https://www.overclock3d.net/reviews..._the_division_directx_12_performance_review/1
1080 shows improvements @ 1080p due to reduced CPU usage
https://www.computerbase.de/2016-12/the-division-dx12-benchmark/
https://www.overclock3d.net/reviews..._the_division_directx_12_performance_review/1
1080 shows improvements @ 1080p due to reduced CPU usage
GTX 1080 gains more from DX 12 than Fury X according to ComputerBase at 1080P and 4K, with both CPUs
The 1080 goes slower @ 4k from DX12 not faster. That's why I specifically mentioned gains @ 1080p. Not sure why you re-posted the same images from my post.
The GTX 1080 shows a 5% decrease in perf at 4k with 6700k. But you wouldn't want to point out that.The gains for AMD cards at 4K are minor at best, margin of error? The real suprise here is GTX 1080's bump at 1080P.
Dx11 driver for medium settings is ~10% for the weakest haswell celeronI don't understand why they even bother doing a piece about DX12 performance without including results from systems with mid or low range CPUs.
They're testing a thing with a major selling point of reducing CPU load with a high end CPU and Ultra gfx settings... Nice. So they're printing the worst performing, and likely least representitive data (I'm guessing most people game with mid-range or old high end CPUs).
If anything that leaves the reader less informed about actual performance; as they say: A little knowledge is a dangerous thing.
Dx11 driver for medium settings is ~10% for the weakest haswell celeron
(nwgf2=nvidia geforce) so that's the theoretical most you could gain if dx12 where to be magic that doesn't need any driver,it's lower level and needs less cpu but it get's redistributed to the other threads so good luck finding out how much it needs.
Gain is one thread less going from 60 to 59 threads...
You can see that in dx12 the game runs with ~80 instead of with ~77% which could also be statistical margin of error and the CPU running ~2% idle,so total of 5% cpu usage difference(also not very convincing that it's not statistical margin of error), but the GPU going from ~91 to ~99 is definitely a good thing.
Dx11 would have little freezes now and again on both benchmark and game play dx12 had nothing of the sort fps would be a bit lower on more demanding scenes but it would be a smooth transition.
Hope they didn't work too hard on this near-pointless patch.
Hope you didn't work too hard on this near-pointless comment.Hope they didn't work too hard on this near-pointless patch.
The gains for AMD cards at 4K are minor at best, margin of error? The real suprise here is GTX 1080's bump at 1080P.
Exactly the same!If tacked on DX12 support can bring in up to 13% gains for AMD cards, then imagine what a pure DX12 engine and game, optimized from the start for DX12 render and DX12 cards can do!
You don't need dx12 to do this and no it won't.And I can come up with an extreme example also:
A quad core CPU bound with a single thread can become 300% faster when properly threaded in DX12!
You don't need dx12 to do this and no it won't.
It might be able to push 3x the fps when it's only rendering graphics(cinebench difference between 1 and all cores) but then that would be a pretty boring "game".
You don't need dx12 to do this and no it won't.
It might be able to push 3x the fps when it's only rendering graphics(cinebench difference between 1 and all cores) but then that would be a pretty boring "game".
Yeah unless you play it with frame limiter it gets really bad,thus my screenshots are both at 30fps locked.The game is poorly optimised on PC for both DX 11 and DX 12. 1080 users are frequently complaining about frame rate stuttering and memory leaking. It is a fun game with patch 1.4 but its frustratung to play with the graphical glitches.
The point is probably to get accustomed to DX12 development. We've seen that there's a learning curve to it - like the id devs said in their interview with Digital Foundry, it's best to start as early as possible. Even if the benefits aren't huge at first.
Hope you didn't work too hard on this near-pointless comment.
Sure, but does patching a DX11 game with DX12 lead to the same experience as creating a DX12 game from scratch? We keep hearing that the real benefits of DX12 will come from those built from the ground up with DX12 in mind, which leads me to believe the learnings from a patch will not transfer to a from scratch game.