What do Battlefield 1, Deus Ex Mankind Divided, Hitman 2016, Rise of the Tomb Raider, Ashes of the Singularity, Quantum Break all have in common?
None of them are true DX12 titles. With the possible exception of Ashes of the Singularity, they are built with DX12 as an afterthought. AotS is perhaps the only current DX12 title with a solid investment in the DX12 rendering path, and it shows in the performance increase over DX11 for both AMD and NVidia. And whilst most DX12 titles run faster for AMD, they are still on average slower for NVidia because NVidia's DX11 driver does such a good job of exploiting parallelism and reducing CPU overhead. So to get great DX12 performance on NVidia hardware, developers have to work much harder.
I always said though that it would take approximately two years for DX12 to really take off. But I didn't know that we'd see a fully fledged DX12 title so soon. So what is this title you might ask? I'm sure it will surprise you..
Gears of War 4.
According to DualShockers, Gears of War 4 is built from the ground up for DX12, and unlike Quantum Break, it cannot even be backported to DX11 because it leverages so many of DX12's core features, and at a deep level.
This probably shows in the settings menu, which is extremely comprehensive to put it mildly. Gears of War 4 will also use some very sophisticated graphical effects like real time dynamic global illumination for certain light sources like flashlights.
All in all, Gears of War 4 is shaping up to be this year's graphical powerhouse sleeper hit
None of them are true DX12 titles. With the possible exception of Ashes of the Singularity, they are built with DX12 as an afterthought. AotS is perhaps the only current DX12 title with a solid investment in the DX12 rendering path, and it shows in the performance increase over DX11 for both AMD and NVidia. And whilst most DX12 titles run faster for AMD, they are still on average slower for NVidia because NVidia's DX11 driver does such a good job of exploiting parallelism and reducing CPU overhead. So to get great DX12 performance on NVidia hardware, developers have to work much harder.
I always said though that it would take approximately two years for DX12 to really take off. But I didn't know that we'd see a fully fledged DX12 title so soon. So what is this title you might ask? I'm sure it will surprise you..
Gears of War 4.
According to DualShockers, Gears of War 4 is built from the ground up for DX12, and unlike Quantum Break, it cannot even be backported to DX11 because it leverages so many of DX12's core features, and at a deep level.
This probably shows in the settings menu, which is extremely comprehensive to put it mildly. Gears of War 4 will also use some very sophisticated graphical effects like real time dynamic global illumination for certain light sources like flashlights.
All in all, Gears of War 4 is shaping up to be this year's graphical powerhouse sleeper hit