The AT Battlefield 4 F.A.Q., News, and Discussion thread

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GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Eurogamer.net - Microsoft "investigating" reports Battlefield 4 DLC unavailable on XboX One
EA and Microsoft are probing reports that Battlefield 4's Second Assault DLC is unavailable for Xbox One users who have bought Battlefield Premium.

The add-on is exclusive for 11 days on Microsoft's platform and is free for anyone who holds a Premium subscription. It includes tweaked versions of four popular maps from Battlefield 3.

Logging on to the in-game Premium store lists the pack as "NULL DATA". Its description is listed as "null description", and its price - which should be free - is listed as "empty". It can't be selected or downloaded.

Angry Battlefield 4 owners have filled a thread on the game's official forums with their experiences attempting to get the issue acknowledged and solved through EA and DICE's official channels.

Some were told the issue could not be resolved until next week - after the DLC's exclusivity period is up and it is released for other platforms.

An EA spokesperson has now responded to the issue and said the company is looking into fixing the matter with Microsoft.
 

lozina

Lifer
Sep 10, 2001
11,709
8
81
If you think you're doing poorly in multiplayer because of "netcode", I'm sorry but you're full of it.

Focus on your game, not on netcode. It's not holding you back.

I do believe you are the one who is "full of it".

But don't just take my words for it, the proof is in the pudding:

http://bf4central.com/2013/11/new-videos-show-just-bad-battlefield-4-net-code/

And as I explained above, if my aim was bad wouldn't that mean I would suck at single player campaign too?

And if it were simply a matter of latency I should be barely affected with my FIOS connection going to NY based servers I end up sub-10 pings most of the time.
 

videogames101

Diamond Member
Aug 24, 2005
6,777
19
81
I do believe you are the one who is "full of it".

But don't just take my words for it, the proof is in the pudding:

http://bf4central.com/2013/11/new-videos-show-just-bad-battlefield-4-net-code/

And as I explained above, if my aim was bad wouldn't that mean I would suck at single player campaign too?

And if it were simply a matter of latency I should be barely affected with my FIOS connection going to NY based servers I end up sub-10 pings most of the time.

Explain to me exactly why I can dumpster people for hours on end without ever having problems with not getting hits.

The reality is most players don't do well and when they hear about bad netcode they look to that as an answer and say "look, it's not me!", yet somehow other players are doing well despite whatever state the netcode is in.

In fact, it's almost irrelevant how good or bad the netcode is, because every player is playing with it.

Also, it's not just your latency to the server, it's yours and the other players, not to mention the "tickrate" or whatever battlefield calls it, of the server, that can't be eliminated.
 
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dougp

Diamond Member
May 3, 2002
7,950
4
0
Explain to me exactly why I can dumpster people for hours on end without ever having problems with not getting hits.

The reality is most players don't do well and when they hear about bad netcode they look to that as an answer and say "look, it's not me!", yet somehow other players are doing well despite whatever state the netcode is in.

In fact, it's almost irrelevant how good or bad the netcode is, because every player is playing with it.

It's not just your latency to the server, it's yours and the other players, not to mention the "tickrate" or whatever battlefield calls it, of the server, that can't be eliminated.

Not to sound like an asshole, but this issue doesn't affect everyone. I find it very hit or miss, some servers my bullets hit, other times I can unload a DMR on someone and only hit 1 bullet out of 10 and get insta-killed by an AR. And I'm not a bad player - I watched my KDR go down by .3 when I started using the DMRs, which are notoriously bad in terms of hit detection.
 

taq8ojh

Golden Member
Mar 2, 2013
1,296
1
81
I am a bad player and the netcode is pushing my already low player skills even further down the drain. It's not the root of all problems, but it's severe enough to be significant.
 

lozina

Lifer
Sep 10, 2001
11,709
8
81
Explain to me exactly why I can dumpster people for hours on end without ever having problems with not getting hits.

That's a damned good question and one which I would really like to know the answer to. It's so damned frustrating playing MP with the way it behaves but the behavior is not consistent. This inconsistency only adds to the frustration because it makes it difficult to narrow down what options do I have to minimize the problem.

I can join a server with ping 4 and find that I am horribly out of synch with it - like shooting a guy point blank with shotgun and nothing happens type of stuff the whole time.

Then I join a server with ping 30 and it feels pretty normal, hits seem to be registering well.

IT also seems that when I play Lockers, I feel like a Rambo ripping people apart. Then comes Paracel Storm and suddenly it's like everybody is a magic bullet dodger.

The part about maps made me think it was system performance related but you would think my system would be fine with a intel i7 950 + 16 GB RAM + 2x GTX 670's (SLI) on a 1080p/60Hz monitor - all graphics settings on LOW, Win7 Pro 64-bit with core parking disabled
 

videogames101

Diamond Member
Aug 24, 2005
6,777
19
81
Not to sound like an asshole, but this issue doesn't affect everyone. I find it very hit or miss, some servers my bullets hit, other times I can unload a DMR on someone and only hit 1 bullet out of 10 and get insta-killed by an AR. And I'm not a bad player - I watched my KDR go down by .3 when I started using the DMRs, which are notoriously bad in terms of hit detection.

I would be willing to bet my KD would drop by more than .3 if I stopped using ARs primarily and switched to DMRs, and not because of hit detection. :awe:

To say the issue doesn't effect everyone would indicate to me it's not "netcode", because we are all playing the same game.

I watched a few of the videos on that blog, and a few things are telling.

One, many of the shots should not have been hits even with perfect netcode.

Two, not once did they bring up the scorescreen to show either their or the other players latency, which i'm guessing was through the roof in a few of these examples.
 

videogames101

Diamond Member
Aug 24, 2005
6,777
19
81
That's a damned good question and one which I would really like to know the answer to. It's so damned frustrating playing MP with the way it behaves but the behavior is not consistent. This inconsistency only adds to the frustration because it makes it difficult to narrow down what options do I have to minimize the problem.

I can join a server with ping 4 and find that I am horribly out of synch with it - like shooting a guy point blank with shotgun and nothing happens type of stuff the whole time.

Then I join a server with ping 30 and it feels pretty normal, hits seem to be registering well.

IT also seems that when I play Lockers, I feel like a Rambo ripping people apart. Then comes Paracel Storm and suddenly it's like everybody is a magic bullet dodger.

The part about maps made me think it was system performance related but you would think my system would be fine with a intel i7 950 + 16 GB RAM + 2x GTX 670's (SLI) on a 1080p/60Hz monitor - all graphics settings on LOW, Win7 Pro 64-bit with core parking disabled

There are definitely occasions when the game starts to "desync" as many people call it. Nothing hits and you can walk through bullets, etc. I've experienced that before. However it may happen once every few days for a minute or so, so it has little impact overall on my games.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
And as I explained above, if my aim was bad wouldn't that mean I would suck at single player campaign too?

Single player BF is basically whackamole.

I don't think the hit detection is perfect (never is) but I agree that for the most part it's sufficient and I feel the amount of time it's working fine far outweigh the "well shit I didn't hit that guy" moments lol.

Not to mention a number of those videos seem quite oblivious to the fact that you don't always get hit markers, you can't shoot through just anything, and even if you're looking down the sights going full-auto is still a bad idea and can definitely cause you to miss.
 

akahoovy

Golden Member
May 1, 2011
1,336
1
0
Not to sound like an asshole, but this issue doesn't affect everyone. I find it very hit or miss, some servers my bullets hit, other times I can unload a DMR on someone and only hit 1 bullet out of 10 and get insta-killed by an AR. And I'm not a bad player - I watched my KDR go down by .3 when I started using the DMRs, which are notoriously bad in terms of hit detection.

From what everyone has said so far, I definitely don't think it affects everyone. As dougp says, I also think some servers are worse. The biggest smack in the face is the fact that high ping players typically do well in every game I participate it and I hate playing against them. Why are high ping players rewarded like this?
 

akahoovy

Golden Member
May 1, 2011
1,336
1
0
...looking down the sights going full-auto is still a bad idea and can definitely cause you to miss.

This is very true. There are a few guns I love to use that are terrible once I go full auto even when ADS. It's the craziest thing to be pulsing a rifle and hit very frequently and then go to full auto in the next moment and hit squat.
 

lozina

Lifer
Sep 10, 2001
11,709
8
81
Also, it's not just your latency to the server, it's yours and the other players, not to mention the "tickrate" or whatever battlefield calls it, of the server, that can't be eliminated.

Well that's precisely the definition of bad netcode. IT is supposed to mitigate any issues with latency between clients and server. And it's not doing a good job consistently.

Youtube has plenty more video examples if you search, i.e.

http://www.youtube.com/watch?v=ai656sdq8rc
 

lozina

Lifer
Sep 10, 2001
11,709
8
81
This is very true. There are a few guns I love to use that are terrible once I go full auto even when ADS. It's the craziest thing to be pulsing a rifle and hit very frequently and then go to full auto in the next moment and hit squat.

Yes, I agree that is completely true and easy to demonstrate by going into the Test Range and face a wall - fire at one side just holding the mouse down the whole time even if you compensate for muzzle drift you end up more scattered as you hold the trigger down.

Then on the other side just do short bursts.

I know all this and that's not that problem.
 

videogames101

Diamond Member
Aug 24, 2005
6,777
19
81
Well that's precisely the definition of bad netcode. IT is supposed to mitigate any issues with latency between clients and server. And it's not doing a good job consistently.

Youtube has plenty more video examples if you search, i.e.

http://www.youtube.com/watch?v=ai656sdq8rc

i'm saying that the lag appears somewhere, and methods to combat it (read: predict) often have the effect of doubling it in the worst cases, i recommend the source engineer article i linked
 

videogames101

Diamond Member
Aug 24, 2005
6,777
19
81
get a DAC...better than a sound card

To clarify, all sound cards have DACs, but generally stand-alone DACs of equivalent price will be of much higher quality.

That being said a good sound card will also provide quality DACs, so it depends on what functionality you are looking for.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
In fact, it's almost irrelevant how good or bad the netcode is, because every player is playing with it.

Depends. What the poor netcode and the 1-bullet-instant-kill damage bug do is flatten out the skill bell curve. It decreases the difference between good and bad players by taking skill out of the equation to some degree. If you are at the top 0.1% you will still be at the top but the difference between average and good players is decreased.
 

Zargon

Lifer
Nov 3, 2009
12,240
2
76
To clarify, all sound cards have DACs, but generally stand-alone DACs of equivalent price will be of much higher quality.

That being said a good sound card will also provide quality DACs, so it depends on what functionality you are looking for.

he has no space

so a external USB one will solve his issue

both of these have received glowing reviews for the SQ/$ ratios:
HifiMan HM-101

Fiio E7
 

lozina

Lifer
Sep 10, 2001
11,709
8
81
i'm saying that the lag appears somewhere, and methods to combat it (read: predict) often have the effect of doubling it in the worst cases, i recommend the source engineer article i linked

Out of curiosity, what kind of system are you running BF4 on?

Do you monitor your FPS and if so what are the lowest framerates you see while playing?

What is your average ping on the servers you play?
 

videogames101

Diamond Member
Aug 24, 2005
6,777
19
81
Out of curiosity, what kind of system are you running BF4 on?

Do you monitor your FPS and if so what are the lowest framerates you see while playing?

What is your average ping on the servers you play?

I run all low settings (except mesh on ultra) at 1080p, system in sig (8 GB of ram) with windows 7 64-bit, haven't touched core parking or whatever that is. cpu oc'd to 4.2

i have the following from memory, may not be 100% accurate:
fps low of maybe 70 when things get heavy, usually hovers a little over 100 or higher when indoors (i have a 120Hz monitor, so i try to get as close as i can to 120)

i could check specific maps later if you'd like though

as for ping, i try to pick servers with less than 80
 

lozina

Lifer
Sep 10, 2001
11,709
8
81
Very interesting... See I get drops under 60 FPS a lot more often than I am comfortable with and I cannot understand why. Sometimes when things get busy it drops into the 30s even.

And for ping if it's over 15 I dont bother.

Wonder why my system chokes on BF4 sometimes... I will need to enable sigs on the forum to see your specs.
 

bob4432

Lifer
Sep 6, 2003
11,695
28
91
install fraps on there and benchmark it, you will get a couple files - min/max/avg and I can't remember the other one but good info so you know for sure what you are getting. Just setup fraps so you don't interfere w/ your gaming keys


I run all low settings (except mesh on ultra) at 1080p, system in sig (8 GB of ram) with windows 7 64-bit, haven't touched core parking or whatever that is. cpu oc'd to 4.2

i have the following from memory, may not be 100% accurate:
fps low of maybe 70 when things get heavy, usually hovers a little over 100 or higher when indoors (i have a 120Hz monitor, so i try to get as close as i can to 120)

i could check specific maps later if you'd like though

as for ping, i try to pick servers with less than 80
 
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