Maximilian
Lifer
- Feb 8, 2004
- 12,603
- 9
- 81
I got cat 11.2's with 5850 and everythings fine here.
I had 11.2 installed with my 5850 and gaming was fine, but the desktop cursor lag and 99% gpu activity on idle were deal breakers. Had to revert to 10.4.
LOL. there is nothing i hate more than some tool reviving me over and over in front of an enemy. the worst ive had i think is 5 revives and instadeaths in a row. kill the dude shooting me, THEN revive me. sigh. some ppl just play for individual points rather than winning as a team.Funny thing happened the other day. I was sitting in the passenger seat in a tank on Arica harbor, and there was a recon in the street so I killed him, but there was a medic on the other team that kept running out and reviving him. I just kept killing the recon every time he was revived. I got something like an 8 kill streak off this one guy before I accidentally killed the medic.
LOL. there is nothing i hate more than some tool reviving me over and over in front of an enemy. the worst ive had i think is 5 revives and instadeaths in a row. kill the dude shooting me, THEN revive me. sigh. some ppl just play for individual points rather than winning as a team.
So I got this game a little over a week ago and have been playing it quite a bit over the weekend. I haven't played a multiplayer 'realistic-military-shooter' since counterstrike source, so I guess I'm a bit out of the loop on these types of games. Here are my thoughts, and some questions:
I can't seem to spot enemies at all. Most of the fights I get into, I get spotted first, and im desperately running to the closest cover while trying to figure out where I'm getting shot from. OK, i'll admit, it's probably because I still don't know the maps, and am pretty much following the minimap/roads to the objectives, but it still feels like everyone knows exactly where I am.
I've been mainly playing with the assault class, and while I'm getting the hang of it, the weapons feel extremely weak. At medium ranges i can unload an entire mag to their lower body without dropping them. aiming for the head, it still takes around 5 shots to kill someone.
several things are driving me up the wall though: 1) Q is not fast switch to pistol 2) there is no alt-fire for the grenade launcher; its considered a separate weapon 3) There are health indicators for everyone except yourself
The other classes I played with briefly:
The medic feels retarded because it doesn't start out with any healing abilities -_-
The engineer is actually pretty fun, the SMG actually feels as strong as the assault rifles, and its loads of fun blowing up tanks. I can't seem to, for the life of me, hit helicopters, so I have no idea how to deal with those besides go hide in a corner.
Sniping is pretty challenging in this game. Body shots seem to be survivable (at least with the starting sniper rifle, don't know about the rest), and headshots are much more challenging to get considering the aim drifts, and the shot isn't instant. The best I got so far was a +73 score on a stationary enemy sniper not looking in my direction. and that shot took me a good 5 seconds to set up.
All in all, the game is definitely fun. I will probably not be playing CS:S anymore with this game.
-Your health meter is how bloody and dark your screen gets. It's directly proportional to your health bar.
Even if your screen clears up, you're still not necessarily fully healed. It's not until you hear the zipping sound that you are. At least that's what I think.
Wow I just got the blow up 4 mcom stations in 1 round pin. I thought I would never get that. I'm not usually the first guy to the mcom, but this time I equipped the smoke launcher and it made it kinda easy.
I'd like to elaborate on this just a bit. The extra babying required for SMGs for long distance targets isn't necessarily because they're inherently less acurate, its because their damage drops way off with distance relative to the other weapons. It might take twice as many rounds to bring a target down compared to an AR, so naturally you'll need more bursts regardless.-SMGs you have to baby a lot more relative to assault rifles in terms of bursting when engaging distant targets.
-Sniping: get to the GOL, almost no drop compared to the other rifles.
K, so I got the entire assault kit unlocked and have been playing with it for a while now. What specs do you guys usually use?
I currently have red dot, 40mm grenade launcher, the assault rifle aim one, and vehicle armor. Seems to work pretty well, but wondering what you guys use.
Having had a chance to play with all of the rifles now, I'm torn between the M16 and the AN94. the M16 has crazy good accuracy and recoil behavior, but seems to have zero stopping power. I've unloaded half a mag into enemies at med to long range before and they just shrug it off.
the AN94 feels much better in power, but I'm no where near as accurate with it as the M16.
The M4 I really wanted to like, but I just can't get a feel for the recoil of that gun. Of all the rifles, it takes me the longest to reaim after a burst with the M4 than anything else.
I also can't seem to track perpendicular moving targets at medium to long ranges for the life of me. Maybe I don't have a feel for the hitboxes or bullet travel time yet, but trying to hit a guy sprinting perpendicular to me, even with the M16 is just... i can't do it.
I get the whole screen dimmer as your health drops thing, but I would still perfer a number or a bar or some other indication. While I can easily tell when I'm critically hurt, the difference between 100% and 50% just isn't clear cut to me.
I'm going to start working on engineers next, see how all the SMGs feel.
K, so I got the entire assault kit unlocked and have been playing with it for a while now. What specs do you guys usually use?
I currently have red dot, 40mm grenade launcher, the assault rifle aim one, and vehicle armor. Seems to work pretty well, but wondering what you guys use.
Having had a chance to play with all of the rifles now, I'm torn between the M16 and the AN94. the M16 has crazy good accuracy and recoil behavior, but seems to have zero stopping power. I've unloaded half a mag into enemies at med to long range before and they just shrug it off.
the AN94 feels much better in power, but I'm no where near as accurate with it as the M16.
The M4 I really wanted to like, but I just can't get a feel for the recoil of that gun. Of all the rifles, it takes me the longest to reaim after a burst with the M4 than anything else.
I also can't seem to track perpendicular moving targets at medium to long ranges for the life of me. Maybe I don't have a feel for the hitboxes or bullet travel time yet, but trying to hit a guy sprinting perpendicular to me, even with the M16 is just... i can't do it.
I get the whole screen dimmer as your health drops thing, but I would still perfer a number or a bar or some other indication. While I can easily tell when I'm critically hurt, the difference between 100% and 50% just isn't clear cut to me.
I'm going to start working on engineers next, see how all the SMGs feel.