The AT World of Warcraft Thread (Where do you play) and general BS

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ArchAngel777

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Dec 24, 2000
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Originally posted by: Aikouka
I think Feral Druids can be just as bad sometimes. Especially since they have very high mitigation in a tanking set. The high mitigation of some of these classes is why I like having a caster on my PVP teams.

Yep, totally agree. The problem classes in PVP for a DW Fury warrior would be ranked IMO...

1) Druid

2) Paladin

3) Warlocks

The rest are doable. But, no matter how lucky I get, there is no way I can beat any of the three above in 1 versus 1 provided equal skill level of the players.
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
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Originally posted by: Anubis
Originally posted by: Aikouka
Originally posted by: Anubis
NO warriors need NERFS not buffs

When has Blizzard ever cared about balancing PVE and PVP with a change? Also, Blizzard has been constantly trying to get rid of the idea of necessary talents. That's why they let warriors keep 10 rage on stance switch by default and adjusted tactical mastery.

EDIT:

Originally posted by: ArchAngel777
That reminds me... Last night me and a decked out rogue were attacking a Paldin. I am sporting 1600AP (could be better), but this Paladin had some serious mitigation. Me and Rogue were attacking this dude for 3+ minutes while he laughed and threw off an occasional heal. He never really needed one in the first place either... Normal hits for 800 a pop are doing about 120 damage to him and I think the highest crit I had him him was 400 damage... It was sick, because I can hit hunters and mages for crits of 1600+ I dunno, I just know it was the most insane thing I had ever seen.

I think Feral Druids can be just as bad sometimes. Especially since they have very high mitigation in a tanking set. The high mitigation of some of these classes is why I like having a caster on my PVP teams.


our feral druid MT has 31000+ armor and 44% to dodge in his tanking gear
itll take him 10 min to kill you in PVP but if you are a mele class you might as well just give up

Are you sure he has 31,000? Not saying you are wrong, but a co-worker's guild who has their MT for raids geared out has 16,000 armor as a feral druid... Seems a bit overtop that someone in T5 gear would only have 1/2 the armor rating as your druid MT.

On a side note, I am rather unhappy with what Blizzard is doing to the game overall. Warriors used to be the tank... Now they can still be the tank, but I am seeing Druids replace them for the high end raids. :-( It just seems that people who chose a class are being moved into other roles not intented for them.


Edit ** N/M, I am thinking HP... His HP was 16,000 base. Not sure on his armor rating.
 

Anubis

No Lifer
Aug 31, 2001
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Originally posted by: ArchAngel777
Originally posted by: Aikouka
I think Feral Druids can be just as bad sometimes. Especially since they have very high mitigation in a tanking set. The high mitigation of some of these classes is why I like having a caster on my PVP teams.

Yep, totally agree. The problem classes in PVP for a DW Fury warrior would be ranked IMO...

1) Druid

2) Paladin

3) Warlocks

The rest are doable. But, no matter how lucky I get, there is no way I can beat any of the three above in 1 versus 1 provided equal skill level of the players.

luckily this game isnt balanced around 1v1, if it was id spec to destro and just seduce nuke everyone to death all the time LOL

as it is now on my lock 13k HP 450 resil speced for soul link and i can still be almost 100-0 my a fing mace rogue, tho no more AR/Prep will prob solve that, at least i hope it does
 

Anubis

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Aug 31, 2001
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Originally posted by: ArchAngel777
Originally posted by: Anubis
Originally posted by: Aikouka
Originally posted by: Anubis
NO warriors need NERFS not buffs

When has Blizzard ever cared about balancing PVE and PVP with a change? Also, Blizzard has been constantly trying to get rid of the idea of necessary talents. That's why they let warriors keep 10 rage on stance switch by default and adjusted tactical mastery.

EDIT:

Originally posted by: ArchAngel777
That reminds me... Last night me and a decked out rogue were attacking a Paldin. I am sporting 1600AP (could be better), but this Paladin had some serious mitigation. Me and Rogue were attacking this dude for 3+ minutes while he laughed and threw off an occasional heal. He never really needed one in the first place either... Normal hits for 800 a pop are doing about 120 damage to him and I think the highest crit I had him him was 400 damage... It was sick, because I can hit hunters and mages for crits of 1600+ I dunno, I just know it was the most insane thing I had ever seen.

I think Feral Druids can be just as bad sometimes. Especially since they have very high mitigation in a tanking set. The high mitigation of some of these classes is why I like having a caster on my PVP teams.


our feral druid MT has 31000+ armor and 44% to dodge in his tanking gear
itll take him 10 min to kill you in PVP but if you are a mele class you might as well just give up

Are you sure he has 31,000? Not saying you are wrong, but a co-worker's guild who has their MT for raids geared out has 16,000 armor as a feral druid... Seems a bit overtop that someone in T5 gear would only have 1/2 the armor rating as your druid MT.

On a side note, I am rather unhappy with what Blizzard is doing to the game overall. Warriors used to be the tank... Now they can still be the tank, but I am seeing Druids replace them for the high end raids. :-( It just seems that people who chose a class are being moved into other roles not intented for them.


Edit ** N/M, I am thinking HP... His HP was 16,000 base. Not sure on his armor rating.

yea in bear form hes at 33k or so

if armory is working and he happens to have loged out in his tanking gear his name is Ogham on Skullcrusher

EDIT, yea Armor not HP

his unbuffed HP is like 14-15K i beleive


i like having druids tannk as well as palys, alows people to do more things, and its really situational on what bosses a druid is better then a war for tanking, they all have different stats the benefit different things


Palys can AOE tank better then anything, its pretty crazy how many mobs they can tank at once and not die

druids have massive mitigation and dodge which is good for fights where theres just 1 hit mechanic

Wars have dodge and pary and block which are very beneficial in certian fights
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
Originally posted by: Anubis
Originally posted by: ArchAngel777
Originally posted by: Aikouka
I think Feral Druids can be just as bad sometimes. Especially since they have very high mitigation in a tanking set. The high mitigation of some of these classes is why I like having a caster on my PVP teams.

Yep, totally agree. The problem classes in PVP for a DW Fury warrior would be ranked IMO...

1) Druid

2) Paladin

3) Warlocks

The rest are doable. But, no matter how lucky I get, there is no way I can beat any of the three above in 1 versus 1 provided equal skill level of the players.

luckily this game isnt balanced around 1v1, if it was id spec to destro and just seduce nuke everyone to death all the time LOL

as it is now on my lock 13k HP 450 resil speced for soul link and i can still be almost 100-0 my a fing mace rogue, tho no more AR/Prep will prob solve that, at least i hope it does

I am on the fence about balance for 1 versus 1. I do not think that should be the goal, but I certainly think it should be more balanced than it is now.

From what I know now, a Warrior is just a rogue in plate, slightly less damage and more mitigation.
 

Anubis

No Lifer
Aug 31, 2001
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Originally posted by: ArchAngel777
Originally posted by: Anubis
Originally posted by: ArchAngel777
Originally posted by: Aikouka
I think Feral Druids can be just as bad sometimes. Especially since they have very high mitigation in a tanking set. The high mitigation of some of these classes is why I like having a caster on my PVP teams.

Yep, totally agree. The problem classes in PVP for a DW Fury warrior would be ranked IMO...

1) Druid

2) Paladin

3) Warlocks

The rest are doable. But, no matter how lucky I get, there is no way I can beat any of the three above in 1 versus 1 provided equal skill level of the players.

luckily this game isnt balanced around 1v1, if it was id spec to destro and just seduce nuke everyone to death all the time LOL

as it is now on my lock 13k HP 450 resil speced for soul link and i can still be almost 100-0 my a fing mace rogue, tho no more AR/Prep will prob solve that, at least i hope it does

I am on the fence about balance for 1 versus 1. I do not think that should be the goal, but I certainly think it should be more balanced than it is now.

From what I know now, a Warrior is just a rogue in plate, slightly less damage and more mitigation.

en not really, my rogue can front load 8K damage from 3 button clicks
Charge - MS - auto- WW

i really think geared MS wars can out burst a Pom Pyro Mage
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
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Originally posted by: Anubis
en not really, my rogue can front load 8K damage from 3 button clicks
Charge - MS - auto- WW

i really think geared MS wars can out burst a Pom Pyro Mage

Can or can't? It looks like you mean can't. Not sure though because I do not play a rogue.

Getting the above scenario to 8K damage wouldn't be normal, but doable. Autoswing would be good for ~800 on a well gear 2H (non crit) and MS would be about about ~1,000 and WW would be another ~800 or so. Now, if you crit everything, then it is entirely possible.
 

Anubis

No Lifer
Aug 31, 2001
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Originally posted by: ArchAngel777
Originally posted by: Anubis
en not really, my rogue can front load 8K damage from 3 button clicks
Charge - MS - auto- WW

i really think geared MS wars can out burst a Pom Pyro Mage

Can or can't? It looks like you mean can't. Not sure though because I do not play a rogue.

Getting the above scenario to 8K damage wouldn't be normal, but doable. Autoswing would be good for ~800 on a well gear 2H (non crit) and MS would be about about ~1,000 and WW would be another ~800 or so. Now, if you crit everything, then it is entirely possible.

yea i ment cant, and on cloth white hits with a S3 2 hander hit yes HIT for over 1000

8k may be pushing it but ive been crit trained before and yea its close to that, i think i saw a 3.8K MS crit from a S3 sword yesterday, after resil but before SL, i took 20% less but that really didnt matter at that point as it was followed by an execute
 

AntiFreze

Golden Member
Oct 23, 2007
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how bad are combat dagger rogues in arena? I am a pure raiding rogue, but my offhand is starting to show (emerald ripper) as we move into SSC and the Eye. I have a some people who would do arena - prot warrior (MT for our guild), full epic'd resto druid, full epic'd mage, and a good hunter working on gear.

What setup would prove to be the best for me? I would really rather not change my spec as I like my raid dmg.
 

Anubis

No Lifer
Aug 31, 2001
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Originally posted by: AntiFreze
how bad are combat dagger rogues in arena? I am a pure raiding rogue, but my offhand is starting to show (emerald ripper) as we move into SSC and the Eye. I have a some people who would do arena - prot warrior (MT for our guild), full epic'd resto druid, full epic'd mage, and a good hunter working on gear.

What setup would prove to be the best for me? I would really rather not change my spec as I like my raid dmg.

honestly respecing to maces, and picking up the S2 maces and rolling with mage and a priest in 3s would be your best bet

you would do more PVE damage as well

all 5 of you could do 5v5 and just gimp arena points if you wanted, some points is better then no points

druid rogue wouldent be bad in the arena

combat swords/fists/maces is better damage output for both PVP and PVE

ive never seen a rogue withthe dagger from illidan, only priests cause of its gimic summon thingie

i respec about 4 times a week for pvp and PVP and i still make money respecing really isnt a big deal, 1 day of dailys has you covered for 2 respecs
 

coloumb

Diamond Member
Oct 9, 1999
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Originally posted by: Anubis

en not really, my rogue can front load 8K damage from 3 button clicks
Charge - MS - auto- WW

i really think geared MS wars can out burst a Pom Pyro Mage

Your ROGUE or Warrior can front load 8k dmg? Hopefully you meant Warrior as I've never seen a rogue charge.

 

Anubis

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Aug 31, 2001
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Originally posted by: coloumb
Originally posted by: Anubis

en not really, my rogue can front load 8K damage from 3 button clicks
Charge - MS - auto- WW

i really think geared MS wars can out burst a Pom Pyro Mage

Your ROGUE or Warrior can front load 8k dmg? Hopefully you meant Warrior as I've never seen a rogue charge.

i ment CANT

read the posts
 

Xavier434

Lifer
Oct 14, 2002
10,377
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Originally posted by: ArchAngel777
On a side note, I am rather unhappy with what Blizzard is doing to the game overall. Warriors used to be the tank... Now they can still be the tank, but I am seeing Druids replace them for the high end raids. :-( It just seems that people who chose a class are being moved into other roles not intented for them.


Here is the thing about Blizz's push for Pallys and Druids to become more viable tanks. It was a major problem for a while that the only useful tank during a raid was a Warrior. This caused problems in 40 man raids and it is even a bigger problem in 25 man or 10 man raids. In fact, a general rule of thumb in any raid encounter is that having too much of a single class dependency to win a fight is poor design. It's ok to rely on one class to perform better than another class, but for every challenge within a single raid boss encounter there should be at least two classes which are able to overcome that challenge without there being a huge difference in difficulty.

Also, Wars are not being replaced by druids or pallys. Each have their own strengths and weaknesses which have already been pointed out by a previous poster. What I tend to see more often though is that a Prot War who is less skilled than a Feral Druid might get replaced by the feral druid even in cases where a Prot War would be preferred due to their strengths. This is strictly due to execution which many people forget is far more important then spec or gear despite what it may seem at times. If you got yourself a raid where you can choose from an A+ skilled War, Druid, or Pally then you can maximize the strengths of each of them to run the most successful raids.

Blizz is aware of these facts which has been a bonus for them because it opened up a lot of new doors when it came to creating different types of raid encounters instead of the same old thing.
 

Anubis

No Lifer
Aug 31, 2001
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Originally posted by: Xavier434
Originally posted by: ArchAngel777
On a side note, I am rather unhappy with what Blizzard is doing to the game overall. Warriors used to be the tank... Now they can still be the tank, but I am seeing Druids replace them for the high end raids. :-( It just seems that people who chose a class are being moved into other roles not intented for them.


. In fact, a general rule of thumb in any raid encounter is that having too much of a single class dependency to win a fight is poor design.

lol needed 8 warriors prot speced for 4H, yet i still feel it was one of the best designed fights in the game
 

Xavier434

Lifer
Oct 14, 2002
10,377
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Originally posted by: Anubis
Originally posted by: Xavier434
Originally posted by: ArchAngel777
On a side note, I am rather unhappy with what Blizzard is doing to the game overall. Warriors used to be the tank... Now they can still be the tank, but I am seeing Druids replace them for the high end raids. :-( It just seems that people who chose a class are being moved into other roles not intented for them.


. In fact, a general rule of thumb in any raid encounter is that having too much of a single class dependency to win a fight is poor design.

lol needed 8 warriors prot speced for 4H, yet i still feel it was one of the best designed fights in the game

My guild never got that far and it sounds ridiculous. I don't even know if we had that many Wars who were mains in our guild for that.

On a related note, I also find encounters such as Hydross where the learning curve requires ridiculous amounts of resist gear that is very expensive to craft and/or hard to get to be a bad choice. It's fine once you finally get the gear, but it seriously sucks if you make a bunch of gear for a tank and then that player decides to quit wow a few months down the road due to RL issues or something. It wouldn't be so bad if the gear was more easy to obtain but it just isn't unless your guild is beyond rich or something.
 

AntiFreze

Golden Member
Oct 23, 2007
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I just love that you can get a 5-man together and not require a warrior. Makes finding a group that much easier. Same with not always needing a priest/druid like back pre-BC.
 

Xavier434

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Oct 14, 2002
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Originally posted by: AntiFreze
I just love that you can get a 5-man together and not require a warrior. Makes finding a group that much easier. Same with not always needing a priest/druid like back pre-BC.

Ya that is nice. A tank is still the hardest part of the group to find though. So many tanks are speccing dps or pvp these days since TBC has matured and newer tanks are often under geared or under experienced for heroics. I will be welcoming the Death Knight with open arms in WotLK. I hope it reduces this issue.
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
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Originally posted by: Xavier434
Originally posted by: ArchAngel777
On a side note, I am rather unhappy with what Blizzard is doing to the game overall. Warriors used to be the tank... Now they can still be the tank, but I am seeing Druids replace them for the high end raids. :-( It just seems that people who chose a class are being moved into other roles not intented for them.


Here is the thing about Blizz's push for Pallys and Druids to become more viable tanks. It was a major problem for a while that the only useful tank during a raid was a Warrior. This caused problems in 40 man raids and it is even a bigger problem in 25 man or 10 man raids. In fact, a general rule of thumb in any raid encounter is that having too much of a single class dependency to win a fight is poor design. It's ok to rely on one class to perform better than another class, but for every challenge within a single raid boss encounter there should be at least two classes which are able to overcome that challenge without there being a huge difference in difficulty.

Also, Wars are not being replaced by druids or pallys. Each have their own strengths and weaknesses which have already been pointed out by a previous poster. What I tend to see more often though is that a Prot War who is less skilled than a Feral Druid might get replaced by the feral druid even in cases where a Prot War would be preferred due to their strengths. This is strictly due to execution which many people forget is far more important then spec or gear despite what it may seem at times. If you got yourself a raid where you can choose from an A+ skilled War, Druid, or Pally then you can maximize the strengths of each of them to run the most successful raids.

Blizz is aware of these facts which has been a bonus for them because it opened up a lot of new doors when it came to creating different types of raid encounters instead of the same old thing.

I somewhat agree with your post, or pretty much actually. But that doesn't change the fact that some classes can be

1) Healing

2) DPS

3) Tank

4) CC

The Paladin class can be all 4 of those depending on how you view CC. Same with the Druid. No one class should be able to spent a little bit of gold and be an entirely different class. If a warrior decides he now wants to be a healer, can he respec to it? A Druid and Paladin have these options. I think one of the trees needs to be removed for those classes so they cannot be pretty much everything needed in the game.

Edit **

To Clarify my post here... I believe that if a hybrid's exist, they need to be inferior to a pure class in that particular role. But the fact is, a Druid and a Paladin have more mitigation than a warrior and they can heal themselves... Even if a warrior is still better (not really though, not for tanking) it is a very 'slim' better... In other words if I can fulfill any role to 95% of any other class, what is the point to not having everyone that class? The 5% difference does not make up for the lack of versatility.

Edit 2 **

And if the logic of "I have a hard time finding any healers" is legit, than please give warriors the ability to heal themselves. Everyone would say 'ridiculous' but it is no more ridiculous that buffing another class to do tanking. If Tanking and Healing has always been the most sought after classes, then why buff rogues and warriors with the ability to heal? Don't get me wrong, I don't actually believe a warrior should be able to heal, but by the logic many people defend the changes, it could easily be said that a warrior shoul be able to heal. Why would anyone complain? Why would you complain if servers were low on healers? That doesn't solve the problem - Adding a function to a class to address class imbalance. Because now you have an imbalanced PVP class.
 

Aikouka

Lifer
Nov 27, 2001
30,383
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The only thing I hate about being a warrior is the fact that people really want you to be protection spec'd yet to be potent anywhere else, you need a damage build (and different gear). A druid can be potent in other aspects with only different gear and essentially the same talent build.
 

Xavier434

Lifer
Oct 14, 2002
10,377
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No one tanks and heals at the same time and expects to be effective unless you are fighting something which is a cake walk in the first place. Druids and pallies can heal themselves outside of instances but they normally cannot afford to do so in raids and heroics. So while they are hybrids and can change spec, they cannot do everything all at once and there are pros that warriors have that the other two classes do not amongst their various trees.

For example:

1. Wars can DPS and they can DPS well. They can output more than pallies and can give a druid in cat form a run for it's money.

2. Wars DPS in plate. Druids cannot.

3. Wars can duel wield in plate. No other class can do that.

4. Warriors can switch stances midfight to adjust their role if need be. Pallies cannot. Druids can shapeshift which is similar but not equivalent.

There is probably many more reasons which I am not thinking of or do not know about since I am not an expert on warriors.

Lastly, Blizzard's goal is not to define "the best" class for the three roles of tank healer, and dps and then make hybrids which are inferior to those roles. Instead, they are trying to make every class different from one another. While many classes can take on similar roles, each one of them has their own set of pros and cons. It makes the game more dynamic and many find it to be more fun that way too. It is important for every class to feel unique while playing it. In fact, that is a cornerstone in a class's development.



 

Xavier434

Lifer
Oct 14, 2002
10,377
1
0
Originally posted by: Aikouka
The only thing I hate about being a warrior is the fact that people really want you to be protection spec'd yet to be potent anywhere else, you need a damage build (and different gear). A druid can be potent in other aspects with only different gear and essentially the same talent build.

I only expect the average warriors to be prot spec when tanking. Warriors with above average to superb skills can just switch gear and handle most tanking scenarios. I agree that druids have it better in this area though. You never have to ask a feral druid that is normally dps to respec to a tanking spec since they are both in the same tree. Still, there are effective specs that exist which involve mixing talents from the prot tree with other trees for dps. Warriors are more of a hybrid class than others despite some beliefs. They are more hybrid than rogues, mages, warlocks, and hunters for example and they can also pump out a lot of dps at the same time.
 

Anubis

No Lifer
Aug 31, 2001
78,716
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Originally posted by: Xavier434
Originally posted by: Anubis
Originally posted by: Xavier434
Originally posted by: ArchAngel777
On a side note, I am rather unhappy with what Blizzard is doing to the game overall. Warriors used to be the tank... Now they can still be the tank, but I am seeing Druids replace them for the high end raids. :-( It just seems that people who chose a class are being moved into other roles not intented for them.


. In fact, a general rule of thumb in any raid encounter is that having too much of a single class dependency to win a fight is poor design.

lol needed 8 warriors prot speced for 4H, yet i still feel it was one of the best designed fights in the game

My guild never got that far and it sounds ridiculous. I don't even know if we had that many Wars who were mains in our guild for that.

On a related note, I also find encounters such as Hydross where the learning curve requires ridiculous amounts of resist gear that is very expensive to craft and/or hard to get to be a bad choice. It's fine once you finally get the gear, but it seriously sucks if you make a bunch of gear for a tank and then that player decides to quit wow a few months down the road due to RL issues or something. It wouldn't be so bad if the gear was more easy to obtain but it just isn't unless your guild is beyond rich or something.

to do 4H many guilds had to recruit out of other guilds or from transfers, thats how we did it, once you got it down tho you could get by with 4 prot tanks and 4 DPS wars in tanking gear, they also needed the 4p t3 bonus so that tanunt didnt get resisted, so all T3 tokens went to wars so they could get 4/9 basicially

personally im fine with resist checks as long as they arnt the FIRST boss in an instance, DPS checks are fine, you cna skip hydros and just do lurker tho

IMO there shouldent be attunments for raids, they should be tuned that if you dont have the general gear from the previous one you wont be able to do it

we used to have what we called the Thunderfury curse, every warrior and rogue who got one my old guild honestly quit/sold or xfered within a month of getting it it
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
Originally posted by: Xavier434
No one tanks and heals at the same time and expects to be effective unless you are fighting something which is a cake walk in the first place. Druids and pallies can heal themselves outside of instances but they normally cannot afford to do so in raids and heroics. So while they are hybrids and can change spec, they cannot do everything all at once and there are pros that warriors have that the other two classes do not amongst their various trees.

For example:

1. Wars can DPS and they can DPS well. They can output more than pallies and can give a druid in cat form a run for it's money.

2. Wars DPS in plate. Druids cannot.

3. Wars can duel wield in plate. No other class can do that.

4. Warriors can switch stances midfight to adjust their role if need be. Pallies cannot. Druids can shapeshift which is similar but not equivalent.

There is probably many more reasons which I am not thinking of or do not know about since I am not an expert on warriors.

Lastly, Blizzard's goal is not to define "the best" class for the three roles of tank healer, and dps and then make hybrids which are inferior to those roles. Instead, they are trying to make every class different from one another. While many classes can take on similar roles, each one of them has their own set of pros and cons. It makes the game more dynamic and many find it to be more fun that way too.

You are really stretching with that post... Those 4 points are extremel weak. Seriously, you really think those points are valid? Because they are not. Let me respond to each point with a set of my own.

1) A Ret Paldin has insane burst damage. Druid? A druid can nuke decently well, and their cat form with some of the top end PVP gear is incredable damage. +915 attack power on their weapon? Druids are certainly not hurting. All three can be good DPS.

2) Plate matters very little in this game. What matters more is mitigation in general. For example, a Shadow Priest in shadow form has more mitigation than than a DW and 2H Warrior. Plate is just am armour type, nothing more... Again, the function of plate is supposed to be higher armour, which should equate into better mitigation, but it doesn't always work this way. Additionally, a DW or 2H Warrior (DPS) would give up his shield, which is about 5,000 AC.

3) Oh wow, once the novelty wears off - what is the point? Who cares if you can DW in plate? I mean, what other advantage does it give you that your second point tried to make?

4) You are equating switching stances with the ability for one class to Tank, Heal, and DPS? *Shakes Head* I have no idea how you consider stance dancing superior, it is part of the class itself, required to function as many abilities do not work unless we are in the correct stance.

Blizzard has failed in their goal. Don't let them fool you that they intended the clustercrap they have now. Anyone can claim that after - Kinda like AMD/ATI when they said the R600 was never designed to be high end and they aimed it for the GTS. No one believes that, except a few fanboys. Blizzard has no idea how to balance the classes, which is why every patch is either a nerf, or a buff of a certain class.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Xavier434
I only expect the average warriors to be prot spec when tanking. Warriors with above average to superb skills can just switch gear and handle most tanking scenarios. I agree that druids have it better in this area though. You never have to ask a feral druid that is normally dps to respec to a tanking spec since they are both in the same tree. Still, there are effective specs that exist which involve mixing talents from the prot tree with other trees for dps. Warriors are more of a hybrid class than others despite some beliefs. They are more hybrid than rogues, mages, warlocks, and hunters for example and they can also pump out a lot of dps at the same time.

I swear all people think warriors that are tanking are prot warriors though . Can't tell you how many times I have DPS go all out seconds after I pick up a mob on my warrior. My guy's Arms/Fury not Prot . Also, you won't get good DPS builds out of some mish-mash prot build. Your typical Fury/Arms or MS/Flurry build is your best bet for warrior DPS (which MS/Flurry sacrifices Tactical Mastery).
 

ArchAngel777

Diamond Member
Dec 24, 2000
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Originally posted by: Aikouka
Originally posted by: Xavier434
I only expect the average warriors to be prot spec when tanking. Warriors with above average to superb skills can just switch gear and handle most tanking scenarios. I agree that druids have it better in this area though. You never have to ask a feral druid that is normally dps to respec to a tanking spec since they are both in the same tree. Still, there are effective specs that exist which involve mixing talents from the prot tree with other trees for dps. Warriors are more of a hybrid class than others despite some beliefs. They are more hybrid than rogues, mages, warlocks, and hunters for example and they can also pump out a lot of dps at the same time.

I swear all people think warriors that are tanking are prot warriors though . Can't tell you how many times I have DPS go all out seconds after I pick up a mob on my warrior. My guy's Arms/Fury not Prot . Also, you won't get good DPS builds out of some mish-mash prot build. Your typical Fury/Arms or MS/Flurry build is your best bet for warrior DPS (which MS/Flurry sacrifices Tactical Mastery).

Well... The different between Prot and Fury/Arms is ridiculous. A Pro tank has so much of an easier time tanking. It is ridiculous... It is very difficult to tank a hard high level instance with no points in prot. Your group has to let you gain agro and also keep it to a certain extent. With Prot, it is very difficult for anyone to taun it off of you. Pure Prot + Cruelty, Parry, Imp TClap dominates.
 
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