally agree.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
id have to agree as well. as much as i love playing the engi and denying the other team vehicles its OP as hell right now
 

uclaLabrat

Diamond Member
Aug 2, 2007
5,578
2,913
136
RPG's being lock on weapons is the most horrendous addition to the game imaginable. It basically makes engineer class not have to choose between AA and Anti Vehicle. So stupid.

The only way they could keep it this way and fix how overpowered it is would be to make it so you can only lock on to your own squad's soflams.
I thought RPGs weren't going to lock on in the final release? Isn't that a bug?
 

chucky2

Lifer
Dec 9, 1999
10,038
36
86
RPG's being lock on weapons is the most horrendous addition to the game imaginable. It basically makes engineer class not have to choose between AA and Anti Vehicle. So stupid.

The only way they could keep it this way and fix how overpowered it is would be to make it so you can only lock on to your own squad's soflams.

I'd actually disagree with this, as long as the lockon weapons are limited in quantity to either team or soldier. Effective man portable GtA or GtG lock on weapons would force the other team using those assets to remain at distance or suffer the consequences. Forcing the helis to remain further out and lower, or closer in and higher, would bring us more realism and less air rape. Exact same thing for jets. While it wouldn't be realistic, having different lock on distances for jets and helis would bring more balance to the game for Stingers/IGLA. There is no possible way in real life jets and helis could operate in the mode they do at the distance and altitudes they do in the game. Bringing more effective weapons to bear would force tactic shift and force them into more realistic roles.

When guys are going 70-4 in the jet on Normal, that is a design problem with the game. No one should be able to do that.

Chuck
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
I don't know if you guys noticed, but for those who think the guns seem to be "off" its because the graphics on gun is off, take a look at the preview or of someone shooting at you and you will see TWO muzzle flashes coming from guns.

I think when you put stuff on gun it messed with graphics of it. I say this because I do a TON better with iron sights.

I see that all of the time. The guy shooting at me looks like he has guns akimbo. the muzzle flash alternates between the two sides.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I'd actually disagree with this, as long as the lockon weapons are limited in quantity to either team or soldier. Effective man portable GtA or GtG lock on weapons would force the other team using those assets to remain at distance or suffer the consequences. Forcing the helis to remain further out and lower, or closer in and higher, would bring us more realism and less air rape. Exact same thing for jets. While it wouldn't be realistic, having different lock on distances for jets and helis would bring more balance to the game for Stingers/IGLA. There is no possible way in real life jets and helis could operate in the mode they do at the distance and altitudes they do in the game. Bringing more effective weapons to bear would force tactic shift and force them into more realistic roles.

When guys are going 70-4 in the jet on Normal, that is a design problem with the game. No one should be able to do that.

Chuck

We all know exactly what will happen. Everyone will hit level 2 in the jet / helicopter, unlock flares, and then AtG rockets will be just as useless as ever. Leave the RPG with a lock on. It won't do anything except make the guys in the air vehicles use their flares, which will be off cooldown by the time you reload / lock-on, and fire again.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
136
id have to agree as well. as much as i love playing the engi and denying the other team vehicles its OP as hell right now

The vehicle has to be laser designated though. So you can't lock-on to it by yourself.
 

dougp

Diamond Member
May 3, 2002
7,950
4
0
I have no problem with RPGs as they are, either - I'm not one who gets off on air-raping people and I think it was grossly overpowered. It took me 3 stingers and I still couldn't kill a helo the other day.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
We all know exactly what will happen. Everyone will hit level 2 in the jet / helicopter, unlock flares, and then AtG rockets will be just as useless as ever. Leave the RPG with a lock on. It won't do anything except make the guys in the air vehicles use their flares, which will be off cooldown by the time you reload / lock-on, and fire again.
Rockets seem to do less damage, flare CD seems longer. Air targets seem to take more damage vs ground rockets too. I'm not certain on any of this, just what it feels like vs. BF3.
 

chucky2

Lifer
Dec 9, 1999
10,038
36
86
We all know exactly what will happen. Everyone will hit level 2 in the jet / helicopter, unlock flares, and then AtG rockets will be just as useless as ever. Leave the RPG with a lock on. It won't do anything except make the guys in the air vehicles use their flares, which will be off cooldown by the time you reload / lock-on, and fire again.

I think you meant GtA but I think we're in agreement. Jets should not be running around landing on the battlefield flying around at 200kts with unlimited ammo and flares. Jets belong up high and shouldn't even be able to see individual soldiers, except rarely. Maybe an A-10 would be somewhat different in this regard, but not by much. Listening to real A-10 pilots they carry binocs with them so they can actually see buildings on the ground from where they're at, forget men. For damn sure F/A-18's shouldn't be doing what they're able to do in game.

If that means the jet guys only get to shoot other jet guys down, shoot other helis down, and go after tanks, AA, buildings, and maybe drop laser guided (designated by Recon or elements with a laser designator) bombs, dumb bombs, and just blindly strafe, so be it. If they don't like that, then don't fly the jet. And same sentiment for the helis.

Chuck
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
I think you meant GtA but I think we're in agreement. Jets should not be running around landing on the battlefield flying around at 200kts with unlimited ammo and flares. Jets belong up high and shouldn't even be able to see individual soldiers, except rarely. Maybe an A-10 would be somewhat different in this regard, but not by much. Listening to real A-10 pilots they carry binocs with them so they can actually see buildings on the ground from where they're at, forget men. For damn sure F/A-18's shouldn't be doing what they're able to do in game.

If that means the jet guys only get to shoot other jet guys down, shoot other helis down, and go after tanks, AA, buildings, and maybe drop laser guided (designated by Recon or elements with a laser designator) bombs, dumb bombs, and just blindly strafe, so be it. If they don't like that, then don't fly the jet. And same sentiment for the helis.

Chuck
Sounds like you should just play infantry only maps. LOL

What you say about spotting men on the battlefield is true, but this is a game and reality sometimes has to take a backseat to fun.

BTW, do you really get killed that often on the ground by a jet in BF3? Because I sure dont. The good pilots that rack up big kdrs are keeping the skies clear and get the bulk of their kills against helos and other jets (with terribad pilots like myself) but will of course take ground targets of opportunity. The most vulnerable being stationary vehicles and the lone sniper stuck out on a building or mountain top thats been lit up orange by a spot.

Helos should be deathmachines that scare the crap out of infantry and armor alike. But thankfully the game has tons of counters for them and only the very best pilots will stay in the air for any length of time. Once its realized a helo is kicking ass, 3 fourths of the team will equip stingers and then its all over.
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
I have no problem with RPGs as they are, either - I'm not one who gets off on air-raping people and I think it was grossly overpowered. It took me 3 stingers and I still couldn't kill a helo the other day.

Yet its hard on a populated map to not get RPG'd right now. Flare timer is 25 sec now and its ways easier to designate now with the new recon gadget


I do like the new lock in graphics tho
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
I don't get off on air rape either but I can't believe how hard it is to stay in the air right now. You take off and 5 seconds from spawn you are painted and dead immediately.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Yet its hard on a populated map to not get RPG'd right now. Flare timer is 25 sec now and its ways easier to designate now with the new recon gadget


I do like the new lock in graphics tho
Ill say it again, lock on rpgs are just ridiculous.

I too like the new lock graphic, and the ability for tank guided shells to lock onto helos without a laser designator is great.

Helos are an odd beast, they seem to withstand stingers fairly well but a slight bump from a building will turn you into a ball of flame. On the other hand they recover fast from damage if you can get to safety, and if you land said ball of flame and get out, it repairs itself almost instantly. Just jump back in and take off again.

The mounted 50 cal. machine guns drive me nuts too. It takes at least 5 or 6 hits to bring someone down, yet can destroy a jeep in seconds, and do little to no damage to a passing helo.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
Just went 28-5 but according to Battlelog the match never happened and I didn't earn any progression... lulz.

Are they wiping the stats for the full release?
 

raasco

Platinum Member
Feb 6, 2009
2,664
3
76
Just went 28-5 but according to Battlelog the match never happened and I didn't earn any progression... lulz.

Are they wiping the stats for the full release?

I think that you have to wait until the next round starts before you exit otherwise it doesn't save your stats. At least that's what I've noticed.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
helis seem to take a ton more damage from other helis as well, ive put the full 30 rounds from the gunner into one and it wont blow up
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
helis seem to take a ton more damage from other helis as well, ive put the full 30 rounds from the gunner into one and it wont blow up

I shot every round I had from the gunner seat into a battle bus hitting 90 percent of the shots and I finally disabled it with the last bullet. Then I sat helplessly waiting to reload as their attack chopper was shooting at us. They really need to implement resupplying at your base again. Or speed up the reload time for the choppers because it is painfully slow. I wasted all my rockets once trying to kill a couple snipers on a roof. 90 rockets later one was dead and the other was still alive. Ridiculous how little damage the choppers do to everything.
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
Ill say it again, lock on rpgs are just ridiculous.

I too like the new lock graphic, and the ability for tank guided shells to lock onto helos without a laser designator is great.

Helos are an odd beast, they seem to withstand stingers fairly well but a slight bump from a building will turn you into a ball of flame. On the other hand they recover fast from damage if you can get to safety, and if you land said ball of flame and get out, it repairs itself almost instantly. Just jump back in and take off again.

The mounted 50 cal. machine guns drive me nuts too. It takes at least 5 or 6 hits to bring someone down, yet can destroy a jeep in seconds, and do little to no damage to a passing helo.
all of this.

If they keep engineer this powerful no one will play as anything else
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
all of this.

If they keep engineer this powerful no one will play as anything else

There will be one sniper per team coordinating the absolute decimation of all the vehicles on the map.

Like I said before. There needs to be trade off's for whatever launcher you choose. Pick anti air? You're not vulnerable to ground vehicles, pick anti vehicle, you're not vulnerable to the air.

That's how good game design works. Not this pick one weapon, and completely wreck anything that is on the map.
 
Last edited:

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
I played a gunner in heli other day, went 30-2. That is super fun having a great pilot and a gunner. Wish i could do that more often.
 
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