The AT Battlefield Bad Company 2 F.A.Q.

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SR1729

Senior member
Jan 11, 2010
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If you like it then more power to you but it's not fun when recon can sit back there and spam mortar and take down both objectives in a matter of minutes without even rushing the objectives. They are the attackers and are supposed to rush the DEFENDERS. Not the other way around. So you'd rather the attackers camp and not the defenders?

It's hard to take your post seriously when you're exaggerating so much. You can't "spam mortar and take down both objectives in a matter of minutes." I play Recon now and then, and it's not as easy to do this as it sounds. From my experience on both sides of the game, this doesn't happen nearly as frequently as you lead us to believe.

Sorry, I just don't see it as a problem. If, on average, more than 1 or 2 stations are destroyed by mortars/vehicles in a round of Rush, I'd be surprised. It's just not been the case in my experience.
 

scooterlibby

Senior member
Feb 28, 2009
752
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So is there something in the works to allow the saving of preferred weapons configurations for each of the classes?
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
couldn't bring myself to go through all 120+ pages... but i bought on steam & received a promo code for 6 unlocks.. i input both codes (game and promo codes) but never rec'd any unlocks. I have since restarted steam several times and have gained a rank, but i don't see that I can choose any other weapons

only weapons are 1911 and Thompson machine gun. All others are vehicle unlocks.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
It's hard to take your post seriously when you're exaggerating so much. You can't "spam mortar and take down both objectives in a matter of minutes." I play Recon now and then, and it's not as easy to do this as it sounds. From my experience on both sides of the game, this doesn't happen nearly as frequently as you lead us to believe.

Sorry, I just don't see it as a problem. If, on average, more than 1 or 2 stations are destroyed by mortars/vehicles in a round of Rush, I'd be surprised. It's just not been the case in my experience.

One tactic that is getting old is that as soon as the attackers arm the M-COM, here comes a mortar barrage right on top of it. Since Friendly Fire is off on just about every server, it rains down killing the defenders trying to disarm, while the two attackers camping the MCOM to make sure it doesn't get disarmed, are unhurt.

In BF2, I always preferred to play with Friendly Fire on. That setting was a lot more common that it is in BFBC2. There are a lot of cheap tactics like this going that might be curbed if this was so.

So is there something in the works to allow the saving of preferred weapons configurations for each of the classes?

It was an advertised feature that the game would save your last configuration for each gun, for each class. It is on the bug list to be addressed.
 
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TheJTrain

Senior member
Dec 3, 2001
665
6
81
I wish this game (like just about every other game) would automatically switch the Windows Vista/7 theme to basic when starting up and then back upon exit.

Yeah F.E.A.R.2 is the only game I can think of that does this and it makes perfect sense.

I'm about to upgrade from WinXP to Win7 so I would love to know more about this & if it's an in-game performance impact & what can be done to mitigate it. Totally clueless on Vista/7 themes, etc. - I just know that with WinXP it was easy to turn off the "candy" look to be just like Win2K so I've done that every time I reinstalled. Same kind of thing, or something else?
 

VashHT

Diamond Member
Feb 1, 2007
3,110
957
136
One tactic that is getting old is that as soon as the attackers arm the M-COM, here comes a mortar barrage right on top of it. Since Friendly Fire is off on just about every server, it rains down killing the defenders trying to disarm, while the two attackers camping the MCOM to make sure it doesn't get disarmed, are unhurt.

In BF2, I always preferred to play with Friendly Fire on. That setting was a lot more common that it is in BFBC2. There are a lot of cheap tactics like this going that might be curbed if this was so.



It was an advertised feature that the game would save your last configuration for each gun, for each class. It is on the bug list to be addressed.

FF cuts down on the use of explosives overall I think, which is kind of nice considering how many people spam 40mm nades or carl gustav's. It's pretty common for people to just bombard a comm station with explosives (attacker or defender) just to kill any guys that may run in from the opposite side.
 

AlucardX

Senior member
May 20, 2000
647
0
76
I'm about to upgrade from WinXP to Win7 so I would love to know more about this & if it's an in-game performance impact & what can be done to mitigate it. Totally clueless on Vista/7 themes, etc. - I just know that with WinXP it was easy to turn off the "candy" look to be just like Win2K so I've done that every time I reinstalled. Same kind of thing, or something else?

i've no problems with the game staying in Aero mode. I play in full screen mode, haven't noticed any performance hit.
 

zylander

Platinum Member
Aug 25, 2002
2,501
0
76
I'm about to upgrade from WinXP to Win7 so I would love to know more about this & if it's an in-game performance impact & what can be done to mitigate it. Totally clueless on Vista/7 themes, etc. - I just know that with WinXP it was easy to turn off the "candy" look to be just like Win2K so I've done that every time I reinstalled. Same kind of thing, or something else?

The game will run fine when Windows is in Aero mode as long as you are only running one monitor or if you are running two, you dont have anything going on on the second monitor.

I have a dual monitor setup and on my second monitor I have widgets and my desktop background. When ever my widgets or background change, the game lags. Putting Windows into the basic theme prevents this.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
DICE posted a stickey containing the bugs already identified, and that they are looking in to. Hopefully, this will keep people from reporting the same things over and over again.

Reported Issues Noted by DICE

JoeGrant said:
Sticky post about issues DICE are going to research following user feedback with comments.
Thanks to the many people who have contributed. We will edit this post and respond to issues as time goes on. This list is only “Bugs/Issues” and not “Feedback”.

If you wish to contribute please add issues and feedback to: http://forums.electronicarts.co.uk/...es-bugs-compilation-thread-sticky-please.html

Also, the “suggestions” section has been removed. This does not mean we are ignoring this, we are just looking at known issues in this area. Screenshots and videos are also removed for cleanliness of the thread.

Again, thank you for your feedback. We are working hard to make this game enjoyable for you.

- EA disconnects: Work ongoing in this area. Largely down to bandwidth, mostly fixed. This is different to being disconnected from a game server.

- CTD's: There were several CTDs reported. We have already addressed some in patches for CTDs when loading MP maps. Work on CTDs will continue. When reporting a CTD please don’t just say “my PC crashed to desktop”. We need to know what you were doing in game when this occurred in order to be able to research the problem.

- Punkbuster: Server update solved the punkbuster issue. Hacks/Cheats bans on going

- Unable to login problems: As with EA Disconnects above

- Autobalance: This is an ongoing area we are researching. We realize the frustration this causes. A re-write is underway to address Autobalance and joining friends which leads to team balance issues.

- Server Browser is slow: We are addressing this with each patch update. Sort by PING should now work. Clicking cancel should return 100 servers within 5 seconds. We are looking to introduce a list by region (Europe, North America Asia) – not confirmed as feasible yet.

- Ability to take a screenshot: not currently supported

- Scoreboard text overlaps: Fixed

- Scoreboard does not always display ping on certain game types (Squad Deathmatch): Being researched. Data actually shows round trip latency for a packet.

- Switching teams when you are dead, often makes you respawn in enemy territory on Rush Mode: Being researched.

- Server info when loading tends to wander off designated text area when the message is too long:Known issue on the list, minor at present.

- Server browser filter does not always filter correctly: As above, we are working on several issues in this area.

- When joining servers, server browser will often say "Please Wait": Should be Fixed to display Server Full or Password required message. Please feedback.

- Ping in-game differs from real ping (usually 50-100ms difference): This is due to round-trip latency for an in game packet.

- Not always able to chat at the end of a round: Being researched. Does not affect all users.

- Points gained after death are not awarded at all: Design issue, see other threads.

- After a round, sometimes the win or lose screen does not execute: Fix underway.

- Various friend's list issues: Fixes underway.

- GUI issues while playing HardCore mode: Being researched.

- Vsync option is not working for certain users: Being researched.

- Sound settings (hi-fi, wartapes, etc.) reset upon exit of game: Fix underway.

- MG36 scope has no red dot in hardcore mode: Being researched.

- Vehicle optics zoom in sometimes doesn't work or gets stuck in zoomed in mode: Being researched.

- Possible to get stuck half way trying to jump through certain windows, have to die or suicide to get out:Being researched (unlikely fix).

- Certain vehicle weapons fire inconsistently (heli and APC cannon), sometimes firing bursts other time firing just 1 shot: Being researched.

- Users with ATI cards are experiencing longer-than-normal load times: Known issue.

- Users with ATI cards in Crossfire have reported texture flashing/glitching: Being researched.

- Helicopters still rubberband when hit by AA: Being researched (potential latency between server and client)

- Dead white pixel in the bottom right-hand corner: Yep… issue with empty HUD and minor for the large part.

- Dead pixels on letterbox bars in singleplayer: Being researched.

- Scrollwheel becomes "inverted" while trying to change weapon when sprinting: Known issue, potential fix soon.

- Iron sights/Gun models should scale with FOV: Being researched (model redesign is difficult at this stage)

- After a round, many times the "Unlock Progression" page will not show your next upgrades for any class: Server data issue. The progression stats are hosted on a different server to the main game and fail safes kick in when high traffic from stats websites occur and people are playing.

- "Awards Collected" descriptions on the Stats page point to dates that are before the BC2 release date: Being researched.

- 4x ACOG scope & Red Dot Sight disappear on Assault kit when using 40mm grenade launcher: Being researched (model redesign is difficult at this stage)

- The "Play Now" button occasionally tries to connect to password-enabled servers: To be adjusted in future update. Should look for non-password, non HC, non Full, non empty, low ping. On going.

- Alt + Tab (Minimize to desktop) does not work. Only works when you have other windows open and can switch to them: Being researched. Low priority at present.

- M1 Garand does not appear in-game for Battlefield Veterans after entering code: Fixed, please feedback.

- Knife is glitched: Design issue plus latency.

- Spotting doesn't function properly many of the times: Being researched. Potential issue with cool down timer.

- Some unlocks don't unlock at the required levels/experience: Believed to be largely fixed. Please research.

- Joystick issues: Being researched.

- Textures flicker on many maps, including misplaced ships and buildings: Some work done in this area, potential driver issues remaining.

- The built-in VOIP does not work: Intermittent, being researched.

- The UAV station, when operating UAV, has a graphical positional problem, making the UAV station appear to be "floating" and not stationary: Yes, low priority.

- Pings aren't showing up in the Steam version: Believe fixed, feedback please.

- Game is not actually shutting down after Exiting the game in the Steam version: Being researched.

- The unlock progression of a specific item does not show up if you have used it after picking up someone else's kit: Design issue

- Malfunctioning C4 (does not always detonate):Being researched.

- Fix the M14 description or the amount of ammo in the clip (description says 20 rounds in a clip, but it's only 10): On the list, not super urgent (but its poor polish, yes).

- Floor texture glitching after explosion: Terrain deformation, probably wont fix.

- FOV keeps resetting to 55 in singleplayer every time a cut scene plays: Known issue, being researched.

- Dog Tags collection screen has UI bug for numbers over 3 digits: Yep, minor and may not address.

- The wartapes sound option makes louder sounds like gunfire and bomb explosions very static-like: Being researched.

- Smoke GL malfunctions. Either does not detonate or does not show as detonated on users screen: Being researched, potential config issue.

- Flight sticks don't function fully with this game: Being researched.

- Bullets passing through walls only leave holes on 1 side: Yes… J

- Shotgun crosshairs still appear despite the server crosshair option turned off: Being researched.

- Quadbike horn can´t be heard by other players: Being researched. Expected to be a combination of factors affecting this making a fix difficult.

- Sending friend invites is very inconsistent: Fix underway.

- When spawning on a quadbike, you are able to view 360° instead of 180°: Whilst an issue, unlikely to be addressed.

- Bugged reload animation for the Neostad 2000: Being researched (model redesign is difficult at this stage)

- No squad repair points if a squadmember stays on the second /gunner seat: Believe fixed, please feedback.

- No squad text chat in vehicles: Agreed, fix planned.

- Can't spawn on a squad member in the water: Intentional, should occur when you can’t use weapons in the water.

- Isla Innocentes-specific building glitch for MCOM's. Destroying fence next to building, levels the building, effectively destroying the MCOM in the process: Oops. We will work on a fix for this.

- "Most Scored By" Section shows more kills on a weapon than the cumulative kills for that round: Being researched.

- MG shield will sometimes block your view, instead of enabling you to see through it: DX9 specific, fix planned.

- 4x ACOG scope for different weapons "float" 1-2 inches in front of scope's model: Being researched (model redesign is difficult at this stage)

- GOL Magnum Sniper with 4x ACOG Scope & Red Dot Sight has graphical errors: This was a driver issue we believe to be fixed. Feedback please.

- Award Scores at the end of a match are bugged: Being researched.

- "Floating window" after destroying wall. Also, there are textures still visible from the grenade explosion on the wall: Unlikely to be fixed.

-Shadows are very pixelated. Max AA/AF & all HIGH settings won't help smooth out the jagged shadow edges: Unlikely to be fixed. Possible configuration issue.

- Awards (medals) are bugged when being awarded: Being researched.

- MEDK R+ and MEDK H+ descriptions are swapped: Being researched. Low priority at present.
 
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Udgnim

Diamond Member
Apr 16, 2008
3,665
112
106
it might simply be my mind playing tricks on me, but every time I join a server with a ping > 50, I either lag, can't shoot worth a damn, or my hits are not registering.
 
Oct 27, 2007
17,009
1
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Good to see Dice is recognizing these issues and fixing them.
The game should never have been released with a bug list that long. Don't pat these asshats on the back for fixing a product that simply wasn't ready for market. Most of those bugs are obvious and should have been recognised by internal testing AND the beta test. Some of them are show stoppers and should have caused delays in the release of the game.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
New Battlefield Blog post: Bad Company 2 Squad Pack

* BY: matthewpruitt
* POSTED : Mar 22, 2010, 01:30PM

If you haven't jumped into the Battlefield: Bad Company 2 action yet, then this your chance! STEAM is offering a special Battlefield: Bad Company 2 (PC) squad pack from now until April 1st.

http://store.steampowered.com/app/24960/

You get 4 copies of the game for the price of 3, allowing you and your buddies to squad up and start playing right away!

And if this doesn't wet your appetite, the EA Store is offering $10 off single PC copies until March 28th.
 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
The game should never have been released with a bug list that long. Don't pat these asshats on the back for fixing a product that simply wasn't ready for market. Most of those bugs are obvious and should have been recognised by internal testing AND the beta test. Some of them are show stoppers and should have caused delays in the release of the game.

I agree with you, but the game is what it is, and I'm happy that they're working on the issues.

Since I live in the present, I just want the bugs fixed. That's all.
 

JE78

Golden Member
Jun 6, 2004
1,418
0
71
This last patch messed up my pings. I used to beable to see 1/4th of the list's pings which I would say is a couple hundred, after the last patch I see about 50.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Can someone explain why only the attackers in Rush games get vehicles?

Anything over 20 players is ridiculous. The game is just complete chaos to begin with and adding that many people is just a joke.

Oh and tonight I was killed by a sniper with a 40mm grenade and some sort of machine gun. not sure how that's possible.

I think i might just finish the SP campaign and uninstall. I just can't learn how to play this. I honestly cannot figure it out.
 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
Can someone explain why only the attackers in Rush games get vehicles?

Anything over 20 players is ridiculous. The game is just complete chaos to begin with and adding that many people is just a joke.

Oh and tonight I was killed by a sniper with a 40mm grenade and some sort of machine gun. not sure how that's possible.

I think i might just finish the SP campaign and uninstall. I just can't learn how to play this. I honestly cannot figure it out.

Recon class picked up an assault kit? Doesn't matter what kit you're running, it'll mark you whatever class you originally spawned.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Can someone explain why only the attackers in Rush games get vehicles?

Anything over 20 players is ridiculous. The game is just complete chaos to begin with and adding that many people is just a joke.

Oh and tonight I was killed by a sniper with a 40mm grenade and some sort of machine gun. not sure how that's possible.

I think i might just finish the SP campaign and uninstall. I just can't learn how to play this. I honestly cannot figure it out.

Well seeing as you can pick up anyone's kit that they drop, it's possible. I don't know how you haven't noticed that you can pick up kits at all. It seems like a lot of your gripes are just common sense. Getting killed by snipers??? Don't run in the open.
 

Udgnim

Diamond Member
Apr 16, 2008
3,665
112
106
Can someone explain why only the attackers in Rush games get vehicles?

Anything over 20 players is ridiculous. The game is just complete chaos to begin with and adding that many people is just a joke.

Oh and tonight I was killed by a sniper with a 40mm grenade and some sort of machine gun. not sure how that's possible.

I think i might just finish the SP campaign and uninstall. I just can't learn how to play this. I honestly cannot figure it out.

any class can pick up another class's kit

there are <=20 player servers

Arica Harbor, Port Valdez, and Isla Inocentes have vehicles for defenders at some point in the map
 
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