The Elder Scrolls Online

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DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Especially the work by the two voice actors.


I'm not much on endgame raiding so I have no hope of this being a game for me. I might try it after it goes free2play.
 

Dijeangenie

Senior member
Sep 11, 2012
269
0
71
A lot of information has been released recently, anyone have a change in/developed an opinion? - Personally two of the most important pieces of information from my point of view have not been released, which is how PvE Raiding will work/ how extensive it will be, and business model. I am hoping for Guild Wars 2 business model, but I would accept a subscription model if the game warrants it. I probably will not touch the game if its free-to-play as that will likely mean pay to win elements.
 

HarvardAce

Senior member
Mar 3, 2005
233
0
71
...I would accept a subscription model if the game warrants it. I probably will not touch the game if its free-to-play as that will likely mean pay to win elements.

Slightly off-topic but I'm not sure I understand this sentiment. You would potentially be ok with paying a monthly subscription, but if the game was F2P but really required purchases equivalent to a subscription fee to fully enjoy the game (a.k.a. "pay to win"), you wouldn't touch the game?

Now I understand if the "pay to win" ends up requiring a hundred dollars or more of purchases on a regular basis in order to be at the top of the game, but many F2P games offer a "subscription" option that ends up giving you approximately what you would for a normal subscription game. A good example are the ones that have gone from a subscription to the F2P model (e.g. LOTRO and EQ2). Both games are somewhat gimped in the F2P model, but if you pay the equivalent of a subscription you end up with the exact same game as when the game was ... you guessed it ... subscription based.
 

Dijeangenie

Senior member
Sep 11, 2012
269
0
71
Slightly off-topic but I'm not sure I understand this sentiment. You would potentially be ok with paying a monthly subscription, but if the game was F2P but really required purchases equivalent to a subscription fee to fully enjoy the game (a.k.a. "pay to win"), you wouldn't touch the game?

Now I understand if the "pay to win" ends up requiring a hundred dollars or more of purchases on a regular basis in order to be at the top of the game, but many F2P games offer a "subscription" option that ends up giving you approximately what you would for a normal subscription game. A good example are the ones that have gone from a subscription to the F2P model (e.g. LOTRO and EQ2). Both games are somewhat gimped in the F2P model, but if you pay the equivalent of a subscription you end up with the exact same game as when the game was ... you guessed it ... subscription based.

I know its irrational but I like to pay a certain amount of money and get everything the game has to offer. If the game offered a subscription option and was also free to play, I would still consider that a subscription model.
 

Wardawg1001

Senior member
Sep 4, 2008
653
1
81
I know its irrational but I like to pay a certain amount of money and get everything the game has to offer. If the game offered a subscription option and was also free to play, I would still consider that a subscription model.

I highly doubt that this will be a free-to-play model with microtransactions used to support it. I can potentially see a free-to-play model that limited you to like level 10-20 until you subscribed, but thats really just a demo with your standard subscription model, which is honestly the best way to go about it (assuming the level limit allowed you to at least experience enough of the game to get you interested, as most MMO's are really quite boring until the higher levels).

I can't even fathom this being a true pay2win game, where you get unlimited access to everything for free but those who spend ridiculous amounts of money get such massive bonuses that someone who doesn't pay anything can't even begin to compete with them. I certainly wouldn't rule out a cash-shop that allows for cosmetic items though, which again I'm completely fine with as long as they don't affect game play or balance in any way.

So far this seems to be developing as a true AAA MMORPG, with much more emphasis on the RPG part of that than your typical MMO (due to its close relationship to the Elder Scroll series).

As far as PvE/Raiding, you may find that it is significantly different from your standard MMO. The holy trinity (healer/tank/dps) style of gameplay that you see in most MMO's has been very much downplayed by the dev's, and I think thats a good thing. Small group and even large group dungeons and what not will be available even at the highest level, but from what I can tell they are putting a lot of emphasis and thought on the PvP aspects of this game, specifically the 3-faction war that will be going on in Cyrodil. Thats not to say this a PvP centric game, with PvE being an afterthought, but I wouldn't expect it to be like WoW where PvE is the center of the entire game outside Arenas.
 

Dijeangenie

Senior member
Sep 11, 2012
269
0
71
I highly doubt that this will be a free-to-play model with microtransactions used to support it. I can potentially see a free-to-play model that limited you to like level 10-20 until you subscribed, but thats really just a demo with your standard subscription model, which is honestly the best way to go about it (assuming the level limit allowed you to at least experience enough of the game to get you interested, as most MMO's are really quite boring until the higher levels).

I can't even fathom this being a true pay2win game, where you get unlimited access to everything for free but those who spend ridiculous amounts of money get such massive bonuses that someone who doesn't pay anything can't even begin to compete with them. I certainly wouldn't rule out a cash-shop that allows for cosmetic items though, which again I'm completely fine with as long as they don't affect game play or balance in any way.

So far this seems to be developing as a true AAA MMORPG, with much more emphasis on the RPG part of that than your typical MMO (due to its close relationship to the Elder Scroll series).

As far as PvE/Raiding, you may find that it is significantly different from your standard MMO. The holy trinity (healer/tank/dps) style of gameplay that you see in most MMO's has been very much downplayed by the dev's, and I think thats a good thing. Small group and even large group dungeons and what not will be available even at the highest level, but from what I can tell they are putting a lot of emphasis and thought on the PvP aspects of this game, specifically the 3-faction war that will be going on in Cyrodil. Thats not to say this a PvP centric game, with PvE being an afterthought, but I wouldn't expect it to be like WoW where PvE is the center of the entire game outside Arenas.

I don't think it will be free to play either. I personally would be guessing the GW2 model, with regular paid expansions, similar to the skyrim DLC.

As for PvE, I don't mind if it isn't the focus of the game, as long as there is a decent amount. For example in Wow, PvE is the main focus of the game yet if you wanted just to PvP it's still a viable option. I also think the holy trinity will be present in the game (and I think GW2 was disappointing because it didn't include it - as PVP and PVE became a zergfest with no skill ceiling) however the difference may be that any character can for-fill anyone of those roles, depending on how you specced (the issue in WoW was that if I leveled say a mage to max level, I was stuck in the DPS role until I rerolled - which took 10-15 hours minimum in vanilla/bc wow).
 

aking2879

Member
Sep 27, 2008
31
0
0
I played it at a friends house and really like it. When I have my gaming Pc build I will definitely be playing it.
 
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