Originally posted by: Anubis
Originally posted by: Xavier434
I think you guys are missing the point. The expense of the consumables are not the issue. It's the way they are being applied to the game. I believe they should be considered and used to give one a boost rather than be relied upon as more of crutch when it comes to the learning curve of an encounter. It is purely a question of design. Some encounters (including pre-nerf) were designed with consumables in mind more than others. I don't think it is the best decision to assume raids will use every consumable they have available to them and then design an encounter around the assumption. It's better to understand that a raid could use consumables in the cases where a fight is more challenging than expected or when they are just a hair under geared. It allows the player to be more flexible rather than be more confined.
for the most part things now DO NOT require consumables, this was all changed a year ago, when you needed every buff to kill a wicked overtuned and buggy gruul,
brut does not require chain spamming drums in ever DPS group. a flask food and an oil really arnt bad at all for progression fights,
some argue that brute is overtuned, but IMO hes not hes just tuned extreamly tight,
ive seen WWS's from guilds with a T4/5 geard shadow priest in on brut doing 900 DPS and they still killed him before the enrage