The AT World of Warcraft Thread (Where do you play) and general BS

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Xavier434

Lifer
Oct 14, 2002
10,377
1
0
Originally posted by: Aikouka

Bah, why don't the tailoring sets require nethers then? The pattern tends to be that BoP crafted items usually don't require the nethers where BoE items tend to.

Maybe more patterns should require them. I would have to reevaluate the mats and the market to figure that out though. Many of them do already by the way, but they often come from raids.


Originally posted by: Aikouka
Yeah, but I don't do heroics on any of my characters. No one would want a DPS warrior, so that means I'd have to tank and that means I'd have to get better tanking gear (although with my current set I'm not too bad... 10k hp, 470 def, 10k armor... could use some better stuff but not horrible). Just so much work... I've thought about running Sethekk Halls a lot to get the nether off Ikiss .

That is your choice more than anything. You can always respec or join a casual guild that runs a lot of heroics. I am not saying you are implying that the game should change here but I should state that it really shouldn't change for this reason


Originally posted by: Aikouka
Yeah, I actually wanted to make my druid a Feral LW ('cause I don't have one), but frankly... the feral stuff really doesn't seem all that ... feral. Maybe because the feral tree is all about melee it seems quite awkward that the feral LW epic gear is all healing/damage (there are two separate stats, +healing (with 1/3 damage) and +damage/healing). So it'd be kind of useless for me as a Feral Druid.

Most of the good feral gear comes from raid pattern drops again, but that doesn't mean you can't buy them because they really do drop much more than any guild needs. Farming gold is easy especially with daily quests. That plus the gear is T5 quality. You need to work for it.


Originally posted by: Aikouka
Well, it's kind of about giving people that don't want to raid decent gear so they're not trumped horribly. It's like the addition of Dungeon Set 2 back in the day... the gear certainly wasn't raid quality, but definitely better than a lot of things that you could get. I think people just want to be able to play the game the way they enjoy and feel like they're accomplishing something. Raiders accomplish it by beating the encounters, PVP'ers do it by attaining high rankings and well... the "casual" or "burn-out" crowd does it by...? I don't know.

Blizz feels the exact same way you do here. You get your gear by running heroics, crafting, and world drops if you are really lucky. I'm all for giving them descent gear and I believe they have that available right now. However, don't confuse "descent" with "equivalent". It is not supposed to be equivalent to T5. It is easier to get so the quality isn't as good even though it is still excellent gear. Blizz prioritizes the gear's quality based on how hard it is to obtain. Obtaining items that require a team is easier than obtaining them solo. If there is less challenge and less teamwork then the reward is lesser. That is simply how an MMO works. They have to do something which motivates players to spend time completing the most challenging tasks. The only real answer to this problem is that the most challenging tasks provide you with the best rewards.
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
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I'm still waiting for Blizz to revamp the old 60 raid instances. I loved doing MC, ZG, and Ony (and the start of BWL). But newer players will never see that. They should either revamp it for 70 (maybe) or (my preference) nerf the crap out of them and put a lvl 58 max on it (so BC isn't an option). Make it so lvls 54-58 can do those places. I would love taking an alt through the Ony experience.

Blizz says that these should be retired, but I say the hell to that.
 

Xavier434

Lifer
Oct 14, 2002
10,377
1
0
Originally posted by: AntiFreze
I'm still waiting for Blizz to revamp the old 60 raid instances. I loved doing MC, ZG, and Ony (and the start of BWL). But newer players will never see that. They should either revamp it for 70 (maybe) or (my preference) nerf the crap out of them and put a lvl 58 max on it (so BC isn't an option). Make it so lvls 54-58 can do those places. I would love taking an alt through the Ony experience.

Blizz says that these should be retired, but I say the hell to that.

You are going to be waiting a loooonggg time.

Speaking of which, my guild recently decided to do a BWL run with 15 people. On average, each of our players is currently geared with about 75% SSC/TK gear and the rest of the gear is from lesser raid instances. We cleared it with no issues in under 2 1/2 hours and each person got over 80 gold. Not bad at all!
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
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well I know rotlk will have a requirement of running an updated version of Naxx (rumored actually I think). I should do a BWL run for fun to see the rest of that place.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
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tbqhwy.com
Originally posted by: AntiFreze
well I know rotlk will have a requirement of running an updated version of Naxx (rumored actually I think). I should do a BWL run for fun to see the rest of that place.

its not a rumor, blizz has said the Naxx will be retuned and be an early 25 main raid instance for WOTLK
 

Xavier434

Lifer
Oct 14, 2002
10,377
1
0
Originally posted by: Anubis
Originally posted by: AntiFreze
well I know rotlk will have a requirement of running an updated version of Naxx (rumored actually I think). I should do a BWL run for fun to see the rest of that place.

its not a rumor, blizz has said the Naxx will be retuned and be an early 25 main raid instance for WOTLK

That's correct. It is supposed to be the first 25 man. I just hope they don't create another 10 man as a necessary stepping stone for the new Naxx like they did with Kara. That bottleneck really screwed up a lot of guilds and it was a slap in the face after changing raids from 40 to 25 even though I prefer 25 man.
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
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well that's good news, since I heard that Naxx was a lot of fun for the guilds that did run it. My guild is currently in the beginning of SSC and TK (we can down lurker and VR). I am just hoping I get to see Black Temple, possibly the sunwell, before WOTLK comes out.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
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tbqhwy.com
Originally posted by: AntiFreze
well that's good news, since I heard that Naxx was a lot of fun for the guilds that did run it. My guild is currently in the beginning of SSC and TK (we can down lurker and VR). I am just hoping I get to see Black Temple, possibly the sunwell, before WOTLK comes out.

you have 10 months to do that most likely it wont come out to the end of thsi year, either a november launch to go along with WoWs 4 year aniversery or itll come in Jan 09 like TBC did
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
0
0
good news. hopefully my guild progresses quickly. I just love downing new raid bosses. The first time you go you have the feeling "wow, this is impossible - we will never be able to down this guy". i have to hand it to blizz. It feels absolutely great to down a boss for the 1st time.
 

yuppiejr

Golden Member
Jul 31, 2002
1,318
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Since this is the WoW intro thread figured I'd pop in say hey, my alter-ego is Biggensak; 49 Orc warrior on Tichondrius. I just picked up the habit a couple of months ago and play very casually (1 night a week, usually 3-4 hours max) along with some friends who have been in the game for years and are patiently teaching me the ropes via some alts. In hindsight I'm not sure I picked the easiest class to start playing (the rage mechanic, stance dancing, learning to tank properly, etc..) the game with but so far it's been interesting, particularly on a mature PvP server where getting ganked at the least convenient times is a fact of life. My Fury build is probably painful to the eyes of most experienced warriors but, like I said, learning as I go - a respec is in order once PvP or raiding/instances becomes a major part of my playtime vs solo PVE questing. Right now I'm just trying to break the "click" habit and start using mouse move/keybinds as part of my regular routine.
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
0
0
you'll pick it up in no time. If you post on the official WoW forums then they will rip you apart (as they did me), but you can learn a lot from them. Just don't take offense.

I am always curious on why people new to WoW or mmorpg's usually pick a warrior. Is it because you think a warrior is a strong class that does lots of damage? I always pick a rogue in mmorpg's or even rpg's for that matter. I just never really understand it. For new players I always suggest a druid since they can see how a healer, caster, dps, or tank plays and can either spec that way or roll a new character.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Originally posted by: AntiFreze
you'll pick it up in no time. If you post on the official WoW forums then they will rip you apart (as they did me), but you can learn a lot from them. Just don't take offense.

I am always curious on why people new to WoW or mmorpg's usually pick a warrior. Is it because you think a warrior is a strong class that does lots of damage? I always pick a rogue in mmorpg's or even rpg's for that matter. I just never really understand it. For new players I always suggest a druid since they can see how a healer, caster, dps, or tank plays and can either spec that way or roll a new character.

i tell people to make a warlock so they can just face roll themselfs to purples





honestly tho locks may be easy to play but are hard as hell to master, kinda like hunters, AFK autoshot your way to 70




 

Xavier434

Lifer
Oct 14, 2002
10,377
1
0
Originally posted by: AntiFreze
you'll pick it up in no time. If you post on the official WoW forums then they will rip you apart (as they did me), but you can learn a lot from them. Just don't take offense.

I am always curious on why people new to WoW or mmorpg's usually pick a warrior. Is it because you think a warrior is a strong class that does lots of damage? I always pick a rogue in mmorpg's or even rpg's for that matter. I just never really understand it. For new players I always suggest a druid since they can see how a healer, caster, dps, or tank plays and can either spec that way or roll a new character.

This is why I chose a druid. I wanted a jack of all trades character and this is my first MMO. I didn't understand the mechanics of MMO's before WoW, but I am often a control freak who does not want to be restricted a lot in the development of my characters in RPGs. Turns out that I got lucky and picked what remains to be my favorite class.

I think people pick Warriors because from someone who knows nothing about MMOs the idea of a character that runs up and hits things sounds very easy, comfortably familiar, and fun.
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
0
0
Originally posted by: Xavier434
Originally posted by: AntiFreze
you'll pick it up in no time. If you post on the official WoW forums then they will rip you apart (as they did me), but you can learn a lot from them. Just don't take offense.

I am always curious on why people new to WoW or mmorpg's usually pick a warrior. Is it because you think a warrior is a strong class that does lots of damage? I always pick a rogue in mmorpg's or even rpg's for that matter. I just never really understand it. For new players I always suggest a druid since they can see how a healer, caster, dps, or tank plays and can either spec that way or roll a new character.

This is why I chose a druid. I wanted a jack of all trades character and this is my first MMO. I didn't understand the mechanics of MMO's before WoW, but I am often a control freak who does not want to be restricted a lot in the development of my characters in RPGs. Turns out that I got lucky and picked what remains to be my favorite class.

I think people pick Warriors because from someone who knows nothing about MMOs the idea of a character that runs up and hits things sounds very easy, comfortably familiar, and fun.

Very true, when my girlfriend started playing wow, I set her up with a druid and she loved it. Now she has started a mage as an alt because she was getting tired of the healing role and oomkins aren't really accepted into end-game raids.

I almost wish I rolled a druid instead of a rogue, but I had a preconceived notion that druids were going to be EQ1 hybrids, not nearly as effective as they actually are.
 

abaez

Diamond Member
Jan 28, 2000
7,158
1
81
Originally posted by: AntiFreze
good news. hopefully my guild progresses quickly. I just love downing new raid bosses. The first time you go you have the feeling "wow, this is impossible - we will never be able to down this guy". i have to hand it to blizz. It feels absolutely great to down a boss for the 1st time.

I used to think this. Downing Ragnaros, nef, c'thun for the first time ... it was crazy everyone was yelling and screaming.

Nowadays, it's not nearly as emotional. We wiped hundreds of times on Archimonde because of the stupidly random nature of the fight. Yes, you can control alot of it but it's still stupid. When we downed him it was more of a "good riddance" feeling than excitement and that's just a big change from before.

*Spoilers*

Also blizz adding "death scenes" kinda takes away from it. We had no idea archimonde was basically dead at 10% while all those wisps beat away at him so when he died it was like.. that's it?

Same with Illidan, he kinda falls to his knees and then talks a bit and dies.. very anti-climatic.

I can remember on c'thun people were counting down from 10% yelling and screaming at 1% and everyone was just going completely nuts and when he dies it's like.. YEAAAAA. Those were the days....
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
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0
that's exactly how Rag and Hakkar was for us pre-BC. Gruul still gave us that excitement though, same with lurker and VR.
 

Xavier434

Lifer
Oct 14, 2002
10,377
1
0
Originally posted by: abaez
Originally posted by: AntiFreze
good news. hopefully my guild progresses quickly. I just love downing new raid bosses. The first time you go you have the feeling "wow, this is impossible - we will never be able to down this guy". i have to hand it to blizz. It feels absolutely great to down a boss for the 1st time.

I used to think this. Downing Ragnaros, nef, c'thun for the first time ... it was crazy everyone was yelling and screaming.

Nowadays, it's not nearly as emotional. We wiped hundreds of times on Archimonde because of the stupidly random nature of the fight. Yes, you can control alot of it but it's still stupid. When we downed him it was more of a "good riddance" feeling than excitement and that's just a big change from before.

*Spoilers*

Also blizz adding "death scenes" kinda takes away from it. We had no idea archimonde was basically dead at 10% while all those wisps beat away at him so when he died it was like.. that's it?

Same with Illidan, he kinda falls to his knees and then talks a bit and dies.. very anti-climatic.

I can remember on c'thun people were counting down from 10% yelling and screaming at 1% and everyone was just going completely nuts and when he dies it's like.. YEAAAAA. Those were the days....

My guild isn't at Hyjal or BT yet, but we soon will be (Vashj most likely dies on Monday and Kael is next on the list). I have yet to lose that adrenaline feeling for any boss kill. Then again, we only raid twice a week for 3 1/2 to 4 hours a night so raiding doesn't start to feel "old" either like it does for guilds that raid a lot more than us. Maybe once I get to Archimonde I will be singing a different tune. Who knows.

Also, I hate encounters with too much randomness too
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Originally posted by: Xavier434
Originally posted by: abaez
Originally posted by: AntiFreze
good news. hopefully my guild progresses quickly. I just love downing new raid bosses. The first time you go you have the feeling "wow, this is impossible - we will never be able to down this guy". i have to hand it to blizz. It feels absolutely great to down a boss for the 1st time.

I used to think this. Downing Ragnaros, nef, c'thun for the first time ... it was crazy everyone was yelling and screaming.

Nowadays, it's not nearly as emotional. We wiped hundreds of times on Archimonde because of the stupidly random nature of the fight. Yes, you can control alot of it but it's still stupid. When we downed him it was more of a "good riddance" feeling than excitement and that's just a big change from before.

*Spoilers*

Also blizz adding "death scenes" kinda takes away from it. We had no idea archimonde was basically dead at 10% while all those wisps beat away at him so when he died it was like.. that's it?

Same with Illidan, he kinda falls to his knees and then talks a bit and dies.. very anti-climatic.

I can remember on c'thun people were counting down from 10% yelling and screaming at 1% and everyone was just going completely nuts and when he dies it's like.. YEAAAAA. Those were the days....

My guild isn't at Hyjal or BT yet, but we soon will be (Vashj most likely dies on Monday and Kael is next on the list). I have yet to lose that adrenaline feeling for any boss kill. Then again, we only raid twice a week for 3 1/2 to 4 hours a night so raiding doesn't start to feel "old" either like it does for guilds that raid a lot more than us. Maybe once I get to Archimonde I will be singing a different tune. Who knows.

Also, I hate encounters with too much randomness too

we did kara last night for badges, the first 5 infernals landed directly where either the tank or DPS was standing EVERY time, no matter where we moved or started BAM infernal in your face
i really hate that fight, but i like badges
 

Xavier434

Lifer
Oct 14, 2002
10,377
1
0
Originally posted by: Anubis

we did kara last night for badges, the first 5 infernals landed directly where either the tank or DPS was standing EVERY time, no matter where we moved or started BAM infernal in your face
i really hate that fight, but i like badges

I remember wiping to him for reasons like that. He isn't quite as bad as others though since you can still move around to completely avoid damage. It's less control but it is still a degree of control especially since you can see where they will land. This is unlike fights such as Morogrim Tidewalker where 3 healers and a murloc tank get sent to a watery grave all at once. There is simply nothing you can do about that and it will most likely result in your MT getting killed.

Another one is the Karathress fight where Tidalvess can all of sudden start nailing the tank with crushing blows plus windfury plus Frost Shock plus a half a dozen other things which make you cringe. There is only so much your healers can do in cases like that.

Thankfully, I have yet to find any boss who we do not get to farm mode after some time where the randomness factor seems to lessen considerably. You learn to compensate for the randomness, but it is still a real pain to get to that point with some bosses more than it is with others.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Originally posted by: Xavier434
Originally posted by: Anubis

we did kara last night for badges, the first 5 infernals landed directly where either the tank or DPS was standing EVERY time, no matter where we moved or started BAM infernal in your face
i really hate that fight, but i like badges

I remember wiping to him for reasons like that. He isn't quite as bad as others though since you can still move around to completely avoid damage. It's less control but it is still a degree of control especially since you can see where they will land. This is unlike fights such as Morogrim Tidewalker where 3 healers and a murloc tank get sent to a watery grave all at once. There is simply nothing you can do about that and it will most likely result in your MT getting killed.
.


move the murlock group further away, they should never get graved
 

Xavier434

Lifer
Oct 14, 2002
10,377
1
0
Originally posted by: Anubis
Originally posted by: Xavier434
Originally posted by: Anubis

we did kara last night for badges, the first 5 infernals landed directly where either the tank or DPS was standing EVERY time, no matter where we moved or started BAM infernal in your face
i really hate that fight, but i like badges

I remember wiping to him for reasons like that. He isn't quite as bad as others though since you can still move around to completely avoid damage. It's less control but it is still a degree of control especially since you can see where they will land. This is unlike fights such as Morogrim Tidewalker where 3 healers and a murloc tank get sent to a watery grave all at once. There is simply nothing you can do about that and it will most likely result in your MT getting killed.
.


move the murlock group further away, they should never get graved

We have tried that and it works to solve that one problem, but we chose to do something different in the end. Instead, we bunch everyone up right behind Morogrim at his feat and I really do mean everyone with exception of the MT who is obviously in front of him. If everyone does their job properly, which is usually the case these days, then the result is that the AoE spells used to kill the murlocs also damage Morogrim and kill him faster. These faster kills mean less rounds of murlocs which means it is less mana intensive for both the DPS and the healers.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Originally posted by: Xavier434
Originally posted by: Anubis
Originally posted by: Xavier434
Originally posted by: Anubis

we did kara last night for badges, the first 5 infernals landed directly where either the tank or DPS was standing EVERY time, no matter where we moved or started BAM infernal in your face
i really hate that fight, but i like badges

I remember wiping to him for reasons like that. He isn't quite as bad as others though since you can still move around to completely avoid damage. It's less control but it is still a degree of control especially since you can see where they will land. This is unlike fights such as Morogrim Tidewalker where 3 healers and a murloc tank get sent to a watery grave all at once. There is simply nothing you can do about that and it will most likely result in your MT getting killed.
.


move the murlock group further away, they should never get graved

We have tried that and it works to solve that one problem, but we chose to do something different in the end. Instead, we bunch everyone up right behind Morogrim at his feat and I really do mean everyone with exception of the MT who is obviously in front of him. If everyone does their job properly, which is usually the case these days, then the result is that the AoE spells used to kill the murlocs also damage Morogrim and kill him faster. These faster kills mean less rounds of murlocs which means it is less mana intensive for both the DPS and the healers.

nice, never seen anyone do it that way, but thats nice that it works
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Anubis, I went on my warrior and the Furious Gizmatic Goggles do the following:

-60 HP
+30 AP
+0 HIT
+.23 CRIT

That's without a gem, so I may gain a little bit more, but to me... that's not much. Oh they also give like 400 armor, which is nice. Tankatronic are a lot better, but they do lack strength, which I wouldn't mind some, but I can deal with that.

Originally posted by: yuppiejr
Since this is the WoW intro thread figured I'd pop in say hey, my alter-ego is Biggensak; 49 Orc warrior on Tichondrius. I just picked up the habit a couple of months ago and play very casually (1 night a week, usually 3-4 hours max) along with some friends who have been in the game for years and are patiently teaching me the ropes via some alts. In hindsight I'm not sure I picked the easiest class to start playing (the rage mechanic, stance dancing, learning to tank properly, etc..) the game with but so far it's been interesting, particularly on a mature PvP server where getting ganked at the least convenient times is a fact of life. My Fury build is probably painful to the eyes of most experienced warriors but, like I said, learning as I go - a respec is in order once PvP or raiding/instances becomes a major part of my playtime vs solo PVE questing. Right now I'm just trying to break the "click" habit and start using mouse move/keybinds as part of my regular routine.

What's wrong with being a clicker? I beat the hell out of plenty of 'boarders that think they're better because I use my mouse. Fact of the matter is, global cooldowns make clicking efficient in almost every aspect. The only advantage you get by using key bindings is when AoE spells where you have to select the location of effect (Priests with Mass Dispel or Frost Mages with their pet's Frost Nova).

Originally posted by: Anubis
honestly tho locks may be easy to play but are hard as hell to master, kinda like hunters, AFK autoshot your way to 70

Hunter and Priest have to be the easiest to level... I literally walk away from my hunter at times while fighting and I did that quite often on my priest as well.

Originally posted by: Xavier434
Maybe more patterns should require them. I would have to reevaluate the mats and the market to figure that out though. Many of them do already by the way, but they often come from raids.

Why do more patterns need them? Nethers essentially set the plateau of the player being at a heroic level or higher. Not everyone does or even wants to do heroics.


Originally posted by: Xavier434
That is your choice more than anything. You can always respec or join a casual guild that runs a lot of heroics. I am not saying you are implying that the game should change here but I should state that it really shouldn't change for this reason

I am in guilds that do crap like that. It's also not MY choice that classes get stuck in certain roles... no one wants a DPS warrior!


Originally posted by: Xavier434
Most of the good feral gear comes from raid pattern drops again, but that doesn't mean you can't buy them because they really do drop much more than any guild needs. Farming gold is easy especially with daily quests. That plus the gear is T5 quality. You need to work for it.

I highly doubt I'll ever spend money on crap like that. All I do is level a character to 70 and never play them again. I should just start selling them or something, at least it'd be more than just having them sit there doing nothing.


Originally posted by: Xavier434
Blizz feels the exact same way you do here. You get your gear by running heroics, crafting, and world drops if you are really lucky. I'm all for giving them descent gear and I believe they have that available right now. However, don't confuse "descent" with "equivalent". It is not supposed to be equivalent to T5. It is easier to get so the quality isn't as good even though it is still excellent gear. Blizz prioritizes the gear's quality based on how hard it is to obtain. Obtaining items that require a team is easier than obtaining them solo. If there is less challenge and less teamwork then the reward is lesser. That is simply how an MMO works. They have to do something which motivates players to spend time completing the most challenging tasks. The only real answer to this problem is that the most challenging tasks provide you with the best rewards.

Meh, I'm just tired of how WoW seems so damn segregated. I was talking with someone at work today and the topic of twinks came up. I mentioned how Twinks ruin PVP for people that are leveling. There's really no point in going up against a twink unless your class is very good against theirs (for example, my 29 hunter kited a 29 rogue twink). Why do they still allow this? Because they want to appease the PVP'ers? Yet this completely ruins the game for levelers that just want to PVP a bit. Just an example of how WoW has a horrible blend of PVP and PVE. Not to mention they tried to separate it even more with the idea of resilience that separates PVP gear from PVE gear. Arena season gear is the real answer to the old problem that PVE gear was always better than PVP gear (because it really was... my priest had the blue set... (PVP1) it was such a piece of shit).

I don't think people should have gear handed to them (although Arena does a pretty damn good job at that as well as PVP), but the game certainly does not cater to all types of people. I'm too burnt-out to raid anymore (unless I can find some people I truly enjoy to raid with)... I hate all PVP but Arena, yet I need to find someone to actually do that with (or more).

This is why I play by myself... there's no hassle and no retards to bother me. I think I just need to start drinking when I play again .
 

mattpegher

Platinum Member
Jun 18, 2006
2,207
0
71
My beef is that I never seem to get the looking for group system to work. My guild is mostly 70's gearing up and doing instances. Rarely anyone to get a group for lower level dungeon or group quests. And I may get an hour or two to play but never seem to find a group fast enough.

I am a bit irritated that drops in dungeons tend to be better than those you can get on your own, and the gear you can build never seems to be very impressive either.

Realm - Malfurion
Guild - Adventuring fools
 
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