The AT World of Warcraft Thread (Where do you play) and general BS

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DangerAardvark

Diamond Member
Oct 22, 2004
7,581
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I just renewed my account too. Went on a 2 day PVP binge to get the S1 mainhand and offhand fist. Free epic giveaway and instant queues FTW. Reminds me of the few months before BC came out, everyone was rocking GM weapons and gear and 41 point talents.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Did a quick AB today because it was the daily (OMG does horde pug play much better than alliance pug), and what the hell did blizz do to AB. If not for the glowing name above a char, it's so muggy you'd never see someone more than 15 yards away.
 

kb3edk

Senior member
Jul 11, 2004
494
0
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Hi there AnandTech WoW players,

Anyone on Blackwing Lair (US - PvP)? 70 UD Priest here.

I've just about burnt myself out on WoW after 20 months - the first 8 leveling two toons to 70, and then the last year in end-game raiding. No I'm not looking to sell my account, just wondering if anyone else feels the same. Upgrading my video cards after 3 years and playing a couple other PC games for a change seems to have done it :roll:
 

Drift3r

Guest
Jun 3, 2003
3,572
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Originally posted by: kb3edk
Hi there AnandTech WoW players,

Anyone on Blackwing Lair (US - PvP)? 70 UD Priest here.

I've just about burnt myself out on WoW after 20 months - the first 8 leveling two toons to 70, and then the last year in end-game raiding. No I'm not looking to sell my account, just wondering if anyone else feels the same. Upgrading my video cards after 3 years and playing a couple other PC games for a change seems to have done it :roll:

It happens to everyone who plays MMOs. After awhile your game of choice gets long in the tooth so I would suggest to find other hobbies or MMOs to play that you might like and give WoW a rather large break.
 

Sentrosi2121

Platinum Member
Aug 8, 2004
2,568
2
81
Yeah, I go through this cycle with MMOs all the time. Planetside, WoW, Vanguard, LOTRO, Eve Online, etc. It's a vicious cycle.

Summer is coming up. Look around and join a softball team. It's what I'm trying to do.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
I'm considering starting WoW...

First thing, I live in SE Asia, so how is the lag going to be like?

Secondly, do I need to purchase the base WoW and expansion retail pack to start playing?
 

abaez

Diamond Member
Jan 28, 2000
7,158
1
81
You can play on the oceanic servers.

You'll need the base WoW at least. Expansion pack is not required but I recommend it anyway.
 

abaez

Diamond Member
Jan 28, 2000
7,158
1
81
On a separate note, Felmyst is a wicked tough fight. So many random things. Skeletons are destroying us and we can never get them clumped up
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
we got Kalecgos last night, 3 shot him, went much better then last week when people couldent figure out portal rotations
and of course he drops the 1 item no one in the raid wanted

THR FUCKING DAGGER

i hate blizz so much for their stupid daggers

got brut to 45%, this fight is gonna be annoying

GMOTD currently reads "Brutallus says you fuckers need more gear LOL" which is prob true
 

Xavier434

Lifer
Oct 14, 2002
10,377
1
0
Originally posted by: Anubis
GMOTD currently reads "Brutallus says you fuckers need more gear LOL" which is prob true

Based on what I have been hearing/reading, Brutallus is the true gear check of the Sunwell because you need a ridiculous amount of good dps gear amongst your entire raid. If any of the bosses get nerfed first, I am convinced it will be him.
 

Baked

Lifer
Dec 28, 2004
36,152
17
81
Finally quit this fucking game after raiding hardcore for nearly 3 years. Too much time and commitment, not enough appreciation and reward. So what if you're the only one presenting your class. People don't even know you're bringing the good shit to the table as a SV hunter w/ uber gear.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Xavier434
Based on what I have been hearing/reading, Brutallus is the true gear check of the Sunwell because you need a ridiculous amount of good dps gear amongst your entire raid. If any of the bosses get nerfed first, I am convinced it will be him.

Not just gear but also consumables. I'd kind of like to try these fights, but I doubt the guilds that I'm in will ever hit SSC/TKE in a real manner =\.
 

Xavier434

Lifer
Oct 14, 2002
10,377
1
0
Originally posted by: Aikouka
Originally posted by: Xavier434
Based on what I have been hearing/reading, Brutallus is the true gear check of the Sunwell because you need a ridiculous amount of good dps gear amongst your entire raid. If any of the bosses get nerfed first, I am convinced it will be him.

Not just gear but also consumables. I'd kind of like to try these fights, but I doubt the guilds that I'm in will ever hit SSC/TKE in a real manner =\.

So I have heard. This is exactly why I am convinced it will be nerfed soon. Consumables should be meant to lessen the learning curve of a fight, but they shouldn't be too heavily considered when designing the fight. They most certainly should not be considered a soft requirement. To me, that is a sign of poor design.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Xavier434
So I have heard. This is exactly why I am convinced it will be nerfed soon. Consumables should be meant to lessen the learning curve of a fight, but they shouldn't be too heavily considered when designing the fight. They most certainly should not be considered a soft requirement. To me, that is a sign of poor design.

Exactly what I was thinking. I usually hate when fights are consumable whores as they end up becoming money sinks... especially when it's so soon in an instance and you have to do it!

One lucky thing is how, for example, rogues can just use Elixir of Demonslaying rather than make an expensive flask.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Elixir of Demonslaying cost almost as much as flasks...
and you really dont need anything then your normal consumables for this, nor do you need warglaves, Drums help, glaves help, but arnt needed

Flask + Oil+ Food is all you need

the burn healing/moving along with healing the 2nd tank so they dong get insta gibbed on the transition was our issue last night, + we didnt have the optimal healer setup
 

abaez

Diamond Member
Jan 28, 2000
7,158
1
81
Expensive flask? You can make 200g+ doing dailies a day. Mark of Illidari drop like candy. The consumables for this fight are trivial - what other fight do you need to use consumables for like this (I'm talking chain drumming and stuff). None really, so I don't see why *one* fight being consumable-heavy is a big deal.

It's pretty damn satisfying to get him though, so it's a nice reward after farming BT for so many months.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Originally posted by: jhbball
The only real consumable fight: Loatheb

i never thought loatheb was as hard as people complain about him being

lots of pots, yes
really hard, not so much

Gothik was worse IMO
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Anubis
Elixir of Demonslaying cost almost as much as flasks...

Only if you're stupid enough to pay the exorbitant prices on the low-end items.... I have huge stashes of herbs including gromsblood and ghost mushrooms >_>.

Also, the fact that EoD provides over twice as much AP as the best physical-oriented DPS flask (FoRA) is a reason you might want to go for it too.

Originally posted by: abaez
Expensive flask? You can make 200g+ doing dailies a day.

Yet again, you assume that everyone loves daily repetition. I'll do them if I'm bored and won't do the ones that I think take too much time. I'm out to play this game to have fun, not to do mindless repetition. Although, I used to run around Hellfire when leveling my undead rogue just getting deposits for hours. Something relaxing about that.

Also, the point is there's no need to include such a consumable heavy boss in there unless your gear is a tiny bit less than sufficient... i.e. to boost up your DPS to a proper level rather than being required for DPS.

Also, one consumable boss isn't as bad as a whole raid instance full of them... yes, that's certainly true, but what's the point in one anyway, especially when you still have to pay to beat this boss every time and you cannot advance to the bosses that provide loot that's "better" than T6 without beating him... hrmmmm?
 

Xavier434

Lifer
Oct 14, 2002
10,377
1
0
I think you guys are missing the point. The expense of the consumables are not the issue. It's the way they are being applied to the game. I believe they should be considered and used to give one a boost rather than be relied upon as more of crutch when it comes to the learning curve of an encounter. It is purely a question of design. Some encounters (including pre-nerf) were designed with consumables in mind more than others. I don't think it is the best decision to assume raids will use every consumable they have available to them and then design an encounter around the assumption. It's better to understand that a raid could use consumables in the cases where a fight is more challenging than expected or when they are just a hair under geared. It allows the player to be more flexible rather than be more confined. To me, more flexibility is more fun when it comes to raid encounters and that is what really counts.
 

Anubis

No Lifer
Aug 31, 2001
78,716
417
126
tbqhwy.com
Originally posted by: Xavier434
I think you guys are missing the point. The expense of the consumables are not the issue. It's the way they are being applied to the game. I believe they should be considered and used to give one a boost rather than be relied upon as more of crutch when it comes to the learning curve of an encounter. It is purely a question of design. Some encounters (including pre-nerf) were designed with consumables in mind more than others. I don't think it is the best decision to assume raids will use every consumable they have available to them and then design an encounter around the assumption. It's better to understand that a raid could use consumables in the cases where a fight is more challenging than expected or when they are just a hair under geared. It allows the player to be more flexible rather than be more confined.

for the most part things now DO NOT require consumables, this was all changed a year ago, when you needed every buff to kill a wicked overtuned and buggy gruul,

brut does not require chain spamming drums in ever DPS group. a flask food and an oil really arnt bad at all for progression fights,

some argue that brute is overtuned, but IMO hes not hes just tuned extreamly tight,

ive seen WWS's from guilds with a T4/5 geard shadow priest in on brut doing 900 DPS and they still killed him before the enrage
 

Xavier434

Lifer
Oct 14, 2002
10,377
1
0
Originally posted by: Anubis
Originally posted by: Xavier434
I think you guys are missing the point. The expense of the consumables are not the issue. It's the way they are being applied to the game. I believe they should be considered and used to give one a boost rather than be relied upon as more of crutch when it comes to the learning curve of an encounter. It is purely a question of design. Some encounters (including pre-nerf) were designed with consumables in mind more than others. I don't think it is the best decision to assume raids will use every consumable they have available to them and then design an encounter around the assumption. It's better to understand that a raid could use consumables in the cases where a fight is more challenging than expected or when they are just a hair under geared. It allows the player to be more flexible rather than be more confined.

for the most part things now DO NOT require consumables, this was all changed a year ago, when you needed every buff to kill a wicked overtuned and buggy gruul,

brut does not require chain spamming drums in ever DPS group. a flask food and an oil really arnt bad at all for progression fights,

some argue that brute is overtuned, but IMO hes not hes just tuned extreamly tight,

ive seen WWS's from guilds with a T4/5 geard shadow priest in on brut doing 900 DPS and they still killed him before the enrage

I don't disagree with any part of what you are saying and I have not fought him myself so I can't speak as if I have experience. However, in general, what you are describing along with what most people describe when it comes to that fight is what I would consider to be crossing that line when it comes to an encounter lacking flexibility too much. Hence, making it less fun for me. Most likely, if I fought him in a well geared raid then I would probably conclude that be needs a small nerf but not as much as some people are demanding.
 

abaez

Diamond Member
Jan 28, 2000
7,158
1
81
Originally posted by: Xavier434
I think you guys are missing the point. The expense of the consumables are not the issue. It's the way they are being applied to the game. I believe they should be considered and used to give one a boost rather than be relied upon as more of crutch when it comes to the learning curve of an encounter. It is purely a question of design. Some encounters (including pre-nerf) were designed with consumables in mind more than others. I don't think it is the best decision to assume raids will use every consumable they have available to them and then design an encounter around the assumption. It's better to understand that a raid could use consumables in the cases where a fight is more challenging than expected or when they are just a hair under geared. It allows the player to be more flexible rather than be more confined. To me, more flexibility is more fun when it comes to raid encounters and that is what really counts.

This is all good for the guilds who are undergeared, and consumables may put them over the top. But what about the high-end guilds who aren't - should they just waltz right in and beat all these new encounters without any difficulty whatsoever? What about if they are not undergeared, AND they use consumables? Then the fight would become trivial. Where do you balance this? Design a tightly tuned encounter for the most geared guilds to be challenged, or design something for the majority of wow players from the start, leaving the high end guilds with content not very challenging.

It's obvious what Blizzard's philosophy is on this - create something for the high end and slowly nerf it. They've done it time and time again this expansion: BT, Mag, Hyjal, Gruul etc. and I really don't see them changing it soon. If you think the fight is too consumable heavy, then just wait for the inevitable nerf. Otherwise, use consumables (which aren't nearly a requirement as they used to be), that's just how the game is.
 
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