The AT Battlefield Bad Company 2 F.A.Q.

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SR1729

Senior member
Jan 11, 2010
602
0
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Use the dart pistol and CG...tanks tend to blow up quick. I like that one you apply the dart you can target it from behind cover.

I've wondered how this works (since no one actually uses darts, I haven't had a chance to try it). Do you aim over the cover and in the general direction of the marked vehicle, or can you literally just aim anywhere and it will find the vehicle?
 

Jesusthewererabbit

Senior member
Mar 20, 2008
934
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76
Use the dart pistol and CG...tanks tend to blow up quick. I like that one you apply the dart you can target it from behind cover.

On my to do list once I get them unlocked. I hate that damn Gustav though. I got on a server the other night where the entire other team was running around with them. You couldn't even get out of spawn without catching a rocket in the face.

It's more fun with C4 anyway.
 
Oct 27, 2007
17,009
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I've wondered how this works (since no one actually uses darts, I haven't had a chance to try it). Do you aim over the cover and in the general direction of the marked vehicle, or can you literally just aim anywhere and it will find the vehicle?
You aim at the target (it's visible on your HUD, you can aim at the box through walls etc, no line of site required) for a few seconds. When you have a lock you'll see a distance appear on your HUD. Then you can fire in any direction and the rocket will seek the target. It has a pretty good turn radius, in most cases I end up firing straight up into the air over walls, trees, etc. This won't work if you're too close.

Oh, and once you have a lock you can look in any direction without losing the lock.

Edit - also if you're frustrated that no one uses the dart, use it yourself
I find engineer + dart gun is a great combo. You usually get two rockets off before the dart "expires". Enough to kill most vehicles if you hit them right. Problem is enemy engineers can do a significant amount of repairing in the time it takes to reload the rocket. Having two engineers attacking one vehicle is an extremely deadly combo.
 
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Redshirt 24

Member
Jan 30, 2006
165
0
0
New ATI drivers out today fix the long load times bug *supposedly*
Didn't see anything about that in the release notes...and a fair portion of us ATI users are kicking it with the 10.3a preview drivers, which are newer than these and in theory would have the fix in them. And they certainly don't. That said, I would like to see someone put this to the test...
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
You aim at the target (it's visible on your HUD, you can aim at the box through walls etc, no line of site required) for a few seconds. When you have a lock you'll see a distance appear on your HUD. Then you can fire in any direction and the rocket will seek the target. It has a pretty good turn radius, in most cases I end up firing straight up into the air over walls, trees, etc. This won't work if you're too close.

Oh, and once you have a lock you can look in any direction without losing the lock.

I was wondering why I couldnt get locks


too impatient I guess!
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
Oh, can someone explain EXACTLY how the hellfire on the choppers works? Dumb-firing doesn't seem to achieve anything and firing toward a tracer dart (be it from an engi or your copilot) is inconsistent at best. I've never noticed any visual queues that a lock is ever attained either. It would be nice to know, because that missile is a beast and one-shots tanks. =/

^^
 

Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
Negative. The way this is set up is mind-blowingly convoluted and just plain retarded. If you're using a sniper rifle or mounted heavy MG then the bullets have travel time and you need to aim ahead (and above) your target. If you're using a light MG, assault rifle or SMG then bullets have no travel time and are unaffected by gravity so you aim directly at your target. I don't know why they have two different rules, I think all bullets should have travel time.

Oh and yes I know you can "see" your rounds when you fire SMG/LMG/AR weapons, but this effect is faked. The actual hit detection is a straight raycast. If you don't believe me try shooting at a moving, distant UAV and you'll quickly find that firing directly at it, despite distance and movement speed, is the best way to hit it.

Not quite, while the bullets don't drop they still take time to travel. That's how you can kill a guy just after you've been shot by him. If they are running and you are watching them run across your horizon you still need to put the crosshairs just in front of their body otherwise it seems to hit just behind. Yes, not as drastic as a sniper rifle but still kinda there.
 

SR1729

Senior member
Jan 11, 2010
602
0
0
Not quite, while the bullets don't drop they still take time to travel. That's how you can kill a guy just after you've been shot by him. If they are running and you are watching them run across your horizon you still need to put the crosshairs just in front of their body otherwise it seems to hit just behind. Yes, not as drastic as a sniper rifle but still kinda there.

You're correct that you need to lead your target, but it has nothing to do with intentionally programmed travel time, just latency. The more latency between you and the server, the more you need to lead the target.

There was an interview somewhere were DICE explained that some of the sniper rifles and weapon emplacements have drop/travel to them, whereas all others are instant-hit (no drop, no travel).
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
There was an interview somewhere were DICE explained that some of the sniper rifles and weapon emplacements have drop/travel to them, whereas all others are instant-hit (no drop, no travel).

Not buying it. I have a hard time believing DICE would implement hit-scan in any of their weapons.
 

Udgnim

Diamond Member
Apr 16, 2008
3,665
112
106
You're correct that you need to lead your target, but it has nothing to do with intentionally programmed travel time, just latency. The more latency between you and the server, the more you need to lead the target.

There was an interview somewhere were DICE explained that some of the sniper rifles and weapon emplacements have drop/travel to them, whereas all others are instant-hit (no drop, no travel).

not according to this guy

http://denkirson.xanga.com/722757523/bad-company-2/

All bullets travel at the same arbitrary speed of "600" (though their tracers are made intentionally slower than the actual projectile).

there are no hit-scan weapons in BC2
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Thanks Udgnim, you beat me to it!

Here's some more interesting info from that site:

Soldier health is 100.
Ceramic Body Armor is 125.
Six seconds after taking damage, the player will recover three health per second.

In "Hardcore" players have 50 health and do not recover on their own.
Body Armor is only 62.5.

So, hardcore mode with it's "more realistic damage model" is actually just less health!
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
I've wondered how this works (since no one actually uses darts, I haven't had a chance to try it). Do you aim over the cover and in the general direction of the marked vehicle, or can you literally just aim anywhere and it will find the vehicle?

Others have said how it works, but it cant hurt to have video like this, or this. Even when using the non engineer classes I use the tracer now so that at least someone else can take out the tanks.
 

Udgnim

Diamond Member
Apr 16, 2008
3,665
112
106
Who is that guy and why should I believe that website? Sorry, but what he's saying just doesn't jive with what I've seen in the game. Go shoot up a UAV on a server with a decent ping if you want to see for yourself. The best results are achieved by aiming directly at it, regardless of distance.

not sure what you're doubting exactly

only certain sniper rifles have bullet drop. all other bullet firing weapons don't have bullet drop, so if the UAV is stationary, then aiming directly at the UAV should hit it

from his site,

On the "physics" of Bullet Drop, there are several types of bullets:
Bullet. The standard for all weapons from pistols to the weaker Recon Rifles. They are almost not affected by gravity at all.
Sniper_Bullet. A bullet affected by fake gravity. Used by the M24, SV-98, GOL, and Slug Shotguns
HMG_bullet. Used by stationary and vehicle mounted machineguns. That AND the M95 sniper rifle. It drops as much or slightly less than Sniper_bullet.
The feature of HMG_Bullet is that it can damage lightly armored vehicles such as Jeeps and Helicopters.
 
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Oct 27, 2007
17,009
1
0
only certain sniper rifles have bullet drop. all other bullet firing weapons don't have bullet drop, so if the UAV is stationary, then aiming directly at the UAV should hit it
I'm not talking about bullet drop, I'm talking about bullet travel time. I'm 99% sure from my experience that assault rifles are hitscan weapons - no travel time, no drop. The tracer is faked.
 

Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
I'm not talking about bullet drop, I'm talking about bullet travel time. I'm 99% sure from my experience that assault rifles are hitscan weapons - no travel time, no drop. The tracer is faked.


But that would not explain why you can can kill someone with a headshot after already dieing a second or two before. Happens frequently enough, and you call tell you didn't die at the sametime. They die just after you do. Far as I can tell, and as been explained, all guns fire projectiles. Not all bullets are affected by gravity.
 

CrackRabbit

Lifer
Mar 30, 2001
16,642
62
91
Thanks Udgnim, you beat me to it!

Here's some more interesting info from that site:



So, hardcore mode with it's "more realistic damage model" is actually just less health!

That's nice, but it still doesn't tell me exactly how much "health" I have left.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Before anyone goes off the deep end, Yahtzee is famous for NOT playing multiplayer so don't get upset when he only reviews the SP. Not his funniest episode. I would have loved for him to have actually tried to play online during the first 2-3 weeks after release and destroy Dice/EA for that fiasco.

He's dead on about one thing though - the fucking smoke/dust. i can't count how many times i couldn't see a goddamn thing due to the smoke/dust (especially while in the machine gunner's seat of the tank). It's like they don't want you to help defend the tank/get more kills.
 

43st

Diamond Member
Nov 7, 2001
3,197
0
0
Others have said how it works, but it cant hurt to have video like this, or this. Even when using the non engineer classes I use the tracer now so that at least someone else can take out the tanks.

I'm a compulsive dart user as well, with favorite targets being helicopters and snipers. ^_^

But with tanks.. You waste a shot if the driver bails out for a split second. So people are wising up to it. At least it forces them into a more defensive posture, but it's not the sure kill of a few weeks ago.
 

JE78

Golden Member
Jun 6, 2004
1,418
0
71
New ATI drivers out today fix the long load times bug *supposedly*

I just checked the release notes for the 10.3 drivers and it doesn't mention anything about BC2. Anyone with a 5000 series card care to comment?
 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
I just checked the release notes for the 10.3 drivers and it doesn't mention anything about BC2. Anyone with a 5000 series card care to comment?

Still have long load times... nothing changed from the 10.3 beta for me.
 
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