The AT World of Warcraft Thread (Where do you play) and general BS

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Jules
Cool. Just started on that server and im a Level 8 Paladin. My ingame name is Brutos. Add me. Maybe you can help me out

Just don't be Horde or that'd be a problem :laugh:.

Also, depending on how fast you level, I might have two characters that can level as well. One's 27 and the other is 31 and I plan on levelin' em together. But I run a tight regiment of expert questing!

Originally posted by: Anubis
yea im sure people will hear right there and then make great freinds with the repair vendor, gear helps but if you lack the expirence and raid awareness that you gain from doing SSC/TK and Hyjal you are gonna have a really rough time at it

What he said .

Originally posted by: lupi
I remember from PVE days that someone starting a fight in ratchet got guard smacked down pretty fast. Not sure how its supposed to work, but in the PVP universe I'm seeing a bunch of fighting and no guard spawns.

The guards will attack you on PVP too.

Originally posted by: lupi
I went through ratchet several times today and saw as many as 8 people fighting without a single guard involved. To make things even weirder, Watched 4 alliance peeps sitting by the crossroads mailbox also not fighting anyone. would have figured they would have aggroed something sitting in the base like that.

You sure they weren't dueling? You can still duel with the opposing faction on PVP, you just have to be in uncontested territory and the faction whose territory it isn't must /duel to start it.

Originally posted by: CKent
The mage class is really getting to be a joke at this point.

I absolutely destroyed another mage that was far better geared than me in a standard 5-man last night. It was quite surprising but it only took a couple fights of watching him closer to figure out why =\. The guy kept casting fireblast in the middle of a fight when the mob wasn't down low rather than casting it when the mob had low health. One thing when it comes to standard 5-mans to learn is judging which cast you can complete at the mob's current health and I find that comes from getting a feel for how much DPS your group has as well as knowing which cast to use. I used fireblast and scorch (I only care about Fire Vuln on bosses or larger 1-mob pulls) but only when that was my only opportunity to squeeze more damage in.

What amused me about it though and kind of gave me a better idea is that after reading EJ a bit for all the classes I play, supposedly my mage should've been horrible in the damage department because he focuses more on +crit than +damage. +hit doesn't matter in this case since I'm easily hit-capped against a same level mob.

But the most amazing thing I saw was a warrior that could actually tank multiple mobs properly. I think this was the first warrior I saw that did it in a very, very long time. Frankly, I think people are spoiled with Paladin tanks that only have to throw consecration down and spam holy shield as their method of multi-mob tanking. Also, I was quite surprised that our healer died at around 80% on Thorngrin and we still beat the living crap out of him. The tank had around 50% hp left when Thorny died.

Originally posted by: Chimley
There seems to be a lot of neat stuff going into 2.4.. but I am not really sold on removing Attunements for BT/Hyjal.

Plus.. a damn title is all we get for getting attuned?? Slap in the face.

You don't get the ring or neck if you haven't done the attunement quests. I think it's actually a good idea, but I also think the Kara attunement is more of a joke and should be removed. I'm still kind of not sure why Blizzard even puts attunements there in the first place if they're just going to remove them to help fledgling guilds see more content. But then again, what's wrong with removing the attunement and letting a guild attempt higher content? If they can take down all bosses but Illidan, then I think they deserve to be there even if they couldn't beat Kael or Vashj.

Originally posted by: DarkRipper
Hopefully rated WSG... mmm bring it ON

No the change to WSG is:

- After 45 seconds of taking the flag, you're visible on the map.
- After 10 minutes of both flags being taken, the flag carrier receives 50% more damage and 100% more after 15 minutes.
 

BF04

Member
Sep 25, 2004
190
0
0
I have some newb questions if you dont mind. I am reading alot referencing to things in game and have no idea what they.

BT/MH?
BT heroic badge gear?
ZA/kara?
SSC/TK?
S3? I think this means story 3 which we are currently in?
What do the badges do? how do you get badges? Unless your talking PvP badges which I kinda know about. I have a pair of PvP blue boots which are very nice for Paladin.

Wife and I and friend started in Dec. After a couple of changes to our core group we currently are.
Paladin 35 - me
Warlock 41 - wife
Rogue 41 - friend
We mainly play just us 3 and alternate between quest and instances. Last night we did whole SM instance. We killed the guy in the Catherdal and suprised it turned out to be a pretty easy fight(got the shield). We also killed the guy in Armory with everyone still having almost full health(got the helm). I think we do pretty good for a team of 3. I hope as we level up their are instances all the way up for 5-man groups as I doubt we will ever get into a big guild to raid. I am the only to PvP and enjoy it. WC is ok, I do not do so well. However in Aritha basin I do pretty good. I know I am not twinked so understand my position. I do little dps but I also heal and protect casters. I am speced little holy, mainly protection. I really like it as even if I do not kill anyone I still get the 3 badge if we win.

If anyone has recommendations for a Paladin, let me know. We play on The Scryers which is a low pop RP server.






 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
BT/MH? BT= Black Temple, MH = Mount Hyjal - they are currently the top 2 25 man raid instaces
BT heroic badge gear? is heroic badge gear that is coming in the 2.4 patch that is a similar item lvl (iLvl) as items from black temple
ZA/kara? ZA= Zul'Aman, KZ= Karazan, these are 2 10 main rain instances, ZA being harder then KZ
SSC/TK? SSC = Serpentshrine Cavern, TK = Tempest Keep (The Eye) these are the first 2 25 main raid instances with multipial bosses
S3? S3 and S1 and S2 all refer to the Arena seasons, we are currently in Season 3 (S3). S3 gear refers to the gear you get with arena points, the gear is updated every season 3>2>1


What do the badges do? how do you get badges? Unless your talking PvP badges which I kinda know about. I have a pair of PvP blue boots which are very nice for Paladin.

you get Heroic Badges by doing Heroic instances at lvl 70, they drop from bosses and there is also a daily quest for 2, they also drop from the bosses in the 10 man raid instances

you use them to get gear, some times very very good gear depending on class/spec
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
0
0
Well we downed tidewalker again last night (and not 1 nether dropped - argh - I want my belt of deep shadows) and went on to Fathom-Lord Karathress.

1st try we wiped fast (i was on kick duty of the healer). 2nd try we did much better (almost finished all 3 adds), but that healer was still getting of heals. We had a warrior tanking, rogue (me) kicking, and a enhance shammy to run in a shock if we were frozen. I also had mind numbing poison on. Even with that poison, his cast times were about 1 second, and a lot of the time I did not have energy to kick. Should I not be dps'ing him? We had him at 50% health right about when the shift to kill him would have happened.

I've heard CoT from a lock makes it a lot easier. that true? Basically, should i just be doing white dmg and ready to kick? or should i be doing my SnD, Backstab, and rupture as well as kicking?
 

DarkRipper

Golden Member
Jun 29, 2000
1,351
0
71
Originally posted by: AntiFreze
Well we downed tidewalker again last night (and not 1 nether dropped - argh - I want my belt of deep shadows) and went on to Fathom-Lord Karathress.

1st try we wiped fast (i was on kick duty of the healer). 2nd try we did much better (almost finished all 3 adds), but that healer was still getting of heals. We had a warrior tanking, rogue (me) kicking, and a enhance shammy to run in a shock if we were frozen. I also had mind numbing poison on. Even with that poison, his cast times were about 1 second, and a lot of the time I did not have energy to kick. Should I not be dps'ing him? We had him at 50% health right about when the shift to kill him would have happened.

I've heard CoT from a lock makes it a lot easier. that true? Basically, should i just be doing white dmg and ready to kick? or should i be doing my SnD, Backstab, and rupture as well as kicking?

Hold your energy to kick. Just auto attack and keep up slice and dice with a sinister strike/backstab/etc tossed in once in a while to get combos for your next S&D, while waiting for the heal to start, so you'll have energy to kick it. The warrior tank should be ready to shield bash as well.

CoT definitely helps.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Not unless they opened up 6 on 2 duels where the loser collapses on the ground with 0 health. They were only a couple feet from the ratchet bank and not a guard seen. From the days when approaching TM would pop 100 deathguards, that was pretty freaky.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Not unless they opened up 6 on 2 duels where the loser collapses on the ground with 0 health. They were only a couple feet from the ratchet bank and not a guard seen. From the days when approaching TM would pop 100 deathguards, that was pretty freaky.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Shaman

* Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
* Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.

Yay! ES might actually be useful again. 900 mana is a lot to waste when it gets dispelled every 3 seconds.

Anyone else suprised there were no druid nerfs?
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: ggnl
Shaman

* Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
* Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.

Yay! ES might actually be useful again. 900 mana is a lot to waste when it gets dispelled every 3 seconds.

Anyone else suprised there were no druid nerfs?

yes but they said the big ones like that will be comming later tho


also im kinda pissed they didnt make soul well give out 25 health stone, honestly the mana table has 1000 or so in it, yet we get shafted and you need 3 warlocks to give a 25 man raid health stones :/
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Anubis
Originally posted by: ggnl
Shaman

* Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
* Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.

Yay! ES might actually be useful again. 900 mana is a lot to waste when it gets dispelled every 3 seconds.

Anyone else suprised there were no druid nerfs?

yes but they said the big ones like that will be comming later tho


also im kinda pissed they didnt make soul well give out 25 health stone, honestly the mana table has 1000 or so in it, yet we get shafted and you need 3 warlocks to give a 25 man raid health stones :/

I'm guessing it's because 25 stone soul wells might be a little OP in pvp. In BGs the good locks I know will always drop one at crucial points like galv's room, GY's, WSG FR (during the match, not just at the beginning), etc. With 25 stones, a lot of people could use one and grab another before the fight even ends.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
the only PVP bliz cares about is arena and it wouldent be any diff in there so i dont see why they wouldent change it
 

abaez

Diamond Member
Jan 28, 2000
7,155
1
81
Those looking to get info on 2.4 can find alot at worldofraids and mmo-champion.

Elitist Jerks has a good thread discussing the new 2.4 changes, as well as one on the first boss in sunwell, Kalecgos, which sounds like a complicated/fun fight.

For priests there is a nice thread on the new spirit changes as well as the new formula for spirit and regen.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: DarkRipper
Hold your energy to kick. Just auto attack and keep up slice and dice with a sinister strike/backstab/etc tossed in once in a while to get combos for your next S&D, while waiting for the heal to start, so you'll have energy to kick it. The warrior tank should be ready to shield bash as well.

CoT definitely helps.

Frankly, this is why I think a Shaman tends to do better at interruption than a rogue. You may drop a shaman's shock DPS a little bit forcing him to do ES only (ES-FS rotation is 290 dps where ES is 220) but it really hurts a rogue's DPS to force him to kick in such a small window. I haven't done Karathress, but I have interrupted the Mechas in Mechanar and the window is about 1.5 seconds or so to interrupt Charged Fist. I think I only missed one the entire time and literally the only way to do it is to only attack when you know it's not coming. You also have to keep around 50 energy at all times. Since my rogue is mutilate, he would just wait for the kick, kick and then use mutilate since I knew he wouldn't be able to do it again for the 6 seconds or whatever it is.

Although about the shaman thing... I don't know how often she casts. Rogues have the best interrupt:cooldown ratio of 5:10, warriors are 4:10, Shamans are 2:6 and tied with mages at 8:24.

Originally posted by: lupi
Not unless they opened up 6 on 2 duels where the loser collapses on the ground with 0 health. They were only a couple feet from the ratchet bank and not a guard seen. From the days when approaching TM would pop 100 deathguards, that was pretty freaky.

That's weird, I could've sworn that there's a guard in front of the bank and one that patrols near the flight master (which east of the bank). It's possible that they ignored the guard because I think the guards in Ratchet are 57 or something like that. The guards in Outlands are 70 elites so pissing them off isn't as nice .

EDIT:

Originally posted by: abaez
For priests there is a nice thread on the new spirit changes as well as the new formula for spirit and regen.

Did they actually find the formula? Last I was reading they were just arguing over which one was correct. I do remember that they said if you have less than 300 int you will lose regen .

EDIT 2:

I have over 300 though so it's not bad .
 

DarkRipper

Golden Member
Jun 29, 2000
1,351
0
71
Originally posted by: Aikouka
Originally posted by: DarkRipper
Hold your energy to kick. Just auto attack and keep up slice and dice with a sinister strike/backstab/etc tossed in once in a while to get combos for your next S&D, while waiting for the heal to start, so you'll have energy to kick it. The warrior tank should be ready to shield bash as well.

CoT definitely helps.

Frankly, this is why I think a Shaman tends to do better at interruption than a rogue. You may drop a shaman's shock DPS a little bit forcing him to do ES only (ES-FS rotation is 290 dps where ES is 220) but it really hurts a rogue's DPS to force him to kick in such a small window. I haven't done Karathress, but I have interrupted the Mechas in Mechanar and the window is about 1.5 seconds or so to interrupt Charged Fist. I think I only missed one the entire time and literally the only way to do it is to only attack when you know it's not coming. You also have to keep around 50 energy at all times. Since my rogue is mutilate, he would just wait for the kick, kick and then use mutilate since I knew he wouldn't be able to do it again for the 6 seconds or whatever it is.

Although about the shaman thing... I don't know how often she casts. Rogues have the best interrupt:cooldown ratio of 5:10, warriors are 4:10, Shamans are 2:6 and tied with mages at 8:24.

.


I agree completely. We don't have any elemental shaman to do it though

We usually put one of our newer rogues on the job, or a dps warrior if we have more than one.
Our enhancement shammie is running with the melee dps group, and our healing shamans are too busy, of course.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
we did him last night IIRC we had 2 rogues on him with a prot paly tanking it, IDK if we had a shamn there or no, i would assume so as we had 2 in the raid 1 ele 1 enh
i also dont know if we put COT on it, im on shadows duty and pretty much all the other lock just nuke down teh shaman and totems as fas as we can
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: DarkRipper
I agree completely. We don't have any elemental shaman to do it though

We usually put one of our newer rogues on the job, or a dps warrior if we have more than one.
Our enhancement shammie is running with the melee dps group, and our healing shamans are too busy, of course.

Enhancement Shaman is the best bet because of the Focused effect that they can gain (which is incredibly super awesome). As they probably won't waste much mana doing it, but then the +10% AP effect won't be as worthwhile.
 

BadRobot

Senior member
May 25, 2007
547
0
0
I'm about to start playing again for the first time in at least 6 months... I play an enhancement shaman.

Any tips before i go get pwnedwtfbbq'ed?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: BadRobot
I'm about to start playing again for the first time in at least 6 months... I play an enhancement shaman.

Any tips before i go get pwnedwtfbbq'ed?

1) Dual-Wield. 2H weapons are only good for burst and are not good for PVE. Of course you can only use 2H weapons for awhile in the beginning and that's fine.

2) When Dual-Wielding, use two slow weapons. Do not be the noob that runs around with a 1.5 speed dagger in his off-hand.

3) Use a proper spec... something like this: http://www.wowhead.com/?talent=hMZxi0dVMsAuqox0ez . I used to never shock often while playing because of the huge mana drain, but with the Shamanistic Focus talent you can help alleviate that. Although it will not be as good with 2H weapons.
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
Getting the belt of blasting is proving to be no easy feat. I ran SSC with a reputable guild but their run fell apart. I paid 500g to the leader on the spot who instructed a tailor to pick up the vortex. The other vortex never came (wiped at Leotheras guy cause everyone was on their alts). He's gonna have to refund my money or do another run whenever they feel like it for another vortex. My other options have been going through a horde guild who arranges cross-faction AH transactions, but there's a long line.

I honestly have nothing better to do with my money so I'm still after this as my next "goal".
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
rh, when i got mine i found it easier to just post on the realm forums and ask officers of guilds if they had any vortexs to spare, much easier then going on runs
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
Speaking of patch 2.4, I pulled a few for my guild site so I may as well post it here too:

of note:
A representative of the Keepers of Time has been spotted at the World?s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.

Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.

Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.

Warlocks: Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.

PVP:
Diminishing returns on honor for kills is being eliminated.
Honor will now be instantly calculated, and available for player use.

AV: Horde players will now start the battle closer to Drek?Thar and Frostwolf Keep.

RAIDS:
All 25-player raid bosses have had their cash drops increased!
All 25- player raid bosses that drop set tokens will now drop an additional token!

Players can now only carry 80 Conjured Manna Biscuits at a time.

Stacked items for sale at the auction house now display the per unit price and per unit buyout price in the item mouseover.
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
Originally posted by: Anubis
rh, when i got mine i found it easier to just post on the realm forums and ask officers of guilds if they had any vortexs to spare, much easier then going on runs

yup, have already done that, it's how I found out about the cross-faction AHing.
 

DarkRipper

Golden Member
Jun 29, 2000
1,351
0
71
Originally posted by: Aikouka
Originally posted by: DarkRipper
I agree completely. We don't have any elemental shaman to do it though

We usually put one of our newer rogues on the job, or a dps warrior if we have more than one.
Our enhancement shammie is running with the melee dps group, and our healing shamans are too busy, of course.

Enhancement Shaman is the best bet because of the Focused effect that they can gain (which is incredibly super awesome). As they probably won't waste much mana doing it, but then the +10% AP effect won't be as worthwhile.

Bah!

Gimme mah WF totem, forget interrupts

Seriously, we do just fine with the tank and someone else randomly interrupting her, plus CoT.
 

AntiFreze

Golden Member
Oct 23, 2007
1,459
0
0
Originally posted by: rh71
Speaking of patch 2.4, I pulled a few for my guild site so I may as well post it here too:

of note:
A representative of the Keepers of Time has been spotted at the World?s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.

Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.

Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.

Warlocks: Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.

PVP:
Diminishing returns on honor for kills is being eliminated.
Honor will now be instantly calculated, and available for player use.

AV: Horde players will now start the battle closer to Drek?Thar and Frostwolf Keep.

RAIDS:
All 25-player raid bosses have had their cash drops increased!
All 25- player raid bosses that drop set tokens will now drop an additional token!

Players can now only carry 80 Conjured Manna Biscuits at a time.

Stacked items for sale at the auction house now display the per unit price and per unit buyout price in the item mouseover.

Sweet Jesus!

Diminishing returns on honor for kills is being eliminated.
Honor will now be instantly calculated, and available for player use.

That just made my day - I would get so frustrated with that... earn honor, then calculate, then deducted. Never made sense to me
 
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