zerocool84
Lifer
- Nov 11, 2004
- 36,041
- 472
- 126
My name doesn't come up on the stats site. Anyone else?
Yeah right, MW2 has more campers than I've ever seen in a game. 1 guy in the entire server, haha, good job downplaying the issue. I get games where both teams sit in once place the entire game waiting for someone to move forward who then promptly gets shot. It is all that people do even if you don't want to see it, and it's obvious because the game favors it with the killstreak rewards.
Oh yeah. Of course it's a valid military tactic when you do it.
Did you buy it from Steam? From what I've read you have to run that as Admin. If you bought it any other way you have to right click the launch icon and run it as Admin.
Are you running Windows 7? I see a lot of people using that having the ping issue. I don't have it, but was wondering if it had a way to run games as XP compatibility mode...
And I do a lot of games where I am either 15/3 or 3/10.
BC2 has larger maps and more people, its a lot harder to play BC2 with the same tactics that you would use in MW2.
Run-n-gun = win in COD4 and MW2. Run-n-gun = SUICIDE in BC2.
MW2 is an awesome game, one of my favs. BC2 is awesome too.
People don't camp much in MW2, they do in BC2. In MW2, a large percentage of players use a defensive style to get them to their OP killstreaks. It just makes sense to do so. Patrol an area, keep moving around the outskirts of the map, keep your back to the edge of the map, sound whore, drop shot...etc. And it pays off big time when you roll out your Harrier, Pavelow, Chopper Gunner killstreaks. It's a frustrating style to play against, but it'snot camping.
In BC2 there are people who camp exclusively. Snipers will find a good spot and just sit there until they're either discovered or the lines of battle change (new m-comm's on rush open up...etc.). That's camping. In BC2, a guy will camp a stairway in a building and mow down enemies as they keep trying to walk up. This will continue until the building is either destroyed or the lines of battles change. In BC2, players will sit guarding an m-comm station because they know the enemy will come through there.
They're both awesome games, two of my fav shooters in a long time.
Complaining about campers around an m-com station just means you have bad tactics. It's a valid defense.
That's why you throw a grenade, mortar, or rocket the building before you go in. Complaining about campers around an m-com station just means you have bad tactics. It's a valid defense. The defenders know you want to blow up that spot, so what are they supposed to do, run out in the open to get picked off? No, you defend the point.
The only campers in the game are those who snipe in the bushes. All other forms of camping can be easily defeated with a little bit of explosives.
Camping to me (this applies to MW2) is laying prone in the most random area of the map picking off people for random kills. That's cheap.
if thats the definition of camping in mw2, then it definitely doesn't happen.
Lot of truth in this. I was getting frustrated cause I'd live for about 30 seconds or less, playing pretty much like I did in Battlefield 2, but I've found in this game I still had to take it slower. At least for my play style and class (Assault). Gotta bring it a notch down, at least until you get the hang of it better. Yeah, you don't scores tons of points, but you get to see what works and what doesn't much easier.Not to bag on Pontifex (it truly does suck when you spend $50 on a game and don't enjoy it, so I feel your pain), but I suspect this is a big part of the problem since I went through the same thing. Run-n-gun = win in COD4 and MW2. Run-n-gun = SUICIDE in BC2.
BC2 tricks you into feeling like you're playing a fast-paced action game requiring snap decision making and lightning fast reflexes. Thank the stellar sound environment and all of the vehicles at your fingertips for that illusion. In reality, the game rewards slow, careful planning. As soon as I got that through my head, I started to find success.
I think the only difference between you and I Pontifex is that I had fun figuring that out. It just seems to be frustrating you. When you get into a game, forget what you know of MW2. What works in one game will not work in the other, at least not to the same degree of success. Try slowing down your play. As much as you hate snipers, I found that playing Recon forced me into the right mindset (this is the first game I've ever really tried my hand at sniping because it usually bores me).
Once you get to know the maps and slow your head down a bit, jump to one of the support classes. Engineer is fun (thanks to the RPG) and sniper is fun, especially once you get the mortar attack. The Assault class is a total bitch until you unlock the XM8. Thedefault rifle is a dud. If you have the M1A1, use that instead until you get the XM8. Good rifle.
I don't think you're being honest with yourself. What he described happens CONSTANTLY in MW2. Countless goobers just hiding in random places waiting for an unsuspecting passerby. Hell, that's the most defining characteristic of MW2 if you ask me, primarily caused by the overpowered killstreak system. If you want to win in MW2, you need killstreaks. The surest path to them is to camp. COD4 didn't have this problem because a) there weren't nearly as many places to camp or as much debris to blend into, and b) the killstreaks were far more balanced with the rest of the game. Thus, the ability and motivation to camp in COD4 weren't nearly as substantial as they are in MW2.
Battlefield: Bad Company 2 Q&A
We have had a lot of questions about Battlefield: Bad Company 2 on all platforms about the issues some have had. Here we will answer some of the more common questions, some will help you get in game, others will give an insight to what we are working on.
This Q&A isn't a definitive list by any means and we are aware of and are working on more than these issues:
Connection issues to EA servers
EA Online has been adding more capacity to handle the high number of player connections to EA servers. This is an ongoing process but we currently have enough capacity to handle all BFBC2 connections.
Manually install PunkBuster on PC
If you are getting an error that Punkbuster hasn't installed correctly for reasons such as Windows admin permissions not allowing Punkbuster to be installed, then go to www.evenbalance.com and download PBSetup.exe. When prompted, point PBSetup at your BFBC2 install directory and then check for updates. A PC restart maybe needed once this is done for Windows to pick up Punkbusters location.
PunkBuster kicks with the following error message : « punkbuster kicked player 'PLAYER NAME' (for 0 minutes) ... RESTRICTION: Service Communication. »
This is a Windows Vista/Windows 7 permissions issue that affects all Punkbuster games. To solve this issue download and run PBSVC from http://www.evenbalance.com/downloads/pbsvc/pbsvc.exe
When clicking on a server to join, nothing happens.
This is fixed in a patch going out on PC today.
Server Browser bugged: All the following browser issues are things the team is currently working on improving.
Too slow This is caused by the current browser system. - A new system is being developed by the BFBC2 PC team to improve the server browser
Displaying inaccurate number of players connected on game servers - This is caused by the difference in server status between when the refresh was initiated and when the results display.
No ping displayed - This is caused by Windows admin privileges. To view ping in the server browser run BFBC2.exe with administrator privileges.
High pings even on local game servers. We're actually showing game latency instead of ping.
This is basically how far behind the client is compared to the server. We try to keep the server a small portion in front of the clients so they in most cases can use replicated data until they get the next ghost update from the server. If they get a lag spike they will start predicting the state when they run out of information, however, the basic idea is to smooth out the experience compared to everything having to be corrected when the predictions are slightly off.
After being disconnected, some people got their stats temporary reset.
The team is investigating this issue, we have no solution at this point. Please report any stat loss here: http://forums.electronicarts.co.uk/b...ing-stats.html
When people try to reconnect to their profile, the game asks for the serial number again
This has been fixed on the entitlement side hence no patch is needed. A really small number of people got affected by this.
360 accounts will be “reset” this weekend?
This is a rumour
Some players have had trouble redeeming their VIP codes
This should have cleared up now, the in game store on PS3 for Europe and Asia is coming soon.
*UPDATE* We have had to pull 522174 from release as QA found some last minute crash bugs on two of the multiplayer maps. The team is working on releasing it as soon as possible but can not confirm at this time if it will be today.
As some of you will have seen there is a new patch on EA download servers v522174.
This isn't quite live yet but it will be shortly, also we are working on putting together the changelog for the patch and I'll add that to this post once I have it.
Single Player -
Fixed: Graphical issues on some systems on SP_03 (at start and when displaying background mountains at “Up river”
Fixed: Character voice issue during cut scenes in SP_03b (only affected Spanish)
Fixed: Hang when killed using TOW Launchers in SP_05
Fixed: Graphical issue on some systems on SP_05 (displaying background mountains)
Fixed: Voice volume in cut scenes on SP_06
Fixed: Unexpected dialog at start of SP_08 (only affected Italian)
Fixed: Random crash in SP_09 cut scenes
Multi Player -
Fixed: Server Browser - Joining a password protected server results in a connection timeout
Fixed: Server Browser auto updating server list when reopened causing a timeout issue
Fixed: Server Browser showing “all servers” when re-entering browser on the History or Favorites tab.
Fixed: Password issue during Friend invites
Fixed: Password text field issue on joining a password protected server
Fixed: “Flickering” ship on Arica Harbor
Fixed: Clan tags that use numbers in them displaying a “0” on the Select Spawn Point screen
Fixed: Display issue on long server names
Fixed: Mortar Strike icon not updating (Beta issue)
Fixed: No “Exit Game” menu option appearing at the end of some rounds.
Fixed: Flickering user rank icon (appeared as an animated gif) when user reaches rank 10.
Fixed: Flickering trees and “Red Box” on Laguna Presa
Fixed: User is logged out when failing to create a new soldier
Fixed: Zeus stationary weapon not appearing in stats
Fixed: Zu23 not appearing in stats
Fixed: BMD3 AA not appearing in stats
Fixed: Friend request displaying incorrect Veteran stats
Fixed: End of Round screen displayed incorrect “UAV_Station” – now displays correct localized text.
Fixed: K/D ratio displays in the Front End
Fixed: K/D ratio displays correctly when “comparing”
Change: Server browser now defaults to list via Ping first
Change: News Ticker font support for Spanish, Polish, Russian and Japanese
Change: New message for server full (reported as “I get no message when I try and join a server, it does nothing”
Change: New message displayed for attempting to join a password protected server without providing a password (reported as “I get no message when I try and join a server, it does nothing”
Change: Displays version number on Front End Legal Screen
Change: Display of weapon icon during loading screen
I don't think you're being honest with yourself. What he described happens CONSTANTLY in MW2. Countless goobers just hiding in random places waiting for an unsuspecting passerby. Hell, that's the most defining characteristic of MW2 if you ask me, primarily caused by the overpowered killstreak system. If you want to win in MW2, you need killstreaks. The surest path to them is to camp. COD4 didn't have this problem because a) there weren't nearly as many places to camp or as much debris to blend into, and b) the killstreaks were far more balanced with the rest of the game. Thus, the ability and motivation to camp in COD4 weren't nearly as substantial as they are in MW2.
The other issue with MW2 is the maps are much smaller than they were in COD4 and WaW so you have no choice but to camp if you want to do some what well with points and kill streaks. If you don't camp you spawn - run - shoot - get shot. If you stay alive for 30+ seconds its a good spawn.
Finally have over a 1 K/D ratio. I die so much cus I knife a lot.
I actually pulled off a 1.83 K/D in a game last night which is pretty awesome coming from an avg .39 ratio I have overall
What cracks me up with knife guys (not saying you ) is when you actually catch them coming at you instead of doing you in the back they continue to try and kill you with a knife. lol hello I have an automatic weapon and you're point blank!
I disagree. If you're constantly camping, you're missing out on a lot in MW2.
But that's just me. Everyone has different playstyles.