The Elder Scrolls Online announced

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Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
I think I remember seeing an interview a while back where the interviewee had no idea how to answer the questions being asked. One of the questions were, "What does the elder scrolls online offer that is unique..."? His answer was something like, "It's unique because it has characters and a world and stuff.. and uhh.. uhh.. fighting and magic... and elder scrolls... and quests." I felt sorry for the guy.

I don't think these guys are making this game because they want to, more like it was forced upon them by somebody who thinks he's going to get rich quick.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Well..that's pretty much what I expected when I heard they were using the same engine as SWTOR. Visually - it looks good... however, the core game is an MMO - button mashing, pve quests, and pvp griefing.

The Elder Scrolls series has always been about your own epic story. As long as this doesn't snuff out any future development of more elder scroll games...
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
Well..that's pretty much what I expected when I heard they were using the same engine as SWTOR. Visually - it looks good... however, the core game is an MMO - button mashing, pve quests, and pvp griefing.

The Elder Scrolls series has always been about your own epic story. As long as this doesn't snuff out any future development of more elder scroll games...

We can hope. But.... it will take development time and resources away from the next TES game. And, if it fails, it might be seen as the death Knell for the series as a whole. Hopefully not, but.....

And I 100% agree that the major thing about what made TES games so awesome was that you were THE EPIC HERO of the piece. That is not an MMO. The other factor was that you could actually impact the gaming world. Another thing that MMOs don't do. So this is pretty much going to be an Anti-TES game.
 

homercles337

Diamond Member
Dec 29, 2004
6,340
3
71
I have played every single Elder Scrolls game to excess (yes, even Arena), this is something i just can not get on board with. Why the hell would they do something like this?
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
I have played every single Elder Scrolls game to excess (yes, even Arena), this is something i just can not get on board with. Why the hell would they do something like this?

Simple, you're not the target. They want the MMO crowd to also play their next game. It's pretty much how KOTOR ended up becoming SW:TOR.

I'm not too crazy about this either. In fact I can guarantee I won't be playing it unless it's F2P (and not sneakily B2P like SW:TOR either).
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
Simple, you're not the target. They want the MMO crowd to also play their next game. It's pretty much how KOTOR ended up becoming SW:TOR.

I'm not too crazy about this either. In fact I can guarantee I won't be playing it unless it's F2P (and not sneakily B2P like SW:TOR either).

I think the point they were trying to make is that when a company takes an established franchise and then deliberately changes the genre into which it is being pitched, it tends to degrade confidence among the original target audience. This, by and large, (and most particularly in a production house that is built on the back of that particular franchise) tends to be a poor business decision for the longevity of the company.

Basically it is a short run profit strategy that sacrifices long run sales in the process.

examples of this include KoTor, Dragon Age and Resident Evil just to name a few. With clear examples of horrible failure on the part of these companies, you begin to wonder why other companies do it.
 

gladiatorua

Member
Nov 21, 2011
145
0
0
Saw new video. Heard a lot of stuff similar to GW2 description... which is not a bad thing. GW2 got a lot of things right.
What bugged me were combat scenes where everyone stood in one place and just attacked. Hope devs will make combat better.
I really hope TESO is good.
 

Chaptorial

Member
Feb 7, 2010
157
9
81
New article from IGN however still no new videos or pics since late last year. Some things sound positive and I think if you go into this understanding the differences and direction this game is heading considering it's an MMO and not a sequel in the series, it has the potential to be enjoyable.

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From IGN The Elder Scrolls Online Just Might Be Awesome

Just to get it off my chest, let me count the ways in which Elder Scrolls Online isn't like Skyrim, Oblivion, or Morrowind – the series’ most recent (and famous) entries. Merchants don't have limited supplies of money, and you don't trudge along as though you're carrying the world once your bags are filled. You can't attack friendly NPCs, and the folks you can kill don't drop the exact items they were wearing. Elder Scrolls Online lets you rummage through most crates and collect items such as skill books, but you can't physically pick them up and drop them at your leisure. Role-play lovers, despair: you can't sit in chairs. Most heartbreaking of all, you can't revisit low level zones and still find a challenge even at the highest levels. That's already a pretty hefty grab bag of caveats that may turn off a chunk of the Elder Scrolls fanbase, but it's a testament to the quality of the work that ZeniMax Online has done here that I felt as though I was playing a genuine Elder Scrolls release nevertheless.


They certainly get the ambiance right, beginning with my arrival on the parched island of Stros M'Kai via a ship in the vein of Morrowind, as well as in the countless NPCs I encountered with fully voiced choice-based dialogue options. Moments of beauty were many, particularly when I made my way to the leafy orcish island of Betnikh around level 5. The serene interface recalls the immersive simplicity of Oblivion's display of health, magicka, and stamina, although number-conscious MMO veterans can activate a more cluttered interface by clicking the Alt button. What little I saw of crafting – cooking, specifically – involved a system of experimentation similar to that found in Skyrim. The questing, too, went far beyond throwaway text to justify killing the pirates of Dwemer I encountered; at times it affected the development of my own story progression. In one, for instance, I helped rescue a thief named Jakarn from prison and then recapture his stolen gem, only to find a grumpy orc named Moglurkal waiting outside the dungeon for us and demanding the return of the jewel. In contrast to other MMORPGs, I had the option to lie about having the jewel, and I took it. Had I not, I wouldn't have seen Jakarn popping in to help me and give me new quests on Betnikh.


My four or so hours of hands-on gameplay in ESO brimmed with moments like these, and the choices felt much more meaningful than the simple light/dark options of Star Wars: The Old Republic. Even better, you don't have to worry about your punky leveling buddy forcing story decisions on you that you don't want to make. I saw this most prominently when a colleague I was grouped with made different decisions as to how to handle a poisoned ship captain; I gave her an antidote and let her live, she let her die. But even though we were grouped and in the same room, I saw events unfold differently, and later, the captain came to my aid when I needed her help. I'm looking forward to seeing how it unfolds throughout the whole game, as I found that ESO offered a rewarding single player storyline that never comes close to ditching social elements so vital to MMOs. In fact, with open mob tagging, shared servers, and spell combos that require two or more players, it promotes it.


The combat feels very much like what you'd find in an Elder Scrolls game; the bad news (particularly for melee-oriented players) there is that means it's subject to the series' signature stiff animations. But here's the thing – I felt as though I was actually hitting stuff. Playing with a sword and shield, I reveled in the familiarity of using my left mouse button to both block and bash for spell interrupts, and immediately found myself holding down the right mouse button for power attacks and merely clicking it for lighter ones. It's fun, but I was dismayed to learn that I couldn't play Elder Scrolls Online as I usually play Skyrim – specifically, as a stealthy archer who whips out either daggers or swords in close quarters. I could use the bow (although the arrow's trajectory looked more like I was tossing it than firing it), I could sneak by pressing Control (although stealth bonuses, I'm told, won't unlock until I've leveled medium armor a ways), but I still found myself frustrated when I couldn't whip out my sword when my quarry finally reached me. For that, I was told, I'd have to wait until level 15 when weapon swapping unlocks.


The concept could work well, particularly since a new action bar pops up every time you equip a new weapon, and Elder Scrolls Online's take on this mechanic offers a far greater range of customization than what you find in Guild Wars 2's similar interface. Indeed, there's another reason why I'm looking forward to trying it out in the future. By far the biggest announcement of the day is that Elder Scrolls Online will feature first-person combat after all, and while my experience with it was limited to watching a minute-long video of an early build set in a graveyard, I loved what I saw, particularly for the promise it holds for archery.


Alas, one reason why the first-person perspective sounds enticing is that I never really warmed to the appearance of the Breton I chose out of the three available races from the Daggerfall Covenant (along with orcs and Redguards). His muddy features suggested he'd be far more at home in Oblivion than Skyrim, but I nevertheless appreciated the way I could make the most minute adjustments to everything from his build to how he squints. Elsewhere, the freedom of development was well-suited to my fairly rushed playthrough to level 7. True to Elder Scrolls (particularly before Skyrim), the three available classes of Dragonknight, Sorcerer, and Templar were more like suggestions than set-in-stone templates, and I appreciated the ease with which I was able to transform my Sorcerer into a bow-wielding, medium armor-wearing ranger. If that isn't Elder Scrolls, I don't know what is.


It's too early to make judgments, but even in its current form, I could see myself logging into ESO regularly to satisfy my personal craving for more Elder Scrolls content. I'm also happy to see that the design so far seems focused on exploration and questing rather than grinds. There are no raids, after all – "That's not Elder Scrolls," says Game Director Matt Firor – but there are four-man dungeons and three-faction open PvP with sieges in the beleaguered province of Cyrodiil. From the live dungeon run I saw, they play with a dynamism akin to what you find in Guild Wars 2 but with a welcome degree of control, springing Elder Scrolls Online's embrace of the so-called trinity of heals, DPS, and tanks. ”Dark Anchors” – a dynamic grouping component – also open from Molag Bal's plane of Oblivion, but in all honesty, they bore such a striking similarity in both concept and appearance to Rift's titular rifts such that I worry they'll get old fast.


For all the risk that an MMO presents for a franchise that’s been rock-steady in its adherence to the MSORPG (massively single-player role-playing game) discipline, I’ll say this about ESO: I wanted to keep playing. I wanted to find out what lay at the end of an unmarked riddle quest I'd found in a half-buried treasure chest, and I wanted to find adventures lay in wait in the alleys of Daggerfall. All this is but a scratch of what I encountered in Elder Scrolls Online over four hours of gameplay, and if ZeniMax can maintain that drive to keep exploring up to and past the level cap of 50, their creation might just be worthy of the Elder Scrolls title after all.
 

Wardawg1001

Senior member
Sep 4, 2008
653
1
81
Apparently there was a two day media event of some kind last week, so we should be seeing several more articles come out on different websites in the next few days. Hopefully they will have a little more meat to them than this IGN article, there isn't much in there that hasn't already been confirmed via other sources.
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
They're banking on the "I wish I could play Skyrim with my friends" crowd for a quick buck. This game won't last.
I've always wished a game like Skyrim or Just Cause 2 could have a dedicated home server like the old BBS game Trade Wars did.. make it so just you and your invited friends could play in your own world that could be changed for good (until the world was reset by the server admin)

My problem with MMO's is you beat a mission and it doesn't effect the world at all, 30,000 other people can go in and do the same mission. Maybe the Diablos kind of do this? not sure never really got into those.
 

meob

Member
Dec 19, 2011
43
0
0
So will you have a reticule and aim everything or will it have more conventional tab targeting? I kinda remember the devs saying something awhile back about action oriented combat being impossible in an mmo, but that rps preview makes it sound like there is no tab targeting. Also compares it to tera.
 

Mandres

Senior member
Jun 8, 2011
944
58
91
So will you have a reticule and aim everything or will it have more conventional tab targeting? I kinda remember the devs saying something awhile back about action oriented combat being impossible in an mmo, but that rps preview makes it sound like there is no tab targeting. Also compares it to tera.

That's what I'm wondering too?

Honestly it sounds like every terrible thing that was first reported about this game has now changed, and it sounds kind of awesome. Maybe too good to be true?

I mean we were all expecting a 3rd person WoW-clone with no real connection to the Elder Scrolls style of game play. But that preview above mentions that it really does feel like ES, with weighty melee combat and interesting questing/exploring. Plus 3-way faction pvp?

I'm cautiously hopeful ... and I'm one of those who kicked and screamed and said this is a game that should not be.
 

zinfamous

No Lifer
Jul 12, 2006
111,143
30,096
146
I don't get this comment from that IGN review posted:

For all the risk that an MMO presents for a franchise that’s been rock-steady in its adherence to the MSORPG (massively single-player role-playing game) discipline, I’ll say this about ESO: I wanted to keep playing. I wanted to find out what lay at the end of an unmarked riddle quest I'd found in a half-buried treasure chest, and I wanted to find adventures lay in wait in the alleys of Daggerfall. All this is but a scratch of what I encountered in Elder Scrolls Online over four hours of gameplay, and if ZeniMax can maintain that drive to keep exploring up to and past the level cap of 50, their creation might just be worthy of the Elder Scrolls title after all.

That's how I felt about ToR. That's why I went full sub midway through a week of my free trial last...April? I thought it was a fun and great game with a story that kept me wanting to play more.

Then you get close to max level, get more into the MMO aspect...start running FP and all that with people....and I lost interest. the single player aspect for ToR was pretty amazing for a ton of people....yet it is considered a "Failure" by many and is already in trouble. Not sure how that kind of day-long experience with the early parts of the game (single player, mostly) should be interpreted as something that will be a great success.

Honestly, every comment in the review said the same thing to me, really. For one thing, you can either love or hate crafting, I guess, but it is barely mentioned as the reviewer messed around with it for a few seconds. It's certainly possible that crafting is entirely useless, or completely breaks the game (like in Skyrim), or it could be utilized as a great part of the economy. Don't know yet.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
That's my exact problem with MMORPGs zin. Everybody says "Endgame is all about raids and/or PvP", aka group content. Only problem is all you end up doing is the same handful of content over and over and over and over and... you get the point.

And PvP simply is NOT content. Nor is it endgame. It's a cop out. Some people like the challenge of fighting against another human being, but honestly I find it dull and tedious, as PvP simply begets the endgame grind for gear just to get the next FOTM class/weapon/skill combination to kill your opponent with impunity until enough people bitch loud enough to get it nerfed into oblivion which then ruins what were at the time finely tuned and balanced PvE game mechanics thereby throwing the entire game out of whack and ruining pretty much all enjoyment there was for everybody involved.

I play games to see the content that the developer, writers and producers imagine up. It's unfortunate that MMORPGs embrace these dead ends so dearly, because frankly with single-player games having gone by the wayside MMORPGs, even in their infancy just due to their nature, have always had far more content than pretty much any single player game I've ever played. But the devs end up short circuiting everything just to get you to their endgame content to sucker you into the grind.

I doubt ESO will be any different.

/rant off
 

Chaptorial

Member
Feb 7, 2010
157
9
81
From one of the comments on Youtube:

"Looks like Skyrim in third person on morrwind engine made by South Koreans."

Had high hopes for this one but it just looks like more of the same at this point. Not really sure if the game is in Alpha or Beta at the moment however.
 

Phobic9

Golden Member
Apr 6, 2001
1,822
0
71

They pulled it thought I was able to watch it this morning. Looks like more of the same but really couldn't tell much because the person playing didn't really do anything all that exciting.

Plus, watching someone play any MMO is usually the most boring experience ever.
 
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