Aikouka
Lifer
- Nov 27, 2001
- 30,383
- 912
- 126
Originally posted by: Jules
Cool. Just started on that server and im a Level 8 Paladin. My ingame name is Brutos. Add me. Maybe you can help me out
Just don't be Horde or that'd be a problem :laugh:.
Also, depending on how fast you level, I might have two characters that can level as well. One's 27 and the other is 31 and I plan on levelin' em together. But I run a tight regiment of expert questing!
Originally posted by: Anubis
yea im sure people will hear right there and then make great freinds with the repair vendor, gear helps but if you lack the expirence and raid awareness that you gain from doing SSC/TK and Hyjal you are gonna have a really rough time at it
What he said .
Originally posted by: lupi
I remember from PVE days that someone starting a fight in ratchet got guard smacked down pretty fast. Not sure how its supposed to work, but in the PVP universe I'm seeing a bunch of fighting and no guard spawns.
The guards will attack you on PVP too.
Originally posted by: lupi
I went through ratchet several times today and saw as many as 8 people fighting without a single guard involved. To make things even weirder, Watched 4 alliance peeps sitting by the crossroads mailbox also not fighting anyone. would have figured they would have aggroed something sitting in the base like that.
You sure they weren't dueling? You can still duel with the opposing faction on PVP, you just have to be in uncontested territory and the faction whose territory it isn't must /duel to start it.
Originally posted by: CKent
The mage class is really getting to be a joke at this point.
I absolutely destroyed another mage that was far better geared than me in a standard 5-man last night. It was quite surprising but it only took a couple fights of watching him closer to figure out why =\. The guy kept casting fireblast in the middle of a fight when the mob wasn't down low rather than casting it when the mob had low health. One thing when it comes to standard 5-mans to learn is judging which cast you can complete at the mob's current health and I find that comes from getting a feel for how much DPS your group has as well as knowing which cast to use. I used fireblast and scorch (I only care about Fire Vuln on bosses or larger 1-mob pulls) but only when that was my only opportunity to squeeze more damage in.
What amused me about it though and kind of gave me a better idea is that after reading EJ a bit for all the classes I play, supposedly my mage should've been horrible in the damage department because he focuses more on +crit than +damage. +hit doesn't matter in this case since I'm easily hit-capped against a same level mob.
But the most amazing thing I saw was a warrior that could actually tank multiple mobs properly. I think this was the first warrior I saw that did it in a very, very long time. Frankly, I think people are spoiled with Paladin tanks that only have to throw consecration down and spam holy shield as their method of multi-mob tanking. Also, I was quite surprised that our healer died at around 80% on Thorngrin and we still beat the living crap out of him. The tank had around 50% hp left when Thorny died.
Originally posted by: Chimley
There seems to be a lot of neat stuff going into 2.4.. but I am not really sold on removing Attunements for BT/Hyjal.
Plus.. a damn title is all we get for getting attuned?? Slap in the face.
You don't get the ring or neck if you haven't done the attunement quests. I think it's actually a good idea, but I also think the Kara attunement is more of a joke and should be removed. I'm still kind of not sure why Blizzard even puts attunements there in the first place if they're just going to remove them to help fledgling guilds see more content. But then again, what's wrong with removing the attunement and letting a guild attempt higher content? If they can take down all bosses but Illidan, then I think they deserve to be there even if they couldn't beat Kael or Vashj.
Originally posted by: DarkRipper
Hopefully rated WSG... mmm bring it ON
No the change to WSG is:
- After 45 seconds of taking the flag, you're visible on the map.
- After 10 minutes of both flags being taken, the flag carrier receives 50% more damage and 100% more after 15 minutes.